Design
가이드: 1402 · 섹션: 16
프로젝트, 디자인 및 템플릿45
- Control who sees a design in the design portalLearn how design visibility works for designers and admins and how access decides which designs appear in the design portal.
- Give edit access to a shared design via Home share and inviteSharing a design link alone does not grant editing, so invite the person by email from the Home tab to give them edit access.
- SketchUp SKP 파일을 디자인으로 가져오기SKP 파일이 100 MB 미만인 경우 3D 가져오기를 사용하여 SketchUp 모델을 디자인으로 가져올 수 있습니다.
- Publish your own designs as reusable templatesTurn your own models into templates that appear under 'All templates' for reuse, editing or showcasing.
- 삭제된 디자인 복원삭제된 디자인은 영구적으로 사라지지 않으며, 계정 관리자가 복원할 수 있습니다.
- Share a design with another userGive another user access to a design so they can continue working on it.
모두 보기 (45)
- 템플릿, 빈 페이지 또는 내 템플릿에서 디자인 시작Infurnia 템플릿, 빈 페이지 또는 반복적인 프로젝트를 위해 저장한 사용자 지정 템플릿에서 새 디자인을 시작하세요.
- Create a new design projectCreate a project, name it, and start a new design from a template or a blank template to begin modelling.
- How designs auto-save and how to restore an earlier versionLearn how every meaningful action is saved automatically as a named version and how to go back to an earlier state from the version history.
- Start Design에서 미리 만들어진 프로젝트 템플릿 열기Start Design은 미리 만들어진 프로젝트 템플릿을 제공합니다. 이를 열어 고객에게 바로 보여 주거나, 빈 상태에서 새 디자인을 시작할 수 있습니다.
- 프로젝트 폴더 안에서 디자인 이름 변경, 복사 또는 생성하기프로젝트를 열어 디자인을 관리한 다음, 같은 프로젝트 폴더 안에서 디자인을 복사, 이름 변경 또는 추가하세요.
- Use default templates for quick kitchen and bedroom conceptsPick a default template when starting a new design to show a client a rough idea of their kitchen or bedroom before the design is confirmed.
- 침대, 책상 등을 위한 기성 카탈로그 모듈 사용카탈로그의 기성 가구 모듈을 배치하고 캐비닛 구성 옵션으로 사용자 지정하세요.
- Access the design workspace in Google Chrome on desktopUse Google Chrome on a desktop OS to access the design workspace.
- Copy design content between projectsCopy elements from one design and paste them into another so the same item is reproduced with pricing still fetched from the admin portal.
- Create a project with a mandatory name and start a new designCreate a new project by giving it a mandatory name, then start a new design from a default or blank template.
- Create a room from a template and set its name and typeStart a new design from a room template, then rename the room and set its type.
- Fix a design that opens in view mode and cannot be editedA design you can only view opens in view mode, where panels and components cannot be selected or edited, so you need edit access to inspect or change it.
- Mark a design as a room template for reuseMark a design as a template so you can reuse it for future designs.
- Organise designs as versions and client options in a projectCreate several designs inside one project so each one works as a version or a copy for your client options.
- 관리자 포털에서 삭제된 디자인 복원Project Hub > Design Hub > Deleted Designs에서 삭제된 디자인을 찾아 클릭 한 번으로 해당 프로젝트에 복원하세요.
- 디자인 포털에서 프로젝트를 검색하고 삭제된 디자인을 찾습니다All Projects에서 프로젝트, 고객 또는 관리자 이름으로 검색하고, Deleted Items에서 삭제된 디자인과 프로젝트를 찾습니다.
- 템플릿, 사용자 지정 템플릿 또는 빈 캔버스에서 프로젝트 시작하기미리 정의된 디자인 유형, 직접 만든 템플릿 또는 빈 캔버스에서 새 프로젝트를 시작하세요.
- Understand design portal access for production designersLearn how production designer access controls the production designs tab and limits designers to their own assigned projects.
- Access the design portal and find your projectsOpen the design portal in a browser at the design subdomain, sign in with your account ID and password, and find your projects from the portal home.
- Copy or import a construction, edit it, then publish and verify via Excel reportEdit a construction or import settings from styles and apply the changes.
- Create a project and start from a reusable templateCreate a new project in the design portal and start your design from a reusable template or a blank one.
- 디자인 포털에서 이름과 고객 정보로 프로젝트 만들기디자인 포털에서 프로젝트 이름과 고객 정보를 입력한 뒤 create project로 마무리하여 프로젝트를 만드세요.
- Find your way around the design portal homeLearn what the design portal home sidebar and top-right links open, from projects and production designs to tutorials, support, admin and account settings.
- Get answers in the Design module without waiting for supportUse the help chat, help articles and tutorials in the Design module to answer how-to questions and keep working without waiting for a live support person.
- Link a designer to production in user managementLink the designer to production in user management so they can work on production.
- Manage multiple designs and deleted items in a projectKeep several designs in one project and find deleted projects and designs in a separate deleted section.
- 디자인을 템플릿으로 표시디자인을 템플릿으로 표시하고, 해당 디자인에서 보존할 SKU 데이터, 규칙, 기본 설정 및 설정을 선택하세요.
- Mark a design as a template and keep its SKU data, rules and settingsMark a design as a template and choose which of its SKU Data, Rules, Preferences and Settings carry over instead of the admin defaults.
- 디자인을 템플릿으로 표시하여 모든 디자이너와 공유하세요디자인을 템플릿으로 표시하면 'Start new design'에서 모든 디자이너가 사용할 수 있습니다.
- 고급 옵션을 통해 디자인을 템플릿으로 표시고급 옵션을 통해 디자인을 템플릿으로 표시하여 코어 재료와 같은 기본 설정을 저장하고, 템플릿 버전이 늘어나지 않도록 하세요.
- Open the design portal directly by typing its URLLoad the design portal in a new browser tab by typing its URL so you can reach new and recent projects.
- Read major product updates in What's NewOpen the What's New section to read articles about recent updates and features.
- Rename a design from the design viewChange the design name shown next to the design label in the design view.
- Mark as template으로 디자인을 재사용 가능한 템플릿으로 저장완성된 디자인을 재사용 가능한 템플릿으로 저장하여 새 디자인을 만들 때 동일한 레이아웃과 프레젠테이션 형식을 다시 사용할 수 있습니다.
- 디자인 공유 및 디자이너 초대Home에서 Share Design을(를) 열어 디자인 공유를 켜고, 액세스 권한이 있는 사용자를 확인하고, 이메일로 디자이너를 초대하고, Version History에서 브랜치와 버전을 관리하세요.
- Home 탭, Share, Invite를 통해 프로젝트 공유다른 사용자의 이메일 ID로 초대하여 해당 사용자에게 프로젝트 접근 권한을 부여하세요.
- Start every new project from a blank projectBegin each new project from a blank project that loads into an empty page, then draft the floor plan from there.
- 디자인 화면으로 돌아가려면 앱 내 뒤로 가기 버튼을 사용하세요.인터페이스 안에 있는 애플리케이션 자체의 뒤로 가기 컨트롤을 사용하여 디자인 화면으로 돌아가세요.
- 디자인을 열 때 'Added missing components'이라는 이름의 버전이 나타나는 이유디자인을 열기만 해도 'Added missing components'이라는 이름의 버전이 생성되는 이유를 알아보세요.
벽, 공간 및 건축193
- Add false ceiling as a child of the true ceilingAdd a true ceiling to the room first, then draw the false ceiling with the extrude rectangle tool and set its drop height and slab thickness.
- Add strip lights using rectangle, line or three-point arcAdd strip lights from Insert > Strip light and draw them as a rectangle, a line or a three-point arc, then set their intensity and colour.
- Change model, flip door sides/hinge, and set window sill heightPlace a door or window, then adjust its model, opening direction, hinge position and dimensions from its properties.
- AutoCAD에서 도면을 작성하지 않고 앱에서 반자 천장을 생성하세요디자인 도구에서 맞춤형 반자 천장을 직접 모델링하고 디자인에 추가하세요.
- 실제 천장을 추가하고 오프셋으로 거짓 천장 만들기천장 도구로 실제 천장을 추가한 다음, 사각형을 그리거나 사본을 오프셋하여 주변부 거짓 천장을 만드세요.
- 디자인을 방, 층, 건물로 구성하기디자인 공간이 방, 층, 건물 수준으로 어떻게 구성되는지 알아보고, 주택에 여러 층이 있을 때 층을 생성하세요.
모두 보기 (193)
- Start a design from the room template and resize its wallsStart a new design from the room template, which comes with a pre-created room, then resize it by selecting walls and changing their dimensions.
- Architecture 모듈을 통해 화강암 또는 석재 슬래브 추가Architecture 모듈에서 화강암 또는 석재 상판 슬래브를 배치한 다음, 높이를 설정하고, 위치에 스냅하고, 두께와 재질을 편집하세요.
- 벽 섹션과 검색을 통해 벽에 걸레받이 추가내부 벽에 벽 걸레받이를 켜고 검색으로 원하는 걸레받이 베이스를 찾으세요.
- Add wall skirting to a wallSelect a wall and toggle on wall skirting to add skirting to it.
- 벽 섹션의 속성 패널에서 벽 걸레받이를 적용합니다벽 섹션의 속성 패널에서 Wall Skirting을(를) 켜고 벽에 적용할 걸레받이 마감을 선택하세요.
- Change door/window model, width, thickness, flip side and hingeSelect a door or window and use the modify menu to change its model, width, thickness, opening side and hinge position.
- Create a room and copy its tiling, flooring and ceiling to other roomsAdd a room on the floor plan, finish it with tiles and ceiling finishes, then copy-paste its elements into other rooms to reuse the setup.
- slab 도구를 사용하여 별도의 주방 플랫폼 만들기표준 캐비닛 열과 분리된 맞춤형 주방 플랫폼을 만드세요.
- Create curved walls from the walls toolPick the curved wall option in the walls dropdown to draw a curved wall, then fine-tune its radius and other properties.
- Set wall height and slab thickness from ceiling elevationEstablish the correct wall height for a kitchen layout by reading the ceiling's elevation and setting the slab thickness from the same panel.
- Add a hob at countertop level and a chimney at furniture levelPlace a hob on the countertop and a chimney through the furniture level so both sit correctly in the design.
- Add cabinets by picking and dropping units from the catalogueOpen the catalogue, choose a base unit category and pick a cabinet of the required width, then drop it into the layout to build your design.
- 평면도에서 천장을 추가하고 입면을 벽 높이에 맞춥니다평면도 보기에서 ceiling 옵션을 선택하고 실내에 적용하여 천장을 추가합니다.
- Add columns, beams and slabs from the architecture toolsPlace columns, beams and slabs on your floor plan and adjust their dimensions, end points, height and thickness.
- 거짓 천장을 만들기 전에 실제 천장 추가먼저 실제 천장을 추가해야 그 위에 거짓 천장을 설계할 수 있습니다.
- 치수를 클릭하여 문과 창의 위치를 조정합니다문이나 창의 위치 치수를 클릭하고 새 값을 입력하여 이동하며, 창의 너비, 높이, 두께 및 높낮이를 설정합니다.
- Create a false ceiling from an RCC slabAdd a ceiling, then use its Create False Ceiling option to draft a false ceiling, since a slab drawn with the Slabs tool has no such option.
- Create a peripheral false ceiling with curved corners using filletDraw an inset rectangle on the ceiling, round its corners with the Fillet tool, then set the drop depth and material.
- Create a room by closing all walls into a loopClose all wall segments into a fully closed loop without overlapping boundary lines so the software generates the room automatically.
- slab 도구를 사용하여 세미 모듈러 주방 요소 또는 로프트를 만드세요slab 영역에 사각형을 그린 다음, 설정에서 바닥으로부터의 높이와 두께를 설정하세요.
- 곡선 절단은 지원되지 않으며, 직선 절단만 가공할 수 있습니다어떤 절단을 가공할 수 있는지 알아보세요. 곡선 절단 대신 설정된 깊이와 간격으로 벽 패널 홈을 계획할 수 있습니다.
- Find drawing tools and switch 2D/3D views in the navigation toolbarUse the navigation toolbar at the top of the design screen to reach all drawing and placement options and to switch between the 2D floor plan and 3D view.
- 층을 DWG로 내보내는 방법파일 유형과 AutoCAD 릴리스를 선택하고 다운로드하여 디자인의 층을 AutoCAD로 내보냅니다.
- Import a 3D model into the designBring an external 3D model into your design as a 3D model object, or draw solid curved geometry with the slab tool instead.
- 트레이싱 배경으로 AutoCAD 평면도 가져오기DWG/DXF 평면도를 트레이싱 배경으로 설계에 가져와 CAD 도면 위를 따라 그릴 수 있습니다.
- DWG CAD 파일을 디자인으로 가져오기DWG 업로드 옵션으로 DWG CAD 파일을 디자인에 가져와 기존 CAD 도면을 바탕으로 평면도를 트레이스하거나 작성할 수 있습니다.
- Merge two separate walls by deleting one and trimming or extending the otherDelete one of the two walls and trim or extend the remaining wall so it spans the full run, applying a custom thickness to match an existing wall.
- Place cabinets in floor plan for correct positioningPlace cabinets in the floor plan so they snap to adjacent cabinets, and rotate them with the space bar.
- Set wall height and thickness before adding doors and windowsSet the wall height and thickness, then define doors and windows by their height, width, thickness and elevation.
- Understand what each design level shows and hidesLearn how World, Building, Floor and Room levels scope the canvas and what disappears when you switch.
- 2D로 평면도를 보고 3D 실 레벨로 인테리어를 확인하세요2D 모드로 전환하여 평면도를 보고, 3D의 실 레벨을 사용하여 가림 벽이 숨겨지고 천장이 보이는 상태로 인테리어를 확인하세요.
- Add a ceiling and set up a false ceilingDraw a ceiling outline in the 2D sketcher, then adjust its elevation, thickness and material and add a false ceiling shape beneath it.
- Add a ceiling by picking inside the room and applyingCreate a ceiling from the floor plan and adjust its elevation and thickness on the ceiling itself.
- Add and edit beams with the Architecture Beam toolPlace beams one click at a time on the floor plan, then select a placed beam to edit its dimensions, rotation, shift, material or delete it.
- 창턱 높이 올림으로 창 추가 및 크기 조정문처럼 창을 추가하고 수정할 수 있으며, 창턱 높이 올림을 설정하고 도면에 표시된 치수를 클릭하여 도면에서 직접 창 치수를 변경할 수 있습니다.
- Add architectural columns and beams from ground floor plan viewAdd architectural columns and beams by working in the ground floor plan view and choosing them from the architecture options.
- Add electrical and plumbing markings directly in InferniaCreate electrical and plumbing markings inside Infernia instead of using separate software, placing points such as outlets and numbering points at the exact locations you specify.
- 룸 레벨에서 아키텍처의 타일과 천장 추가아키텍처 섹션의 타일과 천장을 적용하여 룸을 완성한 다음, 천장을 벽에 맞추세요.
- TI 단축키로 타일을 추가하고 Architecture 메뉴에서 천장을 추가합니다타일링 도구 또는 단축키 T I Enter로 방에 타일을 추가하고 깊이, 패턴, 크기, 줄눈을 사용자 지정한 다음 Architecture 메뉴에서 천장을 배치합니다.
- Build false ceilings from 2D rectangles and extrusionsCreate a false ceiling from 2D rectangles and extrusions, then add and adjust lighting types individually.
- 창을 중앙에 배치하고 벽 간격을 정확히 설정창을 벽 중앙에 배치하고 벽으로부터의 거리를 정확히 지정합니다.
- Choose floor or room level for interior workPick the floor level for a full floor plan or the room level for work inside a single room.
- Close walls into a room and edit wall propertiesClose walls into a room, name it, and adjust wall height and thickness from the properties panel.
- 핵심 설계 단계: 벽, 문, 창, 천장 및 타일링벽을 그리고 문을 추가하고 창을 추가하고 천장을 추가하고 타일링을 추가하여 설계를 완성합니다.
- Create a false ceiling with a peripheral dropModel a false ceiling with a visible peripheral drop and a central island using layered rectangles.
- Create a room by adding walls, openings, ceiling and tiles in sequenceClose the walls fully so the ceiling tool detects the room area and measures the ceiling automatically, then view and edit the room in 3D.
- Create a slab in 3D from a 2D slab outlineDraw a slab outline in 2D, then set its elevation, thickness and tile finish in 3D.
- 벽 두께를 관통하도록 돌출하여 문 또는 창 컷아웃 만들기벽에 문 또는 창을 위한 개구부를 만들려면 컷 영역을 그리고 벽 두께를 관통하도록 돌출합니다.
- Create false ceiling drops with extrude and offsetBuild peripheral and island false ceilings using the extrude and create-false-ceiling tools.
- Create island and peripheral false ceilings with offset and front shiftCreate island and peripheral false ceilings, and set thickness and front shift on a peripheral ceiling to leave a gap for strip lighting.
- Disable default railing on a staircase to remove railingsTurn off the default railing on a selected staircase so its railings are removed.
- 바닥 레벨에서 벽과 평면도를 그립니다벽과 평면도를 어느 레벨에서 그려야 하는지, 그리고 인테리어 작업 시 어떤 레벨 사이를 이동하는지 알아봅니다.
- Duplicate a placed wardrobe with Ctrl+C and Ctrl+VCopy a placed wardrobe unit and paste it into the remaining space, then drag units behind each other to adjust positioning.
- Edit a staircase and its steps and sectionsSelect a staircase to open its panel and adjust its drawing layer, dimensions, railings, steps and sections.
- Fix a floor slab that disappears when you hide the ceiling slabLearn why hiding the ceiling slab also hides the floor slab, since ceiling and floor slabs are both RCC slabs.
- Import 3D models and export GLTF with KHR extensionsBring .obj, .blend, .glb or .skp models into your design and export GLTF files with KHR extensions.
- 카탈로그 또는 배치를 통해 천장과 소품용 3D 모델 가져오기외부 3D 모델을 업로드하여 카탈로그에 게시하거나 직접 배치하여 디자인에 가져오세요.
- 건물, 층, 방 및 보기 간 이동형상을 편집하는 대신 탐색 도구 모음을 사용하여 프로젝트 내에서 위치를 이동하세요.
- Place and move loft units via Furnish and the move toolPlace loft units from Kitchen Furniture, move them with the arrow options or the move tool, and add or resize box lofts as needed.
- Place beams and columns inside a room and edit their profileAdd a beam or column inside a room, change its cross-section and reposition it accurately.
- Place beams and columns, then adjust width, depth and heightPlace a beam or column in the model and adjust its width and depth from the panel.
- Place beams and columns with their toolsAdd beams and columns with their respective tools, setting a column's height to the wall height and a beam's height and elevation.
- Place ceiling lights and adjust point light and spotlight intensityPlace a ceiling light from the light options menu and adjust its point light and spotlight intensity after placement.
- Place windows by drag-and-click using the pink triangle centre pointPlace windows with the drag-and-click method, then adjust their materials and properties such as elevation.
- Recreate a wrong ceiling and add doors with opening directionDelete an incorrect ceiling, create a fresh one, and add doors to your plan.
- Resize a column using edit profile or the void column toolChange a column's size and height with edit profile, then place beams the same way.
- elevation 필드로 창의 창턱 높이를 설정하세요현장에서 측정한 창턱 높이를 elevation 필드에 입력하여 창이 올바른 높이에 위치하도록 하세요.
- 폴 천장의 표고를 벽 높이에서 천장 두께를 뺀 값으로 설정폴 천장의 형상과 두께를 정의한 다음, 표고를 벽 높이에서 천장 두께를 뺀 값으로 설정하여 천장이 벽 상단 아래에 올바르게 위치하도록 합니다.
- Set the gap between true ceiling and false ceiling when extrudingUse extrude depth for the false ceiling thickness and front shift for how far it hangs below the true ceiling.
- Set up a floor's name, extent, tracing background and base in the floor menuOpen the Floor icon at the bottom left of the design portal to set the floor's name, extent, tracing background, floor base and export, and add Floor Outlines once the building has two or more floors.
- Show room dimensions and rename rooms on the planTurn on the Label / Show option in a room's properties so its dimensions appear on the plan, and rename rooms from the same area or by clicking inside them.
- Start a new design from a blank room or a preset roomStart a new design and choose either a blank room or one of the preset small rooms to begin from scratch.
- Switch between building, floor and room viewsSwitch between the building view and the floor view, and select a specific room to view.
- Understand the wall location line and how typed dimensions are measuredLearn how the location line places wall thickness and which face your typed dimensions are measured from.
- Use a DWG file for 2D plan tracingUse a DWG file's 2D plan, for example to trace walls.
- Work with building blocks, floor levels and rooms from the layoutCreate building blocks and floor levels in a project, then lay out a floor and define its rooms from that layout.
- Work with levels as real-world floorsLevels in Infurnia reflect real-world floors so you can model multi-floor projects.
- Add a building with New Blank Building or Copy BuildingOpen the buildings dropdown's '+ Add Building' panel to create a new blank building or copy an existing one, then manage buildings from the world menu.
- Add a column on the plan with Architecture > ColumnsPlace a column on the plan with one click and set its profile, dimensions, material and skirting in the Profile Column panel.
- Add a door to a wallPlace a door on a wall from the Architecture or Home tab and set it up in the Door panel.
- Add a furniture unit again after going backGo back, select a unit and add it again to place furniture in your design.
- Add a light from the furniture light sectionAdd a light from the furniture light section, then set its position and orientation.
- Add a new floor by copying or starting blankAdd another storey from the current floor level using the add-floor option.
- Add a roof and a tiling zone with the 2D sketcherDraw a roof outline and a tiling area in the 2D sketcher, then adjust the roof's settings in its panel.
- Add a slab and set its shape, elevation, thickness and materialDraw a slab outline in the 2D sketcher, apply it, then select the slab to adjust its shape, elevation, thickness or material.
- Add a window in the floor planPlace a window in a wall and set its size and elevation before you click.
- Add base, wall and tall units from the kitchen furniture catalogMark the room as a kitchen so the base, wall and tall units under kitchen furniture in Insert / Furnish are easier to access.
- Add columns and beams using the cuboidal column optionLearn the two column types available, normal profile column and cuboidal column, before placing columns and beams.
- Add kitchen cabinets from floor plan at room levelChoose a kitchen category and subcategory, pick the unit type, and place it in the room.
- Add kitchen units from the furnish library at the correct levelPlace kitchen units from the furnish library while working at the kitchen level so they land at the right height.
- Adjust each light's height individuallySet each light's Y-axis position on its own, since every item's X, Y and Z position differs and bulk adjustment is not possible.
- Apply a strip light to a panelPlace a yellow strip light in the 3D model.
- Apply flooring to a room and add an RCC slab using the slab toolChange the flooring pattern or material of a room afterwards.
- Avoid overlapping entities by adjusting dimensionsClick a placed element to see its dimensions and adjust them directly so it does not push into another element.
- Change a door model and position it by editing its dimensionSelect the door tool to see its height, width, thickness and model in the properties bar.
- Change a wall's length by editing its dimension valueSelect a wall and type a new dimension value to redraw it as a straight wall at the length you set.
- Change drawing units with UN and set room type for furnishingSwitch drawing units and decimals with UN, then rename each room and assign a room type so the right furnishing modules are offered.
- 프로젝트 단위를 밀리미터와 피트/인치 사이에서 변경현재 프로젝트를 다시 만들지 않고 작업 단위를 전환합니다.
- Change wall, door and window properties from the Modify menuAdjust wall dimensions and colours, door and window sizes, window height and elevation, and swap window models from the Modify menu.
- Click a placed door to generate its dimensionsClick a placed door to automatically generate its dimensions for editing.
- Combine multiple designs by copy-pasting all elements into one designCopy all elements from each design into a single design so the combined layout lives in one place.
- Copy a floor with its rooms and unitsDuplicate an existing floor so its rooms, names and units carry over to a new floor level.
- Create and edit rooms from enclosed wallsEnclose four walls to get an automatic floor and room text, then rename the room and change its text properties.
- Create peripheral vs central false ceiling using offset copy or moveModel a false ceiling rectangle on the ceiling, then choose offset copy for a peripheral border or move for a central panel.
- Create staircases from the architecture staircase optionCreate a staircase on a floor level by choosing a stair type, setting its parameters and drafting it in plan.
- Customise room annotation text and show or hide room areaEdit the room annotation label from its settings, change its font size and font type, and show or hide elements such as the room area.
- Tab으로 스냅 후보를 순환하고 벽을 선택하세요그리는 동안 Tab과 Shift+Tab으로 스냅 후보를 순환하고, 선택된 벽에서 Tab을 누르면 방 전체 외곽선을 잡을 수 있습니다.
- Cycle wall location line, staircase side and window position with SpacebarPress the spacebar while drawing or moving walls, staircases and windows to cycle their location line, drawing side or position.
- 벽을 끊김 없는 전체 구간으로 그리고 벽 중앙에 문을 배치하세요각 벽을 하나의 끊김 없는 구간으로 그리고 벽 중앙에 스냅하여 그 위에 문을 배치하세요.
- Draw a wall at an exact length and chain the next wallPoint in the wall's direction, type its length to open a length box, and press Enter so the wall is drawn at exactly that length and the next wall starts from its end.
- Draw a wall from start point to end pointClick the wall's start point, then set its end point by clicking the canvas or typing a length, and close a room by returning to the first start point.
- Draw ceilings, tiling and strip lights in the 2D sketcherOpen the 2D sketcher to draw ceilings, tiling and strip lights with Pick, line, arc, circle, rectangle and polygon tools, then apply the result.
- Draw electrical and plumbing layouts on the reflected ceiling planSet up line properties and multi-select elements so electrical and plumbing layouts, including 3D props such as fans, appear correctly on the reflected ceiling plan.
- Draw walls in the 2D floor plan with exact dimensionsDraw walls in the 2D floor plan by entering height and thickness, then clicking and typing exact lengths.
- Edit door dimensions by shift method or double-clicking the blue valueMove a door with its Shift row or double-click the blue dimension value to resize it.
- Edit in 2D and see changes in 3DMake changes in the 2D floor plan and watch them appear immediately in the 3D view, placing beams and columns in 2D first.
- Edit wall interiors at room levelWork on the interiors of the wall at room level, rotate the room and view the wall height.
- Enter and leave a room from the level selectorSelect a room to work inside it and switch back to floor level when you are done.
- Enter a room from the top navigation bar room selectorPick a room in the room selector next to the ground-level control to enter it and hide the walls and elements that are not part of it.
- Find furniture in a room's Furnish menu by room typeOpen a room's own view to see Furnish menu sections that match that room's type, such as Kitchen Furniture for a kitchen or Bedroom Furniture for a bedroom.
- Find items you cannot see by checking your levelCheck which level you are on, switch to the ground floor or the relevant floor, and remember that being inside a room hides elements outside it.
- Fix a room tag that does not appearClose any gap or collision between walls so the room is properly enclosed and its room tag appears.
- AI 평면도에서 누락된 짧은 벽과 발코니 수정평면도를 생성한 후 AI가 감지하지 못한 짧은 벽과 발코니를 추가하거나 수정하세요.
- Format room labels: font size, font type, bold, italics and colourChange a room label's font size, font type, bold, italics and colour from the room properties, and show the room area when you need it.
- Furnish a kitchen with base units, wall units, lofts and countertopsDraft the floor plan with measurements, doors and windows, then place base units, add wall units and lofts, and attach countertops to the cabinets that need them.
- AI floorplan generator로 평면도를 생성하세요입력을 바탕으로 1분 이내에 평면도를 생성한 뒤, 길이가 매우 짧은 벽과 발코니를 수동으로 확인하고 수정하세요.
- Get an overview of the Infurnia modulesSee how the design, render, production and pricing modules fit together, starting with the architecture tools for walls, doors, windows, ceiling, tiling, staircase, slab, column, railings, beam and roof.
- How ceilings and floors reference wallsLearn that a ceiling and floor in the design module can be created using a wall as a reference.
- How information modeling differs from AutoCAD and SketchUpLearn how every element placed in the design, including walls, carries associated information such as dimensions, properties and parameters.
- 방 치수가 측정되는 방식방 치수가 어느 벽면을 기준으로 측정되는지, 그리고 측정 기준을 변경하는 방법을 알아보세요.
- How rooms are auto-numbered and renamed with labelsLearn how the software names each space Room 1, Room 2, Room 3 and so on as you add rooms to a design.
- Identify loose furniture as a 3D model with an O labelRecognise that loose furniture such as a bed is a non-modular 3D model that carries an O label rather than a cabinet label.
- Import a 2D CAD drawing or image to trace the floor planTrace an imported 2D CAD drawing or image into a floor plan, using snap settings for accuracy.
- Insert base and wall units via FR shortcut and insert menuPlace a base unit from the insert menu, then add wall units with the FR enter shortcut and align them to walls.
- 천장 조명을 삽입하고 강도, 색상 및 매달림 비율을 조정합니다light one 및 light two로 그룹화된 천장 조명의 강도와 색상을 조정합니다.
- 3D 보기에서 유닛을 격리하고 QC 범위를 한 방으로 한정하기벽에 가리지 않고 유닛을 가까이에서 검사한 다음, 해당 방에 자체 작업 범위를 지정하여 그 방만 QC를 실행합니다.
- 허용되는 최소 벽 길이는 100 mm입니다벽 도구로 벽을 그릴 때 시스템이 허용하는 가장 짧은 벽은 100 mm입니다.
- Model a cove ceiling by offsetting and extruding an inner rectangleDraw an inner rectangle on the ceiling, offset it inward by about 100 mm, then extrude the offset section with a depth of 100 and a front shift of zero.
- Move a door or window to an exact distance from the wall sidePlace an opening centered on a wall, then use its side dimensions to set the exact distance from either side.
- Move and rotate kitchen units in the floor planPosition kitchen units correctly on walls by moving them with the MV command or move tool and rotating them with the spacebar.
- Front Shift을(를) 사용하여 벽 디자인을 벽에서 떨어뜨리기타일링-컷팅 도형에 Front Shift을(를) 설정하여 벽면에 부착된 디자인을 프로젝트 단위의 값만큼 벽 표면 앞으로 이동합니다.
- Move or resize a wall with the circular end handleClick the circular handle at one end of a wall and drag it to shorten, extend or reposition the wall.
- Name and type a room from its propertiesClick inside a closed room to open its properties, then rename it and pick a room type from the dropdown.
- Name a room and set its room typeClose a wall boundary into a room, then click its room label to give the room a name and a room type such as kitchen or bedroom.
- 공장 및 견적 필터가 작동하도록 방과 층의 이름을 지정하세요프로젝트를 생성할 때 건물, 층, 방을 정의하면 공장 및 견적 필터가 작동합니다.
- Place a double-swing wardrobe using the FR commandCreate a new design from a room template, then use the FR command to place a double-swing wardrobe.
- Beams 도구로 보를 배치하고 편집하기Beams 도구(BM)로 한 번 클릭하여 보를 배치한 다음, 왼쪽 패널에서 크기, 위치 및 재질을 조정하세요.
- Place a window with configurable dimensionsPlace a window the same way you place a door, then set its dimensions to a standard size such as 800, 850 or 900.
- 높이와 치수로 기둥 배치기둥의 높이와 치수를 정의한 다음 벽 안이나 모서리에 배치하세요.
- Place doors and windows from the floor planAdd doors and windows to built walls from the floor plan, then adjust their dimensions and parameters.
- Place openings away from walls, then set exact distance by typingMove an opening clear of the wall in 2D and then type its exact distance instead of dragging it.
- Plan furniture layout in 2D, not 3D, for easier snappingPlan furniture layout in the 2D space instead of the 3D space so snapping works and furniture stays where you put it.
- Raise an object above the floor in 3D room viewSwitch to the 3D room view, go inside the room, select the object and move it upward to raise it above the floor.
- Rename a room and change its type from room settingsOpen the room details from room settings to rename a room, change its type and adjust its label's font size, font type and font color.
- Rename a room and show or hide its area labelSet the area option to show or hide a room's area in the model space and choose the area format you prefer.
- Reposition the countertop and shape its front profileMove the countertop along the XYZ axes and shift and extend the front to indicate a profile.
- 큐브 기둥으로 기둥 크기를 자유롭게 조정기둥의 크기를 변경해야 할 때는 프로파일 기둥을 큐브 기둥으로 교체하고, 모양이 필요하지 않으면 프로파일 기둥을 제거하세요.
- Resize or remove a sink from the selection treeChange a sink's height, width and depth, or remove it entirely, using the furniture light unit in the selection tree.
- 프로파일을 편집하여 기둥 회전기둥의 프로파일을 편집하고 회전된 방향으로 다시 정의하여 기둥의 방향을 변경합니다.
- Rotate elements and edit column profilesRotate elements with the spacebar and edit column profiles through the profile edit feature.
- Segregate open spaces into rooms with a room dividerUse a room divider to split an open-plan space into distinct functional rooms without adding physical walls.
- Set a room's name and type so the right furniture appearsName each room and give it a type so Insert > Furnish shows only the furniture and accessories that match it.
- Room Settings에서 방의 유형과 이름을 설정하세요Room Settings > Type에서 각 방에 올바른 유형을 지정하세요. 새 방은 변경하기 전까지 유형이 Balcony이고 이름이 'Room <n>'임을 유의하세요.
- Set room dimensions from center or inner walls and pick room typeSwitch room dimensions to inner-wall measurements and choose a room type so Insert and Furnish only offers matching furniture and accessories.
- Set room inner dimensions and wall height before designingSet the left wall height and thickness and name the room so it is identifiable in the project before you start designing.
- 제안에서 주방 가구를 보려면 방 유형을 주방으로 설정하세요주방 유닛을 배치할 때 방 유형을 주방으로 설정하면 제안에 주방 가구와 액세서리가 표시됩니다.
- 층의 하단 레벨 설정Floor left menu에서 층의 하단 표고를 설정하여 범위가 올바른 레벨에서 시작되도록 하십시오.
- 바닥 타일 간격 위로 벽면 유닛 하단 높이를 설정합니다기본 유닛이 제로 레벨 위 12 mm에 위치하는 이유를 알아보세요. 따라서 벽면 유닛 하단 높이는 표준 1450 mm보다 12 mm 위로 설정됩니다.
- 프리셋 또는 사용자 지정 값으로 벽 두께 설정카탈로그의 프리셋 옵션에서 벽의 마감 재료 두께를 선택하거나 사용자 지정 값을 직접 입력하세요.
- Set wall unit height from floor via Y positionPlace a wall unit at a standard height by setting its Y-axis value to the unit's bottom height above finished floor level plus the tile offset.
- 입면도에서 계단 표시하기그리기 도구로 직접 그려 입면도에 계단을 표현하세요.
- Show countertops and sinks in floor plans via custom plan cutting planeCreate a new custom plan and set the cutting plane height so countertops draw with continuous lines and sinks appear in the floor plan.
- 요소를 배치할 때 벽 중심 표시기를 확인하세요커서가 벽의 정확한 중심에 도달하면 분홍색 십자가 분홍색 삼각형으로 바뀌고, 벗어나면 다시 십자가로 돌아오는 것을 확인하세요.
- 드래그한 창이 벽 중앙에 정렬되는 시점 확인선택한 창을 벽을 따라 드래그하고 분홍색 표시를 확인하여 창이 중앙에 정렬되는 시점을 파악하세요.
- 바닥 배경으로 추가한 DWG 또는 축척이 지정된 이미지 위에 벽을 그립니다DWG 파일 또는 축척이 지정된 이미지를 바닥 그리기 배경으로 추가한 다음, 건축 벽 도구로 그 위에 벽을 그립니다.
- Trim an extra wall or room-divider segmentRemove an extra wall or room-divider segment using the trim shortcut T R or the trim option in the on-screen menu.
- Understand how the Slab tool creates free-standing geometryLearn that a slab always comes in at the top and can be dropped down to the floor.
- Understand W, D and Height on a beamLearn what W, D and Height measure on a beam and how typing new values changes its length and plan width.
- Understand where light is emitted from a fixtureLearn that a fixture's light comes from its yellow spheres rather than its body, with two default light sources giving comparable illumination to the upper and lower halves of the room.
- Understand why a cabinet straddling a room boundary is missing at room levelLearn why a cabinet that sits only partly inside a room and whose centre point falls outside the room boundary is not listed at room level.
- Understand why imported 3D models cannot be edited like native wallsLearn why a 3D model built outside Infernia is not recognised as a native Infernia wall and cannot be edited the same way.
- Upload DWG files or images as tracing backgrounds in floor settingsUpload a DWG file or an image in floor settings to use it as a tracing background.
- Use a floor reference to trace uploaded images or DWG dimensionsUpload an image or DWG dimensions and use them as a background reference for tracing within the design.
- 키보드 단축키로 벽, 가구 및 타일링 추가짧은 코드를 입력하고 Enter를 눌러 가구 추가, 벽 그리기, 타일링 추가, 문 배치와 같은 일반 명령을 실행하세요.
- 벽을 그리는 동안 스페이스바를 사용하여 방향을 고정하세요시작점에서 직선 벽을 그리고 이동하면서 내부 치수를 확인한 후 확정하세요.
- Use the pick tool to select internal wall faces for ceilings and tilingPick internal wall faces to sketch a ceiling and apply tiling, then adjust tile material, pattern, size and grout appearance room by room.
- Why base units sit 12 mm above the floorBase units are placed with a default Y position of 12 mm so floor tiles can be added later without shifting each unit up.
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- Change board size in board layout settings and apply to all boardsSet the board width and length in board layout settings so every board in the design uses the new size.
- Add manual dimensions and measure balance spacePlace dimensions by hand between touching elements and measure the leftover space around placed units.
- 복사, 곱하기 및 고정 거리 옵션은 패널 모양을 복제합니다각 모양을 개별적으로 그리는 대신 복사, 곱하기 및 고정 거리를 사용하여 선이나 패턴을 따라 패널 모양을 반복하세요.
- Create a groove by copying a shape and defining a cutDraw or select a shape, copy it at the required intervals, and define it as a cut groove with a specified depth so it can be included for CAM machining.
- Create custom grooves via panel edit panel designDraw a groove shape on a panel, set it as a cutout with depth and material, then repeat it at a fixed distance.
- Repeat a shape with the Repeat buttonRepeat a selected shape into multiple copies by setting a base point, start point and end point, then adjust or ungroup the repeater as needed.
모두 보기 (167)
- 간격과 기준점, 시작점 및 끝점을 사용한 반복 사용필요한 간격과 점을 지정하여 repeat 명령을 실행해 선을 따라 반복 패턴을 만듭니다. 필요할 경우 시작점을 피처에서 오프셋하고, 패널을 그리기 전에 구성 선으로 기준 간격을 표시합니다.
- 추가 치수를 매개변수로 추가하여 옵션으로 노출하기가구에서 옵션으로 사용할 추가 치수를 Parameter 아래에 추가한 다음, 생성하고 가구를 업데이트하세요.
- Add, rearrange and lock auto dimensionsAfter adding auto dimensions, fill in any missing ones with the dimension tool, rearrange them, then center and lock the view.
- Adjust dimension text height and arrow propertiesReduce the dimension text height value in the properties panel when dimensions appear too large.
- 배치된 조명 기구 내부의 광원 조정배치된 조명 기구의 자체 패널을 열어 각 광원의 위치, 유형, 강도 및 색상을 설정하십시오.
- construction 및 position 필드로 캐비닛 잠금장치 변경 또는 위치 조정잠금장치는 독립된 객체가 아니라 캐비닛에 속하므로, 3D에서 잠금장치를 선택하고 position 필드를 조정하여 위치를 변경하십시오.
- Copy and paste elements between flats with Ctrl+C and Ctrl+VReuse an element such as a chimney duct in a second flat without re-importing and re-aligning it.
- Create and publish sweep profiles for reuse across designsReuse a decorative profile with the sweep tool by drawing a path, defining its cross-section, and publishing it so other designers can pick it from a dropdown.
- 입면도에서 치수선 삭제 및 순서 변경더 이상 필요 없는 치수선을 제거한 다음, 자동 치수선을 원하는 행 순서로 끌어다 놓으세요.
- 스윕 프로파일을 파라미터화하기 위해 기본 형상 경로 편집스윕 또는 반복 프로파일의 시작점을 파라미터화하여 프로파일이 디자인에 따라 업데이트되도록 합니다.
- Exclude element types and layers from auto dimensioningControl which elements get dimensioned through the design's elevation preferences and drawing layers.
- 입면도에서 누락된 객체 수정벽 근처의 객체가 벽 입면도에 표시되도록 입면 설정의 거리 값을 설정하세요.
- Generate separate floor plans per cabinet type using view-specific layersGive each cabinet type its own plan so base, wall and loft units print separately.
- Get around the design interface: levels bar, plan/3D toggle and properties panelFind the levels bar, the floor plan and 3D toggle, the grouped toolbar, the properties panel and the presentation sheets in the design interface.
- Get to know the design interface toolbars and Home tabLearn which toolbar tabs the design interface offers and what the Home tab and toolbars support.
- 입면에서 가구/조명 라벨 표시 여부로 라벨 숨기기선택한 유닛의 라벨 표시를 끄면 입면 보기에서 해당 주석 라벨이 제거됩니다.
- 디자인이 실제 층 레벨과 밀리미터를 사용하는 방식디자인이 실제 층 레벨을 기준으로 어떻게 구성되는지, 그리고 생산을 위해 프로젝트 단위를 밀리미터로 설정해야 하는 이유를 알아보세요.
- Import a floor plan with AI Floor plan and set its scaleUpload a floor plan, draw a line on the preview and type its real length in mm so walls, rooms, doors and windows are placed from the origin you click.
- Lock a customised view and add it to a presentationLock a customised view so it can be added directly to a presentation, knowing the lock applies only to that specific view.
- Move an object an exact distance using the translate panelMove a selected object by an exact distance by entering the amount in the translate panel's axis position field.
- Move items with 3D gimbalsSelect an item to show its three gimbals, then drag or type an axis value to move it.
- 로그인 없이 디자인의 공유 링크 열기로그인 없이 브라우저에서 디자인의 공유 링크를 열고 층 선택기, Select Room, Floor Plan / 3D, Free View 및 댓글 버튼이 있는 읽기 전용 보기를 확인하세요.
- Repeat panels with multiply at fixed distance or multiply fixed copyRepeat a panel at a set spacing, or spread a fixed number of panels evenly across a wall.
- Rotate a cabinet and set its position and rotationTurn a selected cabinet with the space bar or an exact Y angle, rotate a panel's finish, and read Position Y correctly against bottom height.
- Select multiple objects with area select and delete themDrag across several objects with area select, then remove them with the keyboard Delete key or the delete action in the selection's left panel.
- Set the dimension line colour to a valid hex valueThe dimension line colour defaults to black (#000000), so enter a valid hex value to avoid mirror or blink visuals.
- Switch between 2D and 3D modes with changes kept in syncSwitch between floor plan (2D) mode and 3D mode and see your changes carried across in both directions.
- Toggle X-ray mode for cabinets with the XR shortcutToggle X-ray mode with the XR shortcut to inspect cabinet internals quickly, even across several selected cabinets at once.
- Turn on auto snapping to constrain walls to 90 degreesTurn on Orthogonal Snapping so the walls and lines you draw stay at 90 degrees, then join walls with Trim/Extend to Corner.
- XR 단축키 또는 Construction 메뉴로 X-ray 모드를 켭니다XR 단축키, Construction 메뉴 또는 왼쪽 메뉴를 사용하여 가구를 X-ray 모드로 전환합니다.
- Understand how layers come by default in InfurniaLearn that every item in Infurnia has a layer and that layers come by default.
- 올바른 도면 레이어에서 자동 치수 사용먼저 단위를 일치하는 평면도 레이어로 설정한 다음, 자동 치수를 추가하여 모든 캐비닛 치수를 한 번에 채우세요.
- 정확한 거리는 드래그 대신 이동 도구(MV)를 사용하세요드래그 대신 이동 도구를 사용하면 객체를 정확한 거리만큼 이동할 수 있습니다.
- Use X-ray mode via toggle when XR shortcut failsTurn on X-ray mode with X or the toggle when XR and Enter does nothing, then click a hinge or component to select it.
- View connectors in 3D using X-ray mode shortcut XR enterToggle X-ray mode on a selected cabinet to inspect its connectors in the 3D view, then return to normal selection.
- Add a compass to a floor planPlace a compass on the floor plan with Annotate > Compass and adjust it in the Compass panel.
- Add an independent railingDraw a railing's path in the 2D sketcher and then adjust it from the Railing panel.
- Add arrows, guidelines and text on a view using draw-over and annotateAdd arrows and text annotations to a view, then lock it so the annotations stay in place.
- Align dimension으로 가장자리에서 가장자리까지 측정하여 방마다 치수를 추가하세요Align dimension으로 한 번에 한 방씩 치수를 추가하세요. 이 도구는 가장자리에서 가장자리까지 측정하며, 치수는 선택한 레이어에 배치됩니다.
- Add free text with custom size and color instead of annotationsSet the size and color of free text before you place it, and give different text different colors.
- Add hatch, dimensions, text and arrow annotationsDraw a hatch rectangle, adjust its scale and apply it, then edit arrow head size, text size and text colour in the properties panel.
- Add rectangles with offsets and use copy multiply for repeatsAdd rectangles with the required offset and then use copy-multiply-straight-fixed-copy to create multiple copies in one step.
- Add text labels and arrow-head callouts with annotateAdd text labels and arrow-head callouts to a view so you can point out details in your scene.
- Add text labels to elements and delete them when no longer neededLabel what an element is with text, adjust its size and colour, and delete elements you no longer need.
- Assign annotations and leaders to the relevant layer for easy switchingLearn which layers text boxes and leader lines use by default and how to hide objects with the system hidden layer.
- 변경 도면 레이어를 통해 선택한 요소를 레이어에 할당변경 도면 레이어 옵션으로 선택한 항목을 레이어로 이동한 다음, 사용자 설정 패널에서 단일 캐비닛의 레이어를 확인하세요.
- Choose Draw or Annotate tools for shapes, notes and dimensionsLearn which floor plan editor tools draw geometry and which add text, dimensions and leader lines, and how to set annotation styles before placing them.
- 객체를 복사할 때 고정 개수 또는 고정 거리를 선택하세요드래그하는 동안 복사본 수 또는 복사본 사이의 간격 중 무엇을 일정하게 유지할지 결정하세요.
- Control layers per view separately from global layersSet each 3D, floor plan, elevation or section view to show only the layers you want, while global layers still control the overall model.
- Control what information is shown with drawing layersUse drawing layers to control what information is shown on a drawing.
- Copy and paste a unit with Ctrl+C and Ctrl+VCopy a unit and paste as many copies as you need, with the quotation/costing line generated automatically for each copy.
- Ctrl+C와 Ctrl+V로 요소 복사 및 붙여넣기Ctrl+C와 Ctrl+V 단축키로 요소를 복사하여 붙여넣은 다음, 벽에 문과 창을 배치하세요.
- Copy and paste units at drawing levelDuplicate units on the drawing with the standard copy-paste shortcut so similar units can be placed repeatedly without rebuilding them.
- 객체를 다른 층의 같은 위치에 복사객체를 복사하여 하나 이상의 다른 층에 붙여넣으면 해당 층의 같은 평면 위치에 배치됩니다.
- 복사는 하나의 사본을 만들고, 곱하기는 반복되는 사본을 만듭니다복사 도구의 복사 옵션과 곱하기 옵션이 어떻게 다른지 알아보고, 도형을 한 번 복제하거나 일정한 간격으로 반복하는 방법을 익히세요.
- Copy objects with the multiply optionPlace a fixed number of copies of an object using the multiply option of the copy tool.
- Copy-paste places repeated copies until Escape is pressedDuplicate a placed unit with Ctrl+C and Ctrl+V, then keep clicking to place as many identical copies as you need.
- Create a custom plan from the three-dot menu next to 3D viewCreate a custom plan in the design portal and understand the cut depth it uses.
- Create a framing profile around a shape with offset copyDraw the outline with extrude line and three-point arc, then use offset copy to build a parallel framing profile around it.
- 사용자 지정 레이어를 만들고 항목을 할당하세요사용자 지정 섹션에서 나만의 레이어를 만들고 항목을 그 레이어로 옮겨 함께 표시, 숨기기 및 색상을 지정할 수 있습니다.
- 경로와 프로파일을 사용한 스윕으로 패턴 트림 만들기트림 윤곽을 경로로 그린 다음, 그 경로를 따라 프로파일 형상을 스윕하여 패턴 트림이나 몰딩을 만듭니다.
- Dimension point-to-point, line-to-line, or with auto dimensionsAdd point-to-point, line-to-line or automatic dimensions to your design and remove any you do not want.
- 곱하기 직선 고정 복사로 조명을 균등하게 배치항목을 고정 거리로 복사하여 각 조명을 수동으로 배치하지 않고 선을 따라 반복되는 조명 기구를 배치합니다.
- 스케처에서 3-point arc 버튼으로 호를 그립니다호의 시작점, 끝점, 호가 지나는 점을 차례로 클릭하여 호를 그리고, 세 개의 선을 하나의 곡선 모서리를 가진 도형으로 닫습니다.
- Draw and configure hatching in the drawing viewAdd hatching to your drawing by drawing a boundary and applying it, then adjust its configuration and scale.
- Arc Drawing 모드로 곡선 벽 그리기Draw by Bending, Draw around Center 또는 Draw along Tangent를 사용하여 곡선 벽을 그리고, 벽의 왼쪽 패널에서 반지름을 조정하세요.
- 평면도와 입면도에서 참조 항목을 그리고 레이블에 주석을 추가하세요그리기 도구로 참조 항목을 그리고, 주석 도구로 레이블을 추가하며, 필요에 따라 레이어를 설정하여 도면을 완성하세요.
- Edit a placed unit's dimensions from the floor planSelect a placed unit in the floor plan and change its dimensions directly from the dimension fields so it updates immediately.
- 반복자의 기본 형상을 편집하고 반복자를 삭제하기반복자의 기본 형상을 열어 모든 복사본을 한 번에 변경하고, Back으로 돌아오며, 반복자를 삭제하여 기본 형상을 일반 형상으로 복원합니다.
- Edit a window after adding itSelect the window to open its Window panel and adjust its drawing layer, dimensions, shift, location, model, meshes and materials, or delete it.
- 혼합 스케치 선택 항목 편집 및 Offset 모드 재사용선과 원을 함께 선택하고 각 유형의 속성을 해당 패널 섹션에서 변경하세요. Offset 도구는 마지막으로 선택한 Copy 또는 Move 모드를 유지합니다.
- Enable Rotate by switching to 3D viewEnter 3D mode from the navbar so the greyed-out Rotate tool becomes available.
- Find modelling tools and properties in the Home tabUse the Home tab to reach frequently used modelling tools and the properties bar to view and edit whatever you click in the 3D scene.
- Find the navigation bar, tool tabs and toolbar in the workspaceLearn the order of the workspace from top to bottom so you know where the navigation bar, tool tabs and the selected tab's toolbar sit.
- Find the Rotate tool and what it doesLocate the Rotate control and use it to turn an object around an axis.
- Find tools on the Home toolbar and the other tabsLearn which frequently used tools sit on the Home button and where the remaining tools live across the Architecture, Draw, Insert, Annotate, View, Render and Outputs tabs.
- Fix a red bounding box that shows overlap after snappingUnderstand why a red bounding box can appear even when units snap correctly.
- Fix the non-zero area error when adding a slab, ceiling, roof, rail or tilingSlab, Add Ceiling, Roof, Rail and Tiling all open the 2D sketcher, where you draw a closed shape before applying.
- Flip face to see shapes drawn on the other sideSwitch to the face where a shape was drawn so it becomes visible.
- Format elevation name text labelsWith the text selected, use the left panel to set bold, underline, alignment, colour and size.
- 레이어 패널의 레이어를 사용하여 항목 숨기기 또는 숨기기 해제항목이 속한 레이어의 표시 여부를 전환하여 항목 그룹 전체를 한 번에 숨기거나 표시합니다.
- 3D 디자인에서 2D 도면이 자동으로 업데이트되는 방식3D 디자인에서 변경한 사항이 별도 편집 없이 2D 도면과 프레젠테이션에 반영되는 방식을 알아보세요.
- 선형 반복기의 복사본 수 계산 방법시작점에서 끝점까지의 거리와 간격이 선형 반복기가 생성하는 복사본 수를 어떻게 결정하는지 알아보세요.
- How converting a design group to a user component worksConverting a design group to a user component cannot be undone directly, and dimensions on the component are kept.
- 다시 로드할 때 치수선이 요소 스냅 지점에 다시 고정되는 방식치수선이 다시 로드해도 요소의 명명된 스냅 지점에 대한 부착을 유지하는 방법과 그 스냅 지점이 사라질 때 발생하는 일을 알아보세요.
- How dimension values reflect true model dimensionsLearn why dimension values in a design or elevation come from the true model dimensions and how to add extra measurements with the Align tool under Annotate.
- 요소가 전역 레이어에 자동으로 할당되는 방식추가하는 모든 요소는 자동으로 각자의 전역 레이어에 배치되며, 사용자 지정 레이어에서 항목을 다시 그룹화할 수 있습니다.
- 새 프로젝트에서 사용하는 단위와 정확도를 확인하세요새 프로젝트는 밀리미터 단위로 측정되며 정확도는 1 mm입니다.
- Lock a 3D view with plus view to return to your working angleLock your working camera angle, then zoom and navigate freely and return to it instead of resetting the camera by hand.
- 치수를 설정한 후 입면도를 잠가서 보존하세요치수를 추가하고 이름을 지정한 후 입면도를 잠그면 평면도나 3D로 전환해도 설정이 유지됩니다.
- 치수와 주석을 완료한 후 보기를 잠그세요치수와 주석을 추가한 후 설정에서 보기를 다시 잠그면 완료된 치수 작업과 상세 작업이 그대로 유지됩니다.
- 카메라 위치를 유지하려면 보기를 잠그세요탐색하는 동안 카메라 위치를 유지하려면 보기를 잠그세요.
- Lock units against movementToggle the lock movement button in a selected unit's property panel header to lock it against movement.
- Make a component and confirm it is placed in the designCreate a component and check that it is confirmed, listed under Components in Design and placed as a copy you can select.
- Manage global layers from global preferencesOpen the fourth global preferences button to manage system and custom layers, set them global or view-specific, and control rich view with finishes per layer.
- Match gimbal arrow colours to the Position panel axesLearn how the colour of each gimbal arrow tells you which axis value in the Position panel to edit.
- Measure a distance with the ME shortcutUse ME and pick two points to measure the distance between them.
- Mirror a panel design shape onto the opposite shutterMirror a selected shape with MI, switch the operation from copy to move, and pick from the centre top to the centre bottom so it lands on the opposite shutter.
- Mirror selected geometry about a picked centre pointReflect the selected object to the other side of a centre point you pick.
- Move a component along the X, Y or Z axisLearn which direction the X, Y and Z axes run so you can move a component along a specific axis using the directions.
- Move a selected object with keys and gimbal arrowsLearn the keyboard and gimbal-arrow shortcuts that move a selected object by exact distances in the floor plan and 3D view.
- Move a unit with the gimbal or the position fieldsReposition a unit in the floor plan or with the 3D gimbal, using the coloured axis handles to move it in the direction you want.
- Move elements with MV and snap only to green dotsReposition an element such as a loft with the MV command, then pull it slightly forward to fine-tune its position.
- Navigate and zoom with an external mouse and keyboard shortcutsPan with shift and the middle mouse button, and zoom in, out, all or to selection with keyboard shortcuts.
- Navigate the 3D view with a long-press of the mouse scroll buttonMove around the 3D view by long-pressing the mouse scroll button to navigate the workspace.
- Offset a line with copy or move in panel designChoose copy to duplicate a selected line at a distance or move to relocate it without a duplicate.
- Offset only applies to the lines that exist in the sketchWhen you offset a line in panel edit shape, the offset is generated only for the lines already drawn.
- Open Preferences and switch comment mode in a designOpen the Preferences panel to view and change the Active Sales Channel, and switch the 3D view into comment mode.
- 평면도에서 Tiling Sketcher Mode 열기평면도에서 Tiling Sketcher Mode를 열고, 완료되면 디자인으로 돌아갑니다.
- Override layer line styles in a view's View Specific LayersSet a layer's Line Color, Line Type and Line Thickness for one view with its pencil, and see which layers are Overridden.
- 디자인 뷰포트에서 팬, 궤도 회전 및 확대/축소마우스와 키보드 단축키를 사용하여 팬, 궤도 회전 및 확대/축소로 디자인 뷰포트를 이동합니다.
- Pick an object and set its rotationWith the tool active, select the object and rotate it by dragging or typing the angle.
- Position drills in 2D panel mode with XYZ coordinatesAdd drills in 2D panel mode and fine-tune their placement by applying an offset to the default position.
- Rename a view in Free viewDouble-click a view to rename it.
- 고정 거리 복사 모드로 객체를 일정 간격으로 반복 배치복사 명령을 실행하고 복사 모드를 선택한 뒤 고정 거리를 설정하여 객체를 일정 간격으로 반복 배치합니다.
- Repeat profiles with automatic parameter calculationUse the repeater tool in Edit Panel Design to copy and array profiles while the spacing and end point parameters update automatically with the panel size.
- Resize imported 3D models by height, width and depthAdjust an imported 3D model's height, width and depth so it appears at the right size, with the aspect ratio keeping it proportional.
- Revert a sketch panel to a simple rectangular panelConvert a sketch panel back to a simple rectangular shape using Revert on its Edit Shape toolbar, confirming the prompt to continue.
- Rotate a displaced loft unit back to its original orientationRotate the loft unit three more times to bring it back to its original orientation.
- Rotate and place units precisely with spacebar and MVRotate a unit while placing it with the spacebar, then use the MV shortcut for precise placement.
- Rotate furniture in 2D around its center pointTurn a furniture item in 2D with the space bar for 90-degree steps or the rotation arrows for custom angles, always around its center point.
- Rotate objects from the Sketch tab in the designOpen the Sketch tab in the design and choose Rotate once sketch tools are enabled.
- Rotate objects in the 2D sketcher and 2D machiningOpen the Home tab in the 2D sketcher, tiling and cutting mode or panel 2D machining and choose Rotate.
- Rotate the 3D view using bottom-right controlsOrbit the model with the rotation controls to view it from any side without changing the design itself.
- 마우스 가운데 버튼으로 3D 보기 회전마우스 가운데 버튼을 사용하거나 작업 공간 오른쪽 아래의 보기 휠을 사용하여 3D 보기를 회전할 수 있습니다.
- Round shape corners using the fillet radius optionCurve a corner of a drawn shape by setting the Fillet Tool's edge length reduction and applying it to two adjoining edges.
- Search and place props in the designFind a prop by searching and place it in your design.
- 단축키 패널의 검색에서 모든 명령이나 단축키를 찾아보세요.메뉴를 일일이 뒤지지 말고 단축키 패널의 검색에 입력하여 모든 명령이나 단축키를 찾아보세요.
- 회전하기 전에 캐비닛을 선택하세요회전 시 캐비닛이 경계 상자를 벗어나지 않도록 먼저 캐비닛을 선택하세요.
- Select items in the design portal with the left mouse buttonUse the left mouse button in the design portal to select items.
- Select items with left-to-right and right-to-left dragsDraw a selection box in either direction to pick contained or touching items, and marquee-select in 3D.
- Select multiple objects with area selectDrag the mouse across several objects to select them all at once with area select.
- Set default door, window and wall properties via PreferencesSet default properties for repeated elements so newly added doors, windows, elevations and walls inherit the same values across all rooms.
- Set exterior lighting with Env. Map or Sun lightOpen Exterior Lighting and choose either an environment map or sunlight to light the outside of your design.
- Set modular furniture size via quick access dimensionsChange the size of a placed modular furniture model by updating its quick access dimensions.
- Set the wall location line to match the dimension typeMatch the wall location line to the dimension you need so outer-to-outer, inner-to-inner and centre-to-centre values measure from the intended face.
- Set up a repeater's Angular modePlace copies around a centre point by setting the Angular mode's centre, radius, angles, step and direction.
- 보기 설정 표시줄에서 보기를 설정하세요보기 설정 표시줄에서 보기를 설정하고, 각 보기에 여기에서 구성한 자체 설정을 지정하세요.
- 단면 입면에서 숨은 모서리 표시수납장 단면에서 뒷판과 같은 부품이 보이도록 숨은 모서리를 항상 그리는 입면 유형을 선택하세요.
- Start making a component from the floor planOpen the Components panel from the floor plan to create a new component or import one from a DWG, then select objects and set a base point.
- 2D 평면도와 3D 뷰 간 전환2D 평면도와 3D 뷰를 전환하고 상태 표시줄과 속성 패널이 어떻게 반응하는지 확인하세요.
- Switch the tracing background from Image to DWG FileSwitch the floor menu's Tracing Background from Image to DWG File so you can set an active DWG and use its layers, scale and position.
- 탐색 모음에서 평면도, 3D 및 입면도를 전환합니다디자인 작업 공간 상단의 탐색 모음을 사용하여 평면도, 3D 및 입면도 사이를 전환하고 층 사이를 이동합니다.
- Understand dimension attachment circles and delete extra dimensionsClick a dimension to see a circle marking what it is attached to, and remove any extra dimensions you no longer need.
- Understand global layers in the designLearn what the global layers panel lists and what a layer controls.
- Understand the X, Y and Z axes in the design workspaceLearn which direction each axis runs in the design workspace.
- Understand why view-level edits stay in one viewLearn that changes made after unlocking a view apply only to that view, and that each named view keeps its own layer visibility.
- 레이어 가시성 또는 객체 속성을 변경하려면 뷰 잠금을 해제하세요저장된 뷰의 잠금을 해제하여 레이어 가시성 또는 객체 속성을 변경한 후 다시 잠그세요.
- Use an external mouse for 3D navigation in the design viewportZoom in and out and orbit in 3D mode in the design viewport, with global preferences and settings at the bottom of the interface.
- Use AutoCAD-style drawing and editing tools in InfurniaDraw and edit with the same tools you know from AutoCAD, including line, three-point arc, rectangle, circle, polyline, trim, extend, offset, fillet, copy and mirror.
- Use copy and array to place multiple copies at fixed spacing or countPlace several copies of an item at a fixed spacing or count, or fall back to a single free copy per click.
- 배열 배치에서 단일 텍스트 복사본에는 복사 모드를 사용하세요텍스트를 모든 간격마다 반복하지 않고 의도한 위치에 단일 복사본으로 배치하세요.
- Use ME E enter shortcut to measure in the designTake measurements in the design with the 'ME E enter' shortcut, for example to confirm a blind corner measurement.
- 디자인에서 마우스 조작으로 확대/축소, 이동, 선택, 회전하기디자인 인터페이스에서 어떤 마우스 동작이 보기를 확대/축소, 이동, 선택, 회전하는지 알아보세요.
- 결합된 텍스트와 화살표 주석에는 multileader를 사용하십시오화살표와 텍스트를 하나의 주석으로 함께 추가하면 이후에 둘 다 조정할 수 있습니다.
- Use the MV shortcut to move and place fillersPosition a filler or cabinet precisely by activating the move tool with the MV shortcut.
- XL로 구성선을 그리고 CP로 거리에 맞춰 복사하세요XL로 구성선을 그리고 CP로 입력한 거리에 선을 복사하면 수동으로 측정할 필요가 없습니다.
- Use X-ray mode to select unitsEnter X-ray mode with the short form XR so you can select units.
- 3D 작업 공간에서 확대/축소, 이동, 회전마우스로 3D 작업 공간을 이동하여 어떤 각도에서든 디자인을 볼 수 있습니다.
- Shift+Z로 Zoom to fit 디자인 뷰디자인 뷰에서 Shift+Z를 누르면 디자인의 객체에 맞게 뷰가 조정됩니다.
- Zoom to the selected item and centre it on the canvasPress Shift+X to zoom to the selected item and centre it on the canvas, and check the Keyboard Shortcuts list for the matching hotkeys.
타일링, 천장 및 마감재29
- Draw ceilings from the room corner with no wall gapAdd a ceiling by drawing a rectangle from the ceiling command menu, then add tiling the same way.
- Add tiling the same way as a ceilingAdd tiling exactly as you add a ceiling, then adjust its default thickness and pattern options such as 45-degree and 90-degree rotation.
- 영역을 그리거나 pick 도구를 사용하여 바닥 타일을 배치합니다영역을 그리거나 pick 도구가 방 중심을 감지하도록 하여 방에 바닥 타일을 추가합니다.
- Add a ceiling and tiling with the pick toolDraw a ceiling and tiling inside the room with the pick tool, then adjust the tiling pattern and size.
- 타일링 및 절단 도구로 벽 타일을 추가하고 12 mm로 돌출합니다직사각형 영역을 그려 12 mm로 돌출하고 벽 타일 재질을 선택하여 벽에 벽 타일을 추가한 다음, 패턴과 타일 크기를 조정합니다.
- 벽을 선택하고 타일링 도구를 사용하여 벽 타일링을 추가하세요벽을 선택하고 타일링 및 절단 도구로 타일 영역을 그려 벽에 타일링을 추가하세요.
모두 보기 (29)
- Apply tiles and adjust tile size, grout colour and patternPick a surface, apply tiling, then choose the pattern, tile size and grout line colour.
- 타일링 및 절단 도구로 벽 타일 클래딩 영역 만들기타일링 및 절단 도구에서 클래딩 경계를 그리고 적용하여 벽을 타일로 마감합니다.
- Sweep Tool로 코니스, 몰딩 및 벽 패널을 추가하세요벽에 Sweep Tool을 사용하여 사용자 지정 코니스, 몰딩 및 장식용 벽 패널을 추가하고, 타일 절단의 스윕 모드를 사용하여 벽 몰딩과 셔터 디자인을 만드세요.
- 벽 마감 재료로 벽지 또는 페인트 추가벽의 마감 재료 옵션에서 선택하여 벽에 벽지 또는 페인트 마감을 적용하세요.
- 타일링 깊이, 패턴, 타일 크기 및 줄눈 조정타일링 패턴을 원하는 각도로 회전하고 같은 패널에서 타일 크기, 줄눈 선 및 줄눈 색상을 변경하세요.
- Apply ceiling tiling from the architecture menuSelect the pick tool, click inside the room and apply the ceiling to tile it.
- Build layered custom wall designs with tiling and fixed-distance copyCreate a custom wall design such as a rafter by building each layer from a rectangle with its own dimensions and extrude depth.
- Change ceiling tile pattern material and grouting line colourApply a tile as the ceiling pattern material and then change the colour of its grouting lines.
- 바닥 타일링의 타일, 패턴 및 줄눈 변경Architecture > Add Tiling로 바닥 타일링을 그린 다음, 타일링의 컨트롤에서 타일 크기, 패턴 및 줄눈 선을 조정합니다.
- 타일 크기를 설정하기 전에 타일 패턴 변경룸 표면에 타일링을 적용할 때는 먼저 타일 레이아웃을 선택한 다음, 해당 패턴이 허용하는 타일 크기를 설정하세요.
- 타일링 속성에서 타일 패턴, 크기, 줄눈 및 재질 변경적용된 바닥의 타일링 속성에서 배치 패턴, 타일 치수, 줄눈선 및 타일 재질을 조정합니다.
- Change tile size and material from the tile optionsSelect a tile to see its depth, then set its dimensions and apply a pattern or material at the scale you want.
- Change tiling material from flooring to wall tilesSwitch the material applied to a tiled surface from flooring tiles to wall tiles in the tiling pattern settings.
- 타일링 내에서 선 도구로 개방된 경계를 완성하세요타일링 기능 내에서 선 도구로 누락된 모서리를 그려 개방된 초안 영역을 닫으면 타일링이 성공할 수 있습니다.
- Convert an extruded surface to tiling and set tile patternTurn a drawn surface from extrude into tiling, pick a pattern and tile size, and adjust the grout to finish.
- Create a ceiling or tiling from a closed room shapePick the shape tool, select a closed room shape, and apply it to create a ceiling or tiling.
- 타일링 및 절단 도구를 사용하여 벽에 다도를 만들기벽 표면에 닫힌 다도 윤곽을 그리면 타일링 및 절단 도구가 이를 다도로 적용합니다.
- 3D에서 타일링 모양을 편집하여 정렬과 불필요한 선 수정3D에서 타일링 정렬을 조정하고 불필요한 외곽선을 정리하여 타일링이 원하는 모양을 따르도록 합니다.
- Enable grouting lines and adjust their appearanceTurn on grouting lines and then adjust their appearance, for example make them darker, to suit the design.
- Enable grouting lines and customize pattern sizesEnable grouting lines and customize pattern sizes for your tiles.
- 오른쪽 하단에서 타일링 배치도 또는 반사 천장 평면도를 활성화하세요조명과 같은 천장 요소를 배치하고 정렬할 수 있도록 타일링 배치도 또는 반사 천장 평면도 옵션을 켜세요.
- Open the Tiling Pattern options for a selected tilingOpen the Tiling Pattern header in the Tiling Zone panel to reach rotation, pattern, tile size, grout line and material settings.
- 타일링 및 절단 도구에서 extrude, cut, front shift 사용하기타일링 및 절단 도구에서 도형을 그린 다음 extrude하거나 벽으로 cut하거나 앞으로 shift하여 디자인을 구성하세요.
캐비닛 설정 및 구성161
- 캐비닛 구조, 걸레받이, 상판, 몸통 패널 맞춤 설정선택한 캐비닛에서 맞춤 설정 탭을 열어 구조, 걸레받이, 상판, 몸통 패널을 설정하세요.
- 기본 캐비닛 구조 파라미터 확인인피니아가 뒷판 홈 파기, 도어 축소, 선반 유격, 뒷판 오프셋, 하부장 상판에 사용하는 기본값을 알아보세요.
- 유닛에 걸레받이를 추가하고 오른쪽 면에 표시하기비목재 걸레받이를 켜고, 몸통 높이를 올바르게 설정하고, 면별로 걸레받이 표시를 활성화하세요.
- 디자인에서 캐비닛의 뒷판, 상판, 하판 및 측판 구성각 캐비닛 판을 개별적으로 구성하여 크기, 재질, 엣지 밴드, 조명 및 하드웨어가 필요한 구조와 일치하도록 하십시오.
- Configure skirting, carcass panels and offsets in Construction tabSet how skirting, carcass panels and back panel offsets appear in the Construction tab so your cabinet's manufacturing output matches the design.
- Reference panel thickness in cabinet construction formulasReference a panel's thickness in a construction formula by picking the thickness parameter from the suggestions instead of typing raw numbers.
모두 보기 (161)
- Compare wardrobe and kitchen cabinet heightsSee how wardrobe height includes the skirting while kitchen cabinet height is the carcass box alone.
- Copy and paste a cabinet to create similar cabinets quicklyFully adjust one cabinet first, then copy and paste it to create multiple similar cabinets faster than adjusting each one individually.
- Understand how cabinets and drawer channels appear in the Pricing QuotationLearn how Base Unit, Wall Unit and Tall Unit cabinets are labelled and listed, and how a drawer's channel is counted and priced in the quotation.
- Create an open corner unit by removing the shuttersPlace a standard corner unit, remove its shutters to make it open, and save the result for reuse.
- How back panel extension uses a 10 mm offsetLearn how the back panel extension is built with a 10 mm offset.
- Apply construction styles to cabinets and corner unitsLearn that construction styles are defined separately for cabinets and for corner units.
- Configure a shutter system's handles, profiles, colours and glassChoose the handle type, profile, colour and glass options for a cabinet shutter system, knowing the system setting stays separate from per-shutter edits.
- Create a kitchen layout by placing one unit then copying and aligningPlace one wall unit or loft in the correct position, then copy and align the remaining units to build your kitchen layout.
- How kitchen cabinet skirting affects total unit heightLearn how the roughly 100 mm skirting on a kitchen cabinet adds to the carcass height shown in the dimensions to give the total unit height.
- How Minifix and dowel placement is automatedLearn what drives the automatic placement of Minifix and dowels in a carcass.
- How wall unit height is calculatedLearn what the sum of tiling, skirting, cabinet and granite thickness actually measures and where a wall unit's height from the floor comes from.
- Move cabinets in 2D and 3D viewsMove a cabinet up and down and reposition it in either the 2D view or the 3D view.
- Understand corner unit depthLearn that the depth of a corner unit is the box depth excluding the shutter.
- Understand L-corner unit dimensions and shutter optionsLearn how the Front Back, Side Back, Side Left and Side Right dimensions map to an L-corner unit's faces and which shutter systems it offers.
- Apply construction and manufacturing settings via bulk edit structureApply construction and manufacturing configuration settings to cabinets and wardrobes using the bulk edit structure option.
- Apply sliding and corner shutter mechanisms correctlyPlace sliding shutters only on the outer partition and pick a mechanism the corner shape supports.
- Change cabinet size and understand material categoriesResize a cabinet from the properties panel and learn how its materials are grouped.
- Convert a shutter cabinet to drawers and baskets by editing the systemTurn a single-shutter cabinet into a wicker basket and drawer unit by removing the shutter and customizing the system, then add, remove and adjust drawers and partitions.
- How kitchen tall unit height and depth are measuredLearn which parts of a kitchen tall unit are left out when its height and depth are measured.
- Add a custom construction unit from the catalogue warehouse to a designBring a warehouse base unit into your catalogue so it appears under furnish in the design portal.
- Add a lock to a cabinet panelAdd the lock to the panel in the design and reduce the panel size by 30 mm to accommodate it.
- Combine two cabinets into a single user componentCombine two separate cabinets into one user component that behaves as a single unit.
- Extend a cabinet end panel to the floor or ceilingExtend an end panel added from a cabinet's End Panel section downward to the floor or upward from its own panel using the Width Extension values.
- Extend panels to the floor using construction settings and formulasExtend a visible panel to the ground through its construction settings and drive panel sizes with formulas so they adjust automatically.
- How cabinet material properties are setA cabinet's material properties are set through several separate fields, and the shutter external finish is typically chosen separately from the rest.
- How cabinet module width, height and depth ranges are enforcedLearn how each cabinet module's sizing rule sets minimum and maximum width, height and depth and keeps designers within those limits.
- Remove the skirting from a unitSwitch off the front skirting under Skirting Visibility so the unit no longer shows skirting at the front.
- Set drawer side reductions and fascia extensions in a drawer unitAdjust a drawer's own panel reductions and extensions to resize and reshape its fascia in a 3 Drawer Unit.
- Understand center cabinet side panel constructionLearn how center cabinet side panels are built by default and how the left, right, top and bottom panels fit together.
- Understand corner unit shapes and their construction optionsSee which corner unit shapes exist and how curved fronts, back panel offset and hanging rods behave.
- Understand kitchen cabinet height in the quick access panelLearn what the height in a kitchen cabinet's quick access panel measures and what editing it changes.
- Understand the kitchen base corner unit top panelLearn that a kitchen base corner unit uses a full top panel.
- Add a standard wardrobe internal configuration with one clickAdd a standard configuration such as a bottom drawer to a wardrobe with a single click instead of building it manually.
- Add a vertical partition and set its widthSplit a cabinet space with a vertical partition and size it by ratio or by explicit widths.
- Add cabinets using FR enter and room templatesOpen the cabinet library with FR and enter, then place, rotate, resize and duplicate base or wall units.
- Configure wardrobe structure with Carcass panel constructionUse the Carcass panel construction section to configure wardrobe structure and add internal and external components such as vertical panels and drawers.
- Convert a carcass panel into rails and set rail depthTurn a selected carcass panel such as the top or back into rails and control how deep those rails are.
- Fix a cabinet width that is outside the allowed limitsEnter a cabinet width within the allowed limits so the system stops showing an error that the construction is invalid.
- How linked cores, postlam thickness and drill parameters workLearn how a linked back panel core overrides the carcass back core, how laminates add to panel thickness, and where connector drill sizes come from.
- How standard base unit dimensions workLearn the standard base unit depth and height used in kitchen modelling and what those measurements leave out.
- How wardrobe construction style stores carcass parametersLearn which carcass parameters a wardrobe unit construction style holds and how updating the style applies them to the wardrobe.
- Manage and edit existing cabinet items in the admin portalManage and edit existing cabinet items in the admin portal.
- Open and preset design preferences for cabinets and wardrobesReach the design's preference screens and decide whether to set cabinet and wardrobe defaults per project or once at admin level.
- Place dresser, TV and tall units from the furniture model libraryPlace dresser, TV and tall units using pre-built models or your own design, then adjust them to fit.
- Repurpose a cabinet into another unit typeEdit a cabinet's construction to turn it into a study table or TV unit and build the storage you need.
- See an element's properties in the properties panelSelect any element in a design to see its properties in the properties panel, including wall, door and window specifics.
- Set shelf and partition edge visibility in wardrobe preferencesSet the front/carcass visible edge band to carcass invisible for fixed shelves, adjustable shelves and vertical partition panels in Cabinet Preference / Wardrobe Preference.
- Split a partition into child partitionsAdd vertical panels or shelves to split a parent partition and edit each child side separately.
- Understand how inset and outset carcass edges change panel sizesLearn how each per-edge construction choice decides which panel covers the other's end and resizes both panels.
- Use multi-purpose model furniture for box frames instead of manual panelsPlace a unit that already includes its frame box and adjust the box depth by editing the depth value.
- Use the selection tree to reach cabinet, partition, shutter and panel controlsSelect a cabinet part to expose the levels above it and jump straight to the controls you need.
- Build a TV unit from modular base, wall and open unitsOpen the Furnish panel, choose multi-purpose modular furniture, and combine, rotate and position units to compose a TV unit.
- Bulk change unit width, depth and height from base unitsSelect the base units and edit the width, depth and height values to change their dimensions in bulk.
- Cabinet properties panel tabsLearn how the cabinet properties panel is organised into quick access, customize and construction tabs.
- Calculate carcass width from overall cabinet widthWork out the carcass width by taking the overall cabinet width and subtracting twice the carcass panel thickness.
- Change the default internal depth of 500 mm for drawersLearn how the suggested 500 mm internal depth for drawers is set and how to override it to the depth you need.
- Change the structure of multiple wall units at onceSelect all wall units except the corner units, then use the bulk action and choose bulk structure to change them together.
- Change wardrobe shutter material, edge band, handle and placement in propertiesSelect a wardrobe and change its shutter materials and finishes, edge bands, handles and handle placement from the properties panel.
- Choose corner unit type when creating a corner-unit construction styleSet the unit type to corner unit in the construction style settings so the style applies to corner units rather than standard units.
- Choose the right preference group for the unit type you placePick the preference group that matches the unit type being placed so base units, wall units, lofts and multi-purpose units use cabinet preferences and wardrobes use wardrobe preferences.
- Configure blind corner units as right-hand or left-handSet a blind corner unit to the right-hand or left-hand side option so it is configured correctly.
- Edit and customise cabinets in the designAdjust standard cabinet elements such as double shelves so modules fit your design instead of staying as supplied.
- Edit cabinet components in the design moduleChange the finishes, materials, skirting and internal finishes of a single cabinet from the properties tab, quick access, customize, the construction tab or the selection tree.
- Extend a wardrobe beyond 900 mmRemove the width cap so a wardrobe or cabinet can be widened past a fixed limit such as 900 mm.
- Find catalogue items by marked room typeMark a room type so the catalogue lists everything related to it under the matching furniture and accessories categories, making items easier to search and place.
- Hang wall cabinets with wall cabinet hanging bracketsUse wall cabinet hanging brackets from the hardware warehouse to hang wall cabinets.
- 수납장이 레벨로 구성되는 방식디자인 모듈의 수납장은 수납장, 파티션, 셔터 시스템, 패널 레벨로 구성되며, 각 레벨에는 고유한 설정이 있습니다.
- How a tandem drawer's panel sizes are calculatedLearn how a tandem drawer's bottom and back panel depths and heights are derived from the tandem item's dimensions.
- How cabinets above 1800 mm are treated as loft unitsLearn how the Auto Presentation template's minimum elevation and Loft detection switch decide whether a cabinet above 1800 mm counts as a loft unit.
- How countertops affect displayed base unit heightLearn why adding or removing a countertop on a base unit never changes the carcass height shown for that unit.
- How minimum and maximum cabinet size limits workLearn how minimum and maximum size limits apply to a cabinet's width, height and depth and where they are configured.
- How panel dimensions are driven by extensions and cabinet adjustmentsLearn how a panel's total thickness is calculated from its core and finishes, and how that calculation differs for pre-laminated and post-laminated core materials.
- How wardrobe back panel grooving follows construction settingsLearn how the back panel extension values from the wardrobe SKU and design preferences set how far back panels run into the surrounding panels.
- Open construction styles from admin preference settingsOpen admin preference settings and go to construction styles to set up construction styles.
- Place wall units and tall units from the kitchen furniture libraryPlace a wall or tall unit from the kitchen furniture library and adjust its dimensions, using the same placement options as other cabinet types.
- Rotate a cabinet before or after placing itPlace a cabinet from the furnish tool and rotate it with the space bar before placing or with the rotate option afterwards.
- Set cabinet preferences per project or as admin defaultSet the default cabinet settings a new project starts with, split into carcass, shutter and handle.
- Set carcass and back-panel core material defaults before placing cabinetsChoose the carcass core and back-panel core materials in the cabinet-level preference so new cabinets pick them up.
- 사이징 규칙으로 캐비닛 크기의 최소 및 최대 한도 설정소스 모델과 관리자 포털에서 사이징 규칙을 구성하여 캐비닛 치수가 허용 한도를 넘지 않도록 하십시오.
- Set or change a hob's sizeChoose a hob size preset in the catalogue or adjust the height, width and depth of a placed hob to match what the customer selected.
- Set sizing rules on cabinet or partition for outer and inner limitsChoose whether a unit's limits apply to its outer dimensions or its internal clear space, and apply them one unit at a time or in bulk.
- Set the carcass railing option for the top panelSet the carcass railing option so the top panel is a rail panel or a full panel, and adjust construction per side to match the required design.
- Size the top panel for gola and G-profile cabinetsLearn how the gola profile offsets the top panel toward the back while a G-profile keeps it at carcass size.
- Switch catalogue categories with the carouselUse the carousel to see the current furniture category and move between categories such as base unit, wall unit, tall unit, fillers and loft.
- Understand end panels and side panels as separate panel typesLearn how a cabinet's side panels and end panels are distinct panel types with their own extension settings.
- Use carcass panel thickness formula to auto-adjust internal dimensionsEnter a formula based on carcass panel thickness instead of a manually calculated internal dimension, and let the system adjust the internal space to the correct value.
- Add base, wall, tall and loft fillers from the kitchen fillers libraryPlace base, wall unit, wall, tall unit and loft fillers in your kitchen design the same way you place cabinets.
- Add beams via custom construction with height and depthAdd beams through custom construction with height and depth, while other components such as lofts, wardrobes, cabinets and kitchen elements come directly from the catalog.
- Add kitchen units from Furnish panel dropdownsAdd base, sink, drawer, tall/appliance and filler units to your kitchen plan from the Furnish panel dropdowns.
- Add or change a back panel on an appliance unitAppliance units come with an open back by default so heat can radiate, and you can add or change a closed or coloured back panel in the open part of the construction.
- Add props at partition level so they move with the cabinetAdd props at partition level so they travel with the cabinet, then fine-tune their position in the furniture layer with X, Y and Z offsets.
- Add props to cabinets via partition-level customizationAdd bags, suitcases, storage boxes and other props to a cabinet by customizing a partition.
- Build an L-shaped beam unit in a wardrobeSet the wardrobe's overall height, width and depth at wardrobe level before building the L-shaped beam unit.
- Build cabinet units by dividing with shelves and vertical panelsDivide a cabinet unit with shelves and vertical panels, then adjust the section heights afterwards.
- Bulk edit structure on owned cabinets, not library itemsBulk structure edit only works on owned cabinets and wardrobes, so copy a library item into your own folder before changing its construction.
- Change carcass sizes to update manufacturing outputsChange carcass sizes as required and the manufacturing outputs update automatically.
- Change default carcass sizesChange the default carcass sizes to match your own requirements and let the manufacturing outputs update automatically.
- Change default construction values to client standardsChange the stored standard defaults so construction values match a client's own construction standards.
- Change the handle type on library furnitureChange the handle type on furniture you added from the library so it no longer keeps the default surface handle.
- Choose a kitchen cabinet typeLearn which cabinet types the kitchen module offers for your design.
- Choose between Quick Access, Customize and ConstructionPick the cabinet customization menu that matches the change you want to make, whether it is a regular change or adding elements.
- Choose custom and kitchen filler panel typesLearn which custom panel shapes and kitchen filler panel types you can add to a design.
- 캐비닛에 올바른 왼쪽 또는 오른쪽 끝 패널을 선택하세요캐비닛에 왼쪽 또는 오른쪽 끝 패널을 추가할 때, 방향은 장치의 도어를 마주 보고 결정됩니다.
- Convert a modular unit to a user component via common modular unit actionsSelect several standard modular units together and turn them into one reusable user component.
- Customize cabinets through the selection treeUse the selection tree and its icons to customize a cabinet however you want.
- Drive panel and shutter dimensions with parametric valuesGive panel and shutter dimensions a parametric value so they resize automatically when the driving measurement changes.
- Edit an existing cabinet SKU in the component editorOpen an existing cabinet SKU with the edit SKU action so its saved construction loads in the component editor ready to adjust.
- Edit countertop and XYZ position from Quick AccessUse the Quick Access position controls to move a unit horizontally with X and Z and vertically with Y, while cabinet and shutter removal and constructional changes stay in the customize and construction options.
- Edit sink dimensions from the furniture light unitChange a sink's height, width and depth by selecting it and opening the furniture light unit in the selection tree.
- Enter dimensions in the right order for appliances and unitsLearn which dimension order applies to appliances and which to units so you enter each measurement in the right field.
- Find the cabinet editing tabs and selection treeLocate the Quick Access, Customize and Construction tabs and the selection tree you use to edit a cabinet.
- Find the quick access, customization and construction tabsLearn what the three interface tabs are for so you can move between quick access, customization and construction.
- Find the sizing and shelf limits of an L-corner unitOpen an L-corner unit's Customize > Rules to see its Sizing Rules and Shelf Restriction tabs, where Available Space holds Min and Max depth, width and height.
- Find your org's default design preferencesOpen Manage Org Preferences from the admin portal to see your org's default design preferences, grouped by category and split across Design, Production and Design MES tabs.
- How appliance sizes affect carcass constructionLearn how carcass panel sizes are computed and how choosing an appliance adjusts the partition to fit it.
- How cabinets outside a room are treatedLearn how cabinets whose maximum portion lies outside the room boundary are handled by room-assignment logic.
- How construction values come from account defaultsSkirting and other construction values are populated from your account's default settings.
- How minimum and maximum depth rules size a unitLearn how minimum depth and maximum depth set the allowed range for a unit's depth, and what happens when neither is set.
- How tall and mid units are defined by heightLearn how tall units are standardised from about 1500 mm up to 2400 mm including the skirting, and that units below that range are mid units.
- Identify and edit a selected cabinet in the selection treeSelect a cabinet to see its unit type and change properties such as width, depth, height, finishes, core material and edge banding.
- Insert a base or wall unit from the toolbar insert menuAdd a cabinet to the design view by picking a base or wall unit from the toolbar insert menu and placing it in the room.
- Insert base units and position them using dimension offsetsPlace base kitchen units, align them to a wall with a dimension offset, adjust their width and set their finishes, core material and edge banding.
- Let standard fittings auto-adjust on height or depth changeChange a unit's height or depth and let the software automatically adjust standard fittings such as hinges, minifix and shelves.
- Make components resize automatically with the cabinetSet the right parameters on a component so it resizes automatically when its parent cabinet or bed changes size.
- Manage default unit placement in preferencesSet default unit placement in the preferences menu so upcoming units and pre-made modular or semi-modular units and extension parameters follow your defaults.
- Open Global Preferences and find a settingOpen the Preferences panel from Global Preferences & Settings and search for the property you want to change.
- Override cabinet dimensions with negative valuesOverride cabinet dimensions such as depth or height by entering negative values when you have access to the sizing rules.
- Place a custom panel in a cabinetAdd a custom panel from the catalogue or with Add Custom Panel, follow the dashed outline and click to commit it.
- Place cabinets without pressing Furnish each timeSelect a cabinet type and its placement options open automatically so you can place it directly, then pick another type to keep placing cabinets.
- Place units by dragging or with the move toolPlace a unit in front of the carcass by dragging it or by using the move (MV) tool once the carcass dimensions are correct.
- Position a loft above wall cabinets using the Y-axisSet the loft's Y-axis to the wall cabinet's Y-axis plus 600 mm so the loft sits correctly above the wall units.
- Replicate customized units by editing modular base unitsStart from a modular furniture base unit and edit it into the customized unit you need.
- Reuse kitchen wall blind corner units in loft designsUse blind corner units from under kitchen wall units in loft designs and hide the panels you do not want there.
- Select all wardrobes together to set total heightSelect all wardrobe units together and update the total height value to set the wardrobe's total height.
- Set cabinet parameters so parametric resizing worksSet each panel's position parameters correctly while creating the cabinet so it can resize parametrically.
- Set cabinet X and Y position values with Z auto-generatedSet only the X and Y position values for a cabinet, where Y is the height from the floor, and let Z be generated automatically.
- Set carcass panel thickness and extend fillers to match itMatch your fillers to the 18 mm carcass panel thickness so they line up flush with the carcass.
- Set default shelf count and height limits via designer input rulesDefine designer input rules in preferences and settings so cabinet heights are checked against a min and max range automatically.
- Set internal finish and profile handles on cabinetsConfigure the internal finish on the left side of the cabinet and choose a profile system with its handle sides and colours.
- Set min/max width rules for double and triple sliding wardrobesConfigure width limits as rules on sliding wardrobe types so users can still choose any size within the allowed range.
- Set mounting height and skirting preferences for new unitsUse elevation and skirting visibility preferences so new units start at the right height with the right skirting shown.
- Set shelf reveal and back panel grooving values as presetsConfigure shelf reveal and back panel grooving values as presets in your account so you do not have to change them repeatedly for each design.
- Set sliding wardrobe depth at the wardrobe levelSet the depth for a sliding wardrobe once at the wardrobe level rather than panel by panel.
- Understand an L-corner unit's dimensions and arm changesLearn which dimensions a placed L-corner unit reports and what happens to its arms and cutouts when you change them.
- Understand cabinet customization levelsLearn how cabinet customization is organized into five levels, from changes that affect the whole cabinet down to individual panels.
- Understand cabinet, wardrobe and custom panel categoriesLearn how Infurnia organises units into three distinct categories: cabinet, wardrobe and custom panel.
- Understand component origin relative to the parent cabinetLearn that a custom panel or component's XYZ origin is relative to its cabinet, not the entire drawing.
- Understand corner unit panel headings and quotation categoriesLearn how a corner unit's panel heading and details differ from other Base Unit, Wall Unit and Tall Unit products and how it appears in the Pricing Quotation.
- Understand frame loft and box loft as kitchen furniture entitiesLearn how kitchen lofts appear as separate entities in the kitchen furniture dropdown and which two variants exist.
- Understand how Infernia treats modular units as BIMLearn how Infernia understands every part of a modular unit such as a cabinet or wardrobe, so shelves can be added or moved.
- Understand how unit width changes are appliedLearn which side of a unit grows or shrinks when you change its width in Infurnia.
- Understand what a carcass is in a cabinetLearn which panels make up a carcass and how it can be modified to build any cabinet type.
- Understand what gets stamped onto a unit when it is addedLearn which materials, finishes, edgebands and settings are applied at insertion and which preference set each unit type reads.
- 경사진 캐비닛 형상에는 사용자 정의 패널 사용표준 캐비닛 패널을 회전하는 대신 별도의 사용자 정의 패널을 사용하여 경사지거나 비표준인 캐비닛 형상을 만드세요.
- Use one cabinet model for any custom sizePlace a single saved cabinet model and enter custom dimensions for non-standard sizes instead of creating a new module for each size.
캐비닛 재료 및 마감재81
- 코어 보드의 prelam 및 postlam이 마감면을 어떻게 고정하는지 이해합니다코어 보드 SKU의 라미네이션 유형이 편집할 수 있는 패널 마감과 카탈로그에서 함께 제공되는 마감을 어떻게 결정하는지 알아봅니다.
- 캐비닛 단위의 셔터와 몸통 마감 설정유닛을 선택한 뒤 속성 패널에서 셔터와 몸통 마감 및 심재를 편집합니다.
- 캐비닛 패널 소재와 연동 마감재 이해하기캐비닛의 Materials 아래 각 하위 탭에 무엇이 있는지, 연동 마감재와 프로파일이 엣지 밴드와 마감재를 어떻게 자동으로 변경하는지 확인하세요.
- 셔터의 심재를 유리로 변경셔터 패널의 심재 소스를 사용자 지정으로 설정하고 유리 재질을 선택하세요.
- 여러 유닛의 재질을 한 번에 변경각 유닛을 하나씩 편집하지 않고, 선택한 여러 유닛에 새 심재 또는 마감재를 한 번에 적용합니다.
- 관리자 탭에서 캐비닛 심재 변경관리자 탭에서 캐비닛 또는 코너 유닛의 심재를 업데이트하고 설정을 확인하면 변경 사항이 선택한 유닛에 적용됩니다.
모두 보기 (81)
- 한 캐비닛의 몸체 마감 변경캐비닛 수준에서 몸체 마감을 변경하면 선택한 캐비닛의 모든 몸체 패널이 함께 업데이트되며, 같은 종류의 다른 캐비닛에는 영향을 주지 않습니다.
- Change cabinet finishes, core materials and edgebands via Change MaterialsChange a cabinet's finishes and core materials first, then its edgebands, using Change Materials.
- Configure shutter and carcass material thickness and finishes separatelySet the core material and finish for the carcass and the shutter independently so each component carries its own selection.
- Match edge bands and choose custom finishesSet visible edge bands to match the door panel and reserve custom finish for a contrasting colour.
- Change core material and thickness from the carousel and applyPick a core material and its thickness from the carousel and apply the change to your unit.
- Set shutter and carcass core material and thicknessChoose a core material such as BWP, BW or HDMR for shutters and carcasses and give each a thickness, with the back panel defaulting to 6 mm standard material.
- Apply a finish to multiple cabinet parts using the dropdown reuse optionChange a cabinet's finish from the library, then reuse that same finish on other parts like carcass external and carcass internal through the dropdown.
- Change door model, finish and handlePick a door model from the carousel, then set its finish and handle from meshes and materials.
- Change shutter colour at cabinet level and panel finish at panel levelSet the shutter colour for a whole cabinet and the external finish for an individual panel.
- How default finishes and design-level preferences override admin defaultsLearn how freshly added units take their finish from global preferences and why a design's own finish wins.
- Set shutter laminate sides and profile coloursApply shutter laminate to chosen sides and give non-handle profiles a colour.
- Update units that kept old materials after a preference changeBring already-placed cabinets up to date by re-applying shutter, carcass and back-panel core materials.
- Use custom finish and match property to copy a finish onto a panelApply a specific finish to a panel whose external finish is source-driven by selecting the panel, opening external finish source and choosing custom finish.
- Change one panel's material without affecting the unitUnlock a panel property from its source and set a different material on that panel only.
- How shutter colour and per-area colours combine on panelsLearn how the shutter colour sets the base colour of a multi-area panel while areas given their own colour keep it.
- Select a cabinet to open finish and edge-band settingsSelect a cabinet to open its properties panel, then set its finishes, back panel core and edge bands under Materials.
- Change countertop and cabinet material using laminate solidsConfirm the material change by modifying the countertop and applying the changes.
- Change handles and materials for multiple units at onceSelect several units together and swap their finishes in a single action with the change material / interchange control.
- How the back panel material is set and changedLearn how the back panel material defaults to a 6 mm standard board and how to change it when a different thickness or material is required.
- Set finishes and shelf options on a cabinet panel's own levelOpen a cabinet panel's own level to choose where its external and internal finishes come from, pick a custom finish for that panel alone, and set a shelf's type and visibility.
- Apply an already-used material to another elementReuse a material already in your design on another element, either with the material picker or from the material dropdown.
- Apply different colours to a panel design's inner and outer areasCreate a panel design and map its base and applied colours to shutter external, carcass external, shutter or a custom finish so the inner and outer areas show different colours.
- Apply finishes from the house button catalogPick a finish for a unit's shutter or carcass slot from the full house catalog and apply it with a swatch.
- Change a 3D object's material via Meshes and MaterialsOpen Meshes and Materials for a selected 3D object and switch its material to laminate with the finish you want.
- Change a single panel's material from the panel sectionSelect one panel and give it a material of its own, separate from the cabinet-level material.
- Correct a glass shutter and match a panel design finishFix a shutter that inherited a solid core and give a panel design the same finish as the rest of the unit.
- How exposed panel finish is appliedLearn how exposed panels take their finish by default and how to give one a different look.
- How panel thickness is driven by the core materialLearn how a panel's thickness follows from the core material you add to it.
- Link finish material to cabinet with internal and external finishesApply finishes to a cabinet by linking its external and internal finish materials in the finish material properties.
- Set project standards for cabinets and wardrobes in Global PreferencesSet core material, finishes, shutters and handles once at project level so every cabinet and wardrobe you add afterwards defaults to those standards.
- Change a linked panel finish at the individual panel levelMark a panel as custom at the individual panel level so you can change its linked finish or edge band there.
- Change a panel's core material via the material pickerOpen the material picker, select the core material on the page, then set the panel role at panel level.
- Change cabinet internal colour at cabinet levelSelect a cabinet, go to cabinet level and set its internal colour so the change applies to the cabinet internals.
- Change finishes in QC mode and see them in the 3D viewReplace a finish while in QC mode and the 3D view stays in sync with your change.
- Check edge bands and finishes in the material listReview edge bands for shutters and carcass in the material list.
- Configure material and carcass preferences in design preferencesSet material and configuration preferences inside the design application under design preferences.
- How board grain orientation is definedLearn how board width and length map to widthwise and lengthwise grain.
- How drawer finishes inherit carcass finishesLearn how drawer finishes follow the carcass internal and external finish until you change them explicitly at the drawer system level.
- How finish categories control shutter and carcass surfacesLearn how the four finish categories decide which panel surface a finish is applied to and why choosing correctly matters.
- How new cabinets get their default shutter thicknessLearn where the shutter thickness applied to a newly placed cabinet comes from.
- How the back panel material is chosen for a 16 mm HDMR carcassLearn how setting a cabinet carcass to 16 mm HDMR automatically applies a 6 mm HDMR back panel.
- Read and set a panel's inheritance source and edgeband linkingCheck the current source of each material and choose which unit-level channel a panel's edges resolve through.
- Reuse project materials without reopening the catalogueSelect a finish or material already used in the project directly, without picking it from the catalogue again.
- Set shutter and carcass core material and thickness from Quick AccessSet the shutter and carcass core material and its thickness from Quick Access.
- Apply a material to all instances of a repeated componentOpen material settings from the design element's settings panel to push a material across repeated components.
- Assign different core materials to different unit typesGive each unit type its own core material so wall units can differ from base units.
- Assign materials by searching subcategory in the material panelOpen the material or properties panel and select a material to apply it to the selected geometry.
- Change a core from QC mode's Core Materials selectorPick a core from QC mode's Core Materials selector and confirm the change by its toast, then close the core carousel left open at the bottom of the screen.
- Change a material colour via carousel, used-materials dropdown or pickerPick a colour from the carousel, switch between laminate and veneer categories, or reuse a colour already in the design from the used-materials dropdown.
- Change core and finish materials from the properties panelChange core and finish materials from the properties panel.
- Change finish, core material and countertop thickness at unit levelPick a unit's finish and core material from the carousel or dropdown.
- Choose carcass external and internal finishesPick the carcass external finish and the carcass internal finish from their own material pickers in the cabinet's properties panel after selecting the cabinet, with the internal picker setting the inside colour.
- Customize dimensions, materials, finishes and countertop in Quick AccessApply catalog finishes to shutter and carcass faces and pick a countertop from the catalog in Quick Access.
- Do not change cabinet material texture scale or image locallyMaterial texture properties such as the texture image and width/height scale are controlled centrally in the catalogue, so leave them unchanged in the design.
- Find every material used or tried in the designOpen the drop-down on the first line of the third bottom-left panel button to see every material used or tried in the design.
- Find panels not following carcass materialSpot panels whose custom core material does not follow the carcass by looking for the custom core property under the core section.
- Fix a panel that did not follow a cabinet material changeFind out why one panel kept its material and how automation rules and linked SKUs override inheritance.
- How a carcass panel's core is chosenLearn where a carcass panel's core comes from and when the panel keeps its own board.
- How double-sided laminate pasting is countedLearn how the system counts laminate material when it is pasted on both faces of a panel.
- How exposed panels take shutter core and finishLearn what happens to a panel's core material, finish and board layout when you change it to an exposed panel.
- How panel thickness formulas read the cabinet-level core materialLearn where a panel thickness formula such as carcass panel thickness or shutter panel thickness takes its value from.
- Make a panel follow another finishLink a panel's finish slot to another finish so the panel inherits it and updates automatically when that finish changes.
- Make the greyed-out Top switch available in Carcass Panels VisibilitySet Railing Options > Top > Type to 'Full' so the Top switch in Carcass Panels Visibility becomes available, then use the visibility switches to remove the top panel or front skirting panel.
- Override a material colour in design using RGB valuesChange a material's colour for a single design without editing the catalogue by entering RGB values in the texture dropdown.
- Rotate the finish grain or texture on a panelRotate a laminate's grain or texture on a panel face by 0, 90, 180 or 270 degrees from the panel's material section.
- Select core material and edge band for cabinetsChoose the core material and edge band specification for your cabinets, and optionally set skirting finishes.
- Set drawer filler width and match filler panel material thicknessMake a drawer filler panel thicker by giving it its own custom core material so it matches the surrounding 25 mm board.
- Set external finish equal to internal in construction styleLink the external finish to the internal finish in a construction style so both stay the same.
- Set External finish source to shutter external finishSet the External finish source to the shutter external finish so a thick shutter core gets its finish from the right place.
- Set panel visibility and finish per panelSelect the correct panel before changing its finish, because visibility settings apply per panel.
- Understand how panel materials inherit from unit rolesLearn which unit-level material channel each panel role inherits from and when a change flows down to a panel.
- Update panels with Custom Finish after a bulk finish changeChange project finishes in bulk, then update any panel whose finish source is set to Custom Finish one by one on the panel itself.
- Use a finish row's three-dot menu and apply material changes to all instancesOpen a finish row's three-dot menu to clone a material, open Material Settings or reset to default, and see the change on every unit using that finish.
- Use filter by unit SK name to narrow materials in large projectsNarrow the materials shown in the material QC view of a large project by filtering on a key such as unit SK name.
- Use the house button to see the full material catalogueOpen the material or finish picker through the house button so you can reach every available option.
셔터 및 도어149
- 유리와 중앙 프로파일이 있는 알루미늄 프로파일 셔터 만들기유리 코어와 중앙 프로파일이 있는 알루미늄 프로파일 셔터를 개별 패널로 분할하여 만듭니다.
- 유닛에 셔터 시스템 구성을 추가유닛에 셔터 시스템 구성을 추가하고 셔터 유형과 프로파일을 선택하세요.
- 손잡이 홈과 핸들리스 도어 디자인 적용도어 디자인 아래의 도어 시스템에서 손잡이 홈과 핸들리스 도어 디자인을 수납장과 옷장에 적용합니다.
- 셔터 시스템 수준에서 셔터 손잡이, 액세서리, 기구 및 디자인 변경셔터 시스템 수준에서 셔터의 손잡이, 기구 및 카탈로그 디자인을 변경합니다.
- Modify Shutter Design 라이브러리에서 셔터 디자인 적용하기라이브러리에서 셔터 디자인을 선택해 선택한 셔터 패널에 적용하면, 완성 치수에 맞게 크기가 조정됩니다.
- Split a tall unit into solid bottom and glass top shuttersBuild a mixed tall unit with a solid bottom shutter and a glass top shutter by setting the top shutter mechanism and panel core materials.
모두 보기 (149)
- 캐비닛과 옷장의 셔터 디자인 저장 및 재사용Infurnia에서 셔터 디자인을 저장하고 modify shutter design을 통해 캐비닛과 옷장에 적용하세요.
- 캐비닛의 셔터 유형 또는 작동 방식 전환캐비닛을 다시 만들지 않고 캐비닛의 셔터 유형 또는 개폐 방식을 변경합니다.
- 전체 캐비닛 또는 단일 칸막이에 셔터 시스템 추가개방형 캐비닛 전체 또는 칸막이 하나에만 셔터 시스템을 추가합니다.
- 패널 레벨 돌출로 투톤 라미네이트 셔터 만들기Give a wardrobe shutter a two-shade laminate finish by drawing a custom shape at panel level and applying it without changing so it carries its own finishing process.
- 슬라이딩 셔터 시스템을 삽입하고 패널에 외부 마감재를 적용합니다슬라이딩 셔터 시스템을 삽입하고, 패널 디자인 옵션을 사용자 지정하고, 패널에 외부 마감재를 적용하여 옷장을 완성합니다.
- 특정 셔터 면 영역에 별도의 라미네이트 적용셔터 형상을 정의한 다음, 한 면 영역에 별도의 라미네이트를 적용하여 나머지 부분은 기본 재질을 유지합니다.
- Change Model 옵션으로 문 또는 창 유형 변경배치된 문 또는 창을 캐러셀의 다른 모델로 교체하고 크기, 경첩 방향, 위치를 조정합니다.
- 셔터에 앞면 또는 뒷면 거울을 추가하고 가장자리 오프셋 설정셔터에 거울을 추가하고 거울과 셔터 가장자리 사이의 간격을 조정합니다.
- Modify Shutter Design을 통해 일반 셔터를 프로파일 셔터로 변경패널 형상을 직접 편집하지 않고 셔터 설정을 통해 일반 셔터를 프로파일 셔터로 변환합니다.
- 셔터 시스템 설정에서 손잡이 유형, 방향 및 위치 변경셔터 시스템 설정을 열어 손잡이 유형을 전환하고, 방향을 설정하고, 위치를 구성하세요.
- 셔터 디자인 합판·마감·엣지밴드 표시로 합판, 마감, 엣지밴드 제어Set the 'ply finish display' property on a shutter design SKU to decide what the underlying panel contributes and how its finish and edge bands behave.
- Add a shutter to a partitionGive a partition its own shutter and choose between a single shutter, a double swing or a lift-up.
- Change shutter design and handle at individual shutter levelSelect an individual shutter and use the "Shutter design" option to change its design or handle.
- Create profile shutters via shutter system constructionBuild a profile shutter by adding the required handle and non-handle side profiles from the catalogue in Shutter System Construction.
- Reduce shutter panel width via construction extension parametersNarrow a shutter panel without changing the overall cabinet by adjusting its left and right edge values.
- Add handle profiles via Construction then Shutter ProfileConfigure shutter handle profiles by opening Construction then Shutter Profile and selecting the profile types in the correct sequence.
- Add multiple hinge crank types to the hardware libraryEvery furniture item uses the default hinge unless you switch it to another crank type from the hardware library.
- Choose the opening direction for shuttersLearn which shutter systems offer the Toggle Opening direction control and how to change a corner unit's opening instead.
- Convert a standard wardrobe to sliding by replacing shuttersTurn a standard wardrobe into a sliding wardrobe by deleting its existing shutters and adding a new shutter system configured as two-door or three-door sliding.
- Create glass shutters and add profile handlesTurn a shutter panel into a glass shutter by switching its core material to a glass core in the Customize tab.
- 문의 열림 방향과 경첩을 뒤집고 벽으로부터의 거리를 설정합니다배치된 문을 선택하여 문이 열리는 방향과 경첩 위치를 바꾸려면 해당 면이나 경첩을 뒤집으세요.
- Remove or change a shutter handleTake the handle off one shutter or pick a different handle, then adjust its settings in the left panel.
- Use shutter system configuration for profile shuttersChange the glass colour of a profile shutter from the custom core instead of using shutter design.
- Add profile shutters and change handles via shutter system config and catalogAdd a shutter system to a cabinet's parent partition so a shutter is created automatically.
- Change a cabinet's shutter system config from the Customize tabSelect the partition or shutter system and pick the required shutter system from the Customize tab so its config matches the new cabinet structure.
- How cabinet structure splits into shutters, drawers and accessoriesLearn how a cabinet's structure is divided into shutters, drawers and accessories, and how shutter and drawer systems are configured separately.
- Remove a shutter profile or change core materialRemove the handle or non-handle profile from the Shutter Profiles section and change the shutter core material.
- Add a shutter to a single partition via Add Shutter SystemPlace a shutter on just one partition of a cabinet by selecting that partition and choosing Add Shutter System from its options.
- Add, edit and remove shutter systems per partitionManage shutter systems partition by partition, including sizes, removals and replacements.
- Add shutter profiles in shutter system construction settingsSelect the shutter, open its shutter system construction settings, and pick the handle and non-handle profiles from the profile library.
- Change a shutter's opening directionFlip a shutter's hinge side and let the software update the hinge-side manufacturing details for you.
- Choose wardrobe shutter types in unit configurationPick the shutter arrangement you need from the shutter types available in the unit configuration instead of modelling it manually.
- Flip door side, hinge, and two-way opening from door orientationsControl how a selected door opens by flipping its side or hinge, or enabling two-way opening.
- Understand the four finish slots and core materialsLearn which finish slots and core materials a cabinet has and how they feed cutting and pricing.
- Add shelves via partition and shutters via shutter systemAdd a shelf with the partition option and add shutters with the Add Shutter System option, then set the mechanism to single or double swing.
- Align shutters with panels and partitionsAdjust per-edge reductions so shutters sit flush or leave a partition uncovered.
- Change a shutter's opening mechanism via shutter system construction settingsChange how a shutter opens by selecting the shutter mechanism in the shutter system construction settings.
- Change corner unit shutters with shutter designsChange the shutters on a corner unit through shutter designs, since shutter configuration presets cannot be applied to corner cabinets.
- Change frame and glass colour on a cabinet's shuttersChange the glass at the cabinet level through Custom Core, and the frame colour through Shutter System Config, which replaces the whole configuration.
- Control shutter edge visibility with the visible edge band settingSet the shutter visible edge band value to determine which edge band is shown on shutters.
- Customise or remove glass profile shuttersCustomise or remove the shutters on a glass profile to change how the glass looks.
- Gola and profile placementLearn where a gola and a profile are applied in cabinet modelling and how both can appear on the same cabinet.
- How shutter dimensions are calculated from outer sizeLearn how the system derives a shutter's size by subtracting design parameters from the outer dimensions.
- Remove the default shutter design from cabinet preferencesStop a shutter design being applied by default to new cabinet designs by clearing it in admin preferences.
- Set a door's opening direction and two-way openingChoose whether a door is left-opening or right-opening, and enable two-way opening so it opens on both sides.
- Set profile shutter height from profile thicknessConfigure a profile shutter so its height matches the profile thickness, and keep it in sync when that thickness changes.
- Switch a cabinet to profile handles or a handleless doorChange a cabinet from normal handles to profile handles or a handleless door directly during design, with no separate catalogue or construction setup.
- Understand profile dimensions in a profile shutter systemLearn how each profile element's own Dimensions, H and D values change that profile and the glass in a profile shutter system.
- Understand the shutter back gap and hinge screw edge distanceLearn how the 2 mm gap between a shutter and the carcass front affects the hinge screw edge distance.
- Add horizontal divisions to a shutterSplit a shutter into panels with the Divisional Shutter dropdown and see the division in the 3D model.
- Apply a shutter system to a cabinetChoose a swing, sliding or lift-up shutter system and apply it to a cabinet from the customize tab.
- Change a single shutter to a double swing shutterSplit one shutter into two by switching its shutter mechanism to double swing.
- Change cabinet shutter type and opening direction in Shutter System ConstructionSwitch the shutter mechanism between Single Swing and Double Swing, then flip the shutter opening direction from the same panel.
- Change handle placement on a shutterSelect the shutter and set its handle to a position such as Right top or Right middle.
- Change handles on several cabinets at onceMulti-select the cabinets and use the 'modify handle' option in the properties panel to change their handles together.
- Choose shutter mechanism type when applying lift-up shuttersPick the shutter mechanism that matches how you want the shutter to open.
- Create a curved shutter by editing the panel design and cuttingDraw the shutter shape in Edit Panel Design and cut it to the panel thickness to create a curved shutter.
- Delete a shutter handle from the selection treeRemove a handle from a shutter by deleting its entry in the selection tree.
- Divide a wardrobe into main partitions before adding shuttersSplit the wardrobe into main partitions first, then subdivide them for shelves and verticals, and add shutter systems with customised mechanisms afterwards.
- Enable shutter panel for manual dimensioning to measure carcass to shutterMeasure from carcass to shutter in the floor plan by enabling panels for manual dimensioning and selecting the shutter panel.
- Fine-tune handle position with the shift optionMove a placed handle vertically or laterally with the shift option to fine-tune where it sits on the shutter.
- How shutters are reduced by 1mm on all four sidesLearn how the default shutter construction reduces shutters by 1mm on all four sides and applies it automatically.
- Set handle and non-handle profiles on a shutterGive the handle edge and the remaining edges their own profile, thickness and colour.
- Set shutters and drawers to internal finish to keep outer frame visibleMake the outer frame sit outside the shutter face by setting the shutter to internal and the drawer facia to the external finish.
- Toggle opening direction and set lift-up mechanism on tall unitsToggle a tall unit's opening direction and set its mechanism to a single lift-up configuration.
- 너비, 높이, 두께 및 벽 거리를 사용하여 문 추가 및 편집평면도에서 벽에 문을 배치하고, 크기와 벽으로부터의 거리를 설정하며, 모델과 재질을 변경합니다.
- Add vertical or horizontal divisions inside a shutterSplit a shutter into sections by adding a vertical or horizontal division in shutter system construction, then select and adjust it.
- Adjust skirting height and shutter system under wardrobe constructionChange the skirting height or shutter system for wardrobes and standard cabinets from the third tab under wardrobe construction options.
- Change drawer facia via drawer level shutter configChange the facia of a drawer by selecting a shutter configuration at the drawer level of the drawer system.
- Change shutter edge-reduction values on shutters already in the designLearn that shutter edge-reduction values are general construction defaults and change them on shutters already in the design with bulk edit.
- Choose drawer system for drawers and shutter system for shutters in constructionConfigure each cabinet front under the right system and construction, drawers under the drawer system and shutters under the shutter system.
- Configure a sliding door with internal shutter system propertiesInsert the sliding mechanism and set the shutter system to internal shutter system in properties to create a sliding door.
- Design a rolling shutter as a shutter designDesign a rolling shutter as a shutter design in the platform and switch between the available shutters when more than one exists.
- How shutter system configuration adapts to any furniture sizeLearn how shutter system configuration applies to any furniture and scales its profiles and glass automatically to the shutter size.
- How the Automatic Shutter Design Picker picks the closest-size designLearn how the Automatic Shutter Design Picker compares designs in the same catalog group and picks the closest size.
- Keep shutter widths within single and double shutter limitsLearn the width limits for single and double shutters and how to divide a single shutter into a double swing shutter.
- 문을 배치하고 너비, 두께, 높이 및 표고를 설정합니다벽에 문을 배치하고 왼쪽 패널에서 너비, 두께 및 높이를 편집합니다.
- Set shutter construction type and divisional profileChoose the shutter construction type and add a divisional profile once the shutter has a division.
- Set the shutter gap for double swing shuttersApply a consistent gap between the two panels of double swing shutters and on corner units.
- Set the shutter width on a blind corner cabinetSee where a blind corner cabinet's shutter width sits alongside its cabinet width, depth and height.
- Understand profile handle placement and defaultsLearn where profile handles can sit and which side or end they default to on wall, base and framed shutters.
- Understand where shutter reductions come fromLearn how the four margin values are set by construction preferences and why each shutter can still differ.
- Use the wall gola profile for wall units, not the base profilePick the wall gola profile when adding a gola profile to a wall cabinet, since the base profile is wrong for wall units.
- Add a basket on the shutter via shutter customizeAdd a separate basket accessory on the shutter panel so a basket appears on the shutter when it opens.
- Apply shutter extension through shutter construction settingsApply the shutter extension over an end panel through the shutter construction settings each time, since it cannot be predefined per unit.
- Attach shutter mechanism hardware and manage its quantityAttach lift-up pistons, flap fittings, sliding rail sets and rolling-shutter mechanisms from the door-system menu, then control how many copies are attached.
- Check a cabinet's shutter hardware mechanism in 3D or via BOQSee that the shutter hardware mechanism is associated with the specific cabinet it is applied to.
- Check shutter settings after correcting shutter reductionsCorrect the shutter reduction in the construction preferences, then check or bulk-edit the shutter settings of units already placed in existing designs.
- Choose a profile or gola handle for a shutterSelect a profile handle such as a gola, J profile or C profile as the handle category to apply.
- Choose a wardrobe shutter configurationSet the wardrobe section to swing, single-shutter or double-shutter to match how its doors open.
- Choose between sliding and swing shutter systemsShutter systems in a cabinet can be configured as sliding or swing mechanisms, and you can remove or change the shutter system independently of the partition position.
- Create a shutter cutout with offset and fillet, then add a glass insetCut a shaped opening in a shutter panel and finish it with a glass inset.
- Create open wall unit panels and set shutter mechanism to noneSet the shutter mechanism to none when the unit is not a shutter.
- Edit door and window dimensions, model, and flip hinges from properties tabSelect a door or window and open the properties tab to change its dimensions, floor elevation, and opening direction.
- Fix a shutter door extending past the cabinet bottom edgeCheck the shutter reduction values in Preferences > Cabinet/Wardrobe > Construction > Shutter System to explain a door that extends past the bottom edge.
- How a vertical gola handle is shared between two unitsSee how a vertical gola handle links two adjacent units, recesses both side panels, and what happens when it is removed.
- How shutter sizing reductions and Shutter Gap work in a construction styleLearn how a construction style reduces every side of a shutter and applies a separate Shutter Gap between the two panels of a double shutter, both set in the construction style preferences.
- Map hinges automatically from shutter heightSet the shutter dimensions and the hinges are mapped for you, with no manual entry.
- Merge shutters and drawer fasciasMake one shutter span several partitions or one fascia span several drawers, and learn what the merge requires.
- Model loft constructions with 0-crank hingesLoft constructions are always modelled with 0-crank hinges.
- Open a shutter in the 3D viewRight-click a shutter in the 3D view to open it.
- Place doors after walls and edit size, height, thickness, hinge and modelAdd doors after your walls are ready, then adjust each door's size, orientation and model so it looks right in 3D.
- Remove a drawer system from a unitRemove the drawer system from a unit and see the unit with no drawer system.
- Remove shutter panel division via panel-level customizationRemove the division on a shutter panel so the shutter shows as a single panel without a split line.
- Resize shutter panels via Reduction, not Extension parametersResize a shutter panel larger or smaller by using the Reduction parameters instead of the Extension parameters.
- Restore a removed shutter system on a partitionAdd a single swing shutter system back to a partition whose shutter system was removed, and see how shutter configurations and reduction settings behave.
- Set door elevation and shift a door in its propertiesLearn where elevation sits in the door properties panel, why a door's elevation is zero, and how to shift the door along either direction.
- Set drawer-fascia reductionsShrink drawer fascias from the drawer's construction settings and create gaps next to fillers.
- Set placement for a normal knob or bar handleUse the 9-position grid and orientation choice to place a normal knob or bar handle, including on gas-lift systems.
- Set the gap between shuttersSelect the shutter in the tree, open the shutter system, and set the gap value on the construction tab.
- Sliding door panel sizing and construction parametersLearn how sliding shutter panels are sized and how the construction parameters control how the tracks and panels sit relative to the carcass.
- Use FR shortcut to create a wardrobe designStart a wardrobe design with the FR shortcut, then place double swing shutters and manage internal carcass elements.
- Add a partition configuration to a wardrobe with or without shuttersAdd an internal layout to the root partition whether the shutters are still on or have been removed.
- Add finger group details for sliding door top and bottom in hardware adminEdit construction elements and shutter offsets for sliding door top and bottom finger group details.
- Apply 3D shutter designs to cabinets via modify shutter designsApply 3D shutter designs to cabinets through modify shutter designs, where glass designs also support autoscaling.
- Apply a G profile as a handle on sliding wardrobe shuttersApply a G profile handle to a sliding wardrobe shutter through the normal handle application flow for the shutter.
- Change shutter reductions per sideEnter reduction amounts on the left, right, top and bottom shift fields to resize a shutter.
- Check why a shutter edge has no edgeband with a Gola handleLearn how a Gola, profile or finger-groove handle can replace the edgeband on the shutter edge it sits on, and how to tell that from a defect.
- Choose shutter design options in the shutter system propertySet the shutter design options in the shutter system property, since shutter and drawer systems share properties except for construction.
- Convert a shutter to a plain panel by setting mechanism to noneMake a panel without a cabinet shutter by setting the shutter system mechanism to none, then set its construction parameters.
- Edit shutter gaps in bulk and undo extensionsChange the Shutter Gap across several units at once and remove unwanted shutter extensions.
- Finger groove panel handles on base unitsApply an FGP handle so its groove is cut into base-unit shutters and the carcass adapts, and learn where it works and where a custom panel is needed.
- How gola and FGP handles shrink shutters and drawersLearn how gola and finger-groove handle items automatically shorten shutters and drawer fronts through reduction values set on the handle item.
- How hardware positioning and shutter reductions workLearn how the platform handles hardware positioning on shutters and shutter reductions as built-in features for modular furniture.
- How profile handles default to top on base units and bottom on wall unitsLearn where a profile handle sits by default on base and wall unit shutters and when the handle placement property overrides it.
- How shutters are treated as external or internalLearn how the shutter system property treats shutters as external by default and what changes when you mark one as internal.
- Model a pocket door systemModel a pocket door system in the software, noting that its slide animation is not automated.
- Modify shutters, handles, drawers and materials from the property tabChange shutters, handles, drawers and materials from the property tab and see each change apply in a click.
- Open and close all shutters on a 3 Door Sliding Shutter systemSlide every door of a 3 Door Sliding Shutter system open or back from the Shutter System panel's Construction tab.
- Open and close drawers and shutters in a designOpen a drawer or shutter to see it move and stay that way when the design is reopened.
- Open construction to reach shutter profilesOpen construction to reach shutter profiles such as non-handle and handle profiles.
- PU 셔터와 내부 서랍에서 엣지 밴드 제거PU 셔터 또는 내부 서랍에 매핑된 엣지 밴드를 제거하면 해당 부품에 엣지 바인딩이 더 이상 표시되지 않습니다.
- Restore a deleted shutter systemRe-add a removed shutter system by selecting the partition and using Add Shutter System, or bring it back with Ctrl+Z straight after the removal.
- Rotate a handle only when its SKU has a left/right optionFlip or rotate a shutter handle only if its SKU offers a left/right orientation option, then set it horizontal or vertical.
- Set handle position on selected shutters after Modify HandleApply a handle to several selected cabinets or wardrobes through Modify Handle, then set the handle position for the selected shutters.
- 셔터 시스템을 내부로 설정하고 개방 방향 전환내부 셔터는 외부형과 동일한 원리로 작동합니다.
- Set the shutter reduction for a J profile drawerSet the shutter reduction to 30 when you use a J profile drawer.
- Snap lofts carcass-to-carcass, not shutter-to-shutterAlign loft units by their carcasses rather than their shutters, since shutters carry a 2 mm gap between them.
- Understand handle carousel categories and handle coloursLearn how the handle carousel groups Gola Handles, Handles and Profile Handles, and why each handle colour appears as its own card.
- Understand the fixed main partition in a rolling shutter moduleLearn that a rolling shutter module's main partition is fixed and cannot be adjusted through the reduction parameters.
- Understand what the shutter back gap setting affectsLearn that the shutter back gap setting only changes 3D visualization and leaves cut lists and production data unchanged.
- Understand which parts can be animatedLearn that animation in the platform is restricted to shutter and drawer systems only.
- Use a shutterless box behind a unit for support panelsUse a shutterless box behind a unit to provide the support structure without a visible shutter.
서랍 및 서랍 시스템108
- 서랍 높이를 변경하고 바구니나 수저 트레이 같은 서랍 인서트를 교체하세요서랍의 높이를 조정하고, 유형을 교체하고, 와이어 바구니나 PVC 수저 트레이 같은 인서트를 추가하세요.
- Edit drawer height and depth at drawer levelSelect drawers to set their height and depth, adjust several at once, and move a drawer down with Bottom Elevation.
- 파티션에서 서랍 세트와 추가 서랍을 추가합니다파티션 레벨에서 서랍 세트를 추가한 다음, 추가 서랍을 추가하고 각 서랍의 전면 높이와 박스 높이를 개별적으로 설정합니다.
- Add a drawer to a cabinet via partition level and drawer setInsert a drawer inside a cabinet from its partition level, then set its heights and add a shelf below if needed.
- 셔터를 제거하고 선반 영역을 추가하여 외부 옷장 서랍 만들기기존 셔터를 제거하고 선반 영역을 추가하면 옷장에 외부 서랍을 만들 수 있습니다.
- 박스 서랍 구조와 높이 오프셋 이해하기박스 서랍이 명시된 높이와 서랍별 오프셋으로 상단에서 어떻게 매달리는지, 그리고 박스 높이가 전면 높이와 어떻게 관련되는지 확인하세요.
모두 보기 (108)
- Add drawers 일반 박스 서랍 또는 서랍 세트 사용Add drawers 일반(박스) 서랍으로 서랍 개수를 지정하거나 서랍 세트로 추가하고, 서랍 유닛의 높이와 깊이를 설정하세요.
- 박스 서랍으로 전환한 후 서랍 설정 다시 확인서랍을 일반형에서 박스형으로 변경한 후 높이, 오프셋 및 패널 세부 정보가 올바르게 유지되도록 서랍 수준 설정을 다시 확인하십시오.
- Customize와 채널로 서랍 깊이 제어서랍의 채널 깊이를 설정하고 올바른 패널 두께와 필러로 캐비닛에 맞추세요.
- 개구부보다 높은 서랍 박스 수정서랍 개구부보다 큰 서랍 박스 높이를 줄여 서랍이 맞도록 하십시오.
- How drawer systems work in cabinetsLearn how drawer systems are configured at the drawer level, including choosing mechanism types and mixing hardware per drawer.
- Add and configure internal drawers in a wardrobeAdd an internal drawer to a wardrobe by defining the partition height, setting the drawer to internal and box type, and aligning fillers with the shutter thickness.
- Configure external drawer sets with one, two or three drawersAdd external drawers from the subcategory and warehouse, then adjust drawer height, box height and bottom panel offset.
- How drawer-set fillers workLearn how fillers are added to tandem and wooden drawer sets and how each side can be changed on its own.
- Use add drawer set for production-ready wardrobe drawersAdd production-ready drawers inside a wardrobe or cabinet by using the add drawer set option and setting the partition height to fit it.
- Add and size accessory objects in drawersAdd baskets, tandem boxes and other drawer hardware, then size and position them by turning auto-scale on or off.
- Add an internal tandem drawer set and recess it with an offsetAdd a Draw Set to a partition, clear a blocking hinge with a left filler, and recess the drawer by setting its offset from the front.
- Add extra drawers via drawer system customizationAdd more drawers to a cabinet by setting the number of additional drawers in the drawer system customization option.
- Add or change drawer fillers from Drawer System construction settingsAdd left or right fillers to a drawer, set their width, and remove the one that clashes in sliding-shutter units.
- Choose a drawer filler typePick between both-side, left-side and right-side filler when you add drawers.
- Configure drawer channel via draw level customizationSet the drawer channel from the draw level in the channel library, then adjust its width and depth.
- Convert a drawer to a wire basket or add a cutlery tray insertChange a drawer into a wire basket or add a cutlery tray insert, choosing sizes that match the cabinet.
- Convert a full-height shutter into drawersTurn a full-height shutter into drawers by removing it from the shutter system and adding drawers at partition level.
- Create an internal drawer by turning off fascia and extending shutterAdd a normal drawer, turn off its fascia so it has no front, then extend the shutter fascia above it to cover the opening.
- Fix drawer height errors and drawers that hit the carcassUnfix affected drawers so the system recalculates, and reduce box height when a drawer collides with the carcass.
- Make a drawer internal and box type in drawer systemsConvert a newly added external drawer into an internal drawer and size the space it sits in to match the drawer height.
- Set a custom drawer depth with a channel fittedUse the Depth Reduction in the drawer's Other Parameters to make a drawer shallower than the cabinet while a channel stays fitted.
- Set and change a filler's width on the drawer systemAdd a left or right filler from the cabinet's drawer system and set how much space it takes by editing its Filler Width.
- Set box drawer parameters and channelsSet the bottom panel offset and default drawer depth per wardrobe, and add a channel matching the drawer depth.
- Size tandem drawers and box drawersLet the tandem brand/model specification set the bottom and back panel sizes, and know where drawer depth is editable.
- Tell internal and external drawers apart by placementLearn how internal and external drawers differ by where they sit, and how drawers can be added with both-side, left-side or right-side fillers depending on the wardrobe type.
- Work out drawer depth from the selected channelTrace how the drawer depth follows the channel depth minus the Depth Reduction, and why the channel is chosen manually.
- Add a drawer set from the partition's quick access menuAdd external or internal drawers to a partition and place LHS and RHS drawer sets side by side correctly.
- Add a handle at drawer level with the drawer handle selectorAssign a handle to a single drawer, or to several cabinets at once, without touching placement or orientation settings.
- Add a telescopic channel to a drawerAdd a telescopic runner to a drawer by choosing the telescopic option from the channel list in the cabinet's customize middle section.
- Add drawers by selecting the partition, not by undoingAdd one or more drawers to a unit by selecting the partition where each drawer should sit and entering the quantity.
- Add drawers individually or as drawer setsAdd drawers one at a time or as pre-measured drawer sets, created in Admin under Furniture > Drawer Sets.
- Add drawers on both sides of a unitAdd a vertical panel first, then add the drawers on each side so drawers can sit on both sides of the unit.
- Add fillers to a drawer system with hinged shuttersAdd fillers to a drawer system used with hinged shutters so the parts do not collide, then trim the default three panels to suit.
- Add or re-add drawer accessories at drawer levelOpen the drawer system and drawer construction at drawer level to add accessories such as tandem hardware.
- Add or remove drawers from drawer system customizationAdd extra drawers at system level or remove a single drawer at drawer level.
- Apply a channel at drawer-system or drawer levelChoose whether a channel applies to every drawer in a system or to a single drawer, and re-check widths on drawers modelled without channels.
- Assign a drawer channel from the drawer channel dropdownChoose the drawer channel for a cabinet from the drawer channel dropdown in the drawer settings.
- Build drawer and basket units at partition levelAdd drawers and baskets at the internal partition level and size them to match the partition.
- Change drawer depth from 450 to 400Change the default drawer depth in the cabinet design module to 400 depending on the channel used.
- Choose drawer filler options on the shutter sideWhen configuring a drawer, choose fillers on both sides, a left-side filler or a right-side filler.
- Edit drawer depth in box and other drawer constructionsChange the drawer depth in box drawer construction through the editable Default Drawer Depth value, while other constructions keep the Drawer Depth field disabled.
- Position the drawer and fascia with offsetsSet the offset to a specific value and place the fascia where you want it rather than only at the bottom.
- Set drawer heights, front panel reduction and carcass 1mm reductionConfigure the drawer settings structure and drawer-level construction with the required heights, then set the front panel reduction at drawer level.
- Add drawer sets to sliding wardrobesConfigure drawer sets for a sliding wardrobe in your design.
- Add or remove drawers from a partition via drawer system controlsAdd drawers to a partition from the partition section and remove them from the drawer system, while also adding shelves or vertical partitions.
- Apply and remove drawer handles per drawerConfigure each drawer with its own handle instead of one common handle for the whole unit.
- Apply a shelf reveal of 20 or 25 to the shutter spaceApply a shelf reveal of 20 or 25 to the shutter space so the shelves and partitions are set before you add a drawer set.
- Create side-by-side drawers by insetting the vertical panelSplit a section into halves with a fixed shelf and vertical, assign a drawer set to each half, then hide the vertical by moving the panel inward.
- Customize drawer height, channel and bottom panel thicknessAdjust the drawer height, channel settings and bottom panel thickness so the drawer construction matches the required dimensions.
- Drawer bottom elevation is 12 and construction setting is 20Connectors are already present in the construction.
- How drawer depth is derived from the constructionLearn why the drawer channel properties show Channel Depth, Channel Width and partition depth but no drawer depth field, and where drawer depth comes from instead.
- How drawer fronts behave over a split verticalLearn how a drawer front spans a vertical when a drawer set sits in one half of a split section, and how it changes once the other half gets one.
- How drawers default to internal or externalLearn which drawers are internal or external by default and how to switch a drawer between the two.
- How the drawer bottom panel is grooved into the drawer sidesLearn how Infurnia grooves the drawer bottom panel into the drawer sides, including the four-sided grooving used in wooden drawer construction.
- Set left and right filler widths for box-type drawer constructionSet an editable Left Filler Width and Right Filler Width alongside the filler gap in the drawer-system construction area, and these fillers and widths apply to box-type drawer construction as well.
- Set the section height for a drawer above a shutterAdd a shelf at partition level and set the section height so the drawer above a shutter comes out at the height you want.
- Add side-by-side drawers with a vertical partitionCreate side-by-side drawers by placing one vertical partition between them and sizing it to the drawer height.
- Compare tandem box and none drawer panel constructionSee which wooden panels a tandem box drawer has and which a none drawer has.
- Configure tandem drawer system and set box heightCreate a one-drawer drawer set, switch it to a tandem internal drawer, and set its facial and box height at drawer level.
- Control drawer front position with offset valuesSet the offset values to control how the drawer front sits relative to the cabinet opening.
- Convert a drawer into a keyboard tray by turning off fasciaTurn off the fascia option in the drawer level settings so the drawer front is removed and the unit reads as an open keyboard tray.
- Position a drawer box with bottom elevation and bottom panel offsetRaise the drawer box above the shutter bottom with bottom elevation and fine-tune the bottom panel with its offset, remembering that the offset reduces the drawer box height.
- Set drawer tandem hardware at drawer levelChoose the tandem or drawer hardware for a drawer unit from the drawer level, using the SKUs configured in the catalogue.
- Size a drawer to fit a carcass with a back panelWork out the usable internal depth of a carcass so a drawer fits without hitting the back panel.
- Understand default 1 mm cabinet reductionsLearn how every cabinet is reduced by 1 mm on all four sides under drawer-level construction by default.
- Work out usable drawer depth in a wardrobeSize a wardrobe drawer by subtracting the shelf reveal, back panel offset, back panel thickness and drawer fascia thickness from the cabinet depth.
- Add Drawers vs Drawer Set, and normal vs box type drawersLearn how Add Drawers spreads drawers equally within a partition and how normal drawers adjust to partition height.
- Apply box construction with channels to a drawer systemCreate a drawer set with channels on the admin portal, then switch the construction dropdown to Box Type at drawer level.
- Change drawer channels in the design portal with multi-selectSelect multiple items in the design portal and change their drawer channels in one go.
- 서랍 패널에서 서랍 앞판 디자인 변경서랍 패널에서 다른 서랍 앞판 디자인을 선택하세요.
- Clone a configured drawer to replicate its settingsUse cloning to copy a configured drawer's construction, channel, accessories and settings across a drawer system.
- Create a handleless drawer using a finger groove cutApply a profile or gola handle from the handle options when you want a handle instead of a finger groove cut.
- Create side-by-side drawers manually with a vertical partitionBuild side-by-side drawers by adding a shelf and a vertical partition, then placing a drawer on each side.
- Drawer heights auto-fit within available clear heightDrawer heights auto-fit to the available clear height of the cabinet opening.
- Find TV base and TV drawer units in multi-purpose modular furnitureLocate TV base and TV drawer units, in single or double door and short, 450 or 600 heights, under the multi-purpose modular furniture section.
- How changing a drawer accessory type rebuilds the drawerLearn what happens to a drawer when you change its accessory type, including how fascia reduction values and tandem changes are handled.
- See which drawer inputs a channel or tandem item locksFind out which drawer inputs become read-only once a channel or tandem box item declares its own dimensions.
- Set front panel and bottom panel extensionsSet the front panel extension and per-side bottom panel extension in the drawer construction preferences.
- Set per-drawer top and bottom reductions in drawer modulesConfigure drawer modules with individual top and bottom reduction values for each drawer instead of one value for the whole module.
- Set the drawer system deduction to 2 mm for more clearanceIncrease the drawer system deduction from its 1 mm default to 2 mm so the drawer gets more clearance and moves more easily.
- Toggle drawer side panels on or off via panel visibility settingsShow or hide a drawer's side panels by selecting the drawer and using its panel visibility options.
- Understand tandem drawer bottom thickness and drillingTandem drawer bottom panels are handled automatically at the standard 18mm thickness, and applying a tandem drawer system generates its drilling automatically.
- Add a basket to a drawer in an insert collectionAdd the drawer first, then apply the basket option, keeping in mind that a basket cannot be combined with tandem box drawers in the same insert collection.
- Add a drawer by attaching it to a shelf in the space partitionPlace a drawer inside a compartment by first adding a shelf at the required height and then attaching the drawer to that shelf in the space partition.
- Add a drawer insert such as PVC cutlery from drawer levelAdd an insert like a PVC cutlery tray to a drawer by picking its type and the size closest to the drawer.
- Add drawers at any height in a wardrobeAdd a drawer at the top of a wardrobe without being limited by the module's height.
- Add internal drawers behind wardrobe shuttersAdd drawers on a partition and switch the new Drawer System's Properties > Type to Internal so the drawers sit behind the shutters.
- Adjust non-standard drawer sizes with an extension valueFit drawers to non-standard openings by applying an extension value to match the client's requirements.
- Adjust panel-level reduction to resize an external drawerChange the panel-level reduction parameter with a minus value to make an external drawer larger.
- Bulk edit drawer carcass thickness and set defaultSet the drawer carcass thickness for all drawers at once, knowing individual drawers can still be overridden later if a different thickness is needed.
- Change drawer facial configuration in drawer system settingsOpen the drawer system settings and change the facial configuration there to update a drawer.
- Change drawer runners to ball-bearing via drawer-level CustomizeSelect an individual drawer, go to the drawer level and use Customize to change its channel to another runner type such as ball-bearing.
- Choose between normal and box drawers in a drawer systemLearn how a normal drawer auto-calculates its balance space and how to switch a drawer type back to normal.
- How pull-out drawer width is reduced by channel widthLearn how a pull-out drawer's width is reduced by twice its Default Channel Width, and how tandem box drawers take their side gap from the tandem box instead.
- Restore a drawer's 1:1 ratio by setting height back to autoSwitch a drawer's height from fixed back to auto-calculated to return it to the original 1:1 ratio.
- 서랍을 선택하여 인서트, 바구니 또는 높이를 변경하세요인서트, 바구니 및 높이에 대한 카탈로그 옵션이 표시되도록 서랍 구성 요소 자체를 선택하세요.
- Set default drawer height and channel lengthConfigure a standard drawer height default with its matching internal drawer body, and set the default drawer channel length in the admin hardware drawer sets.
- Switch a drawer back to auto-sizing to free the fixed-height constraintTurn off a drawer's fixed-height switch so it returns to auto-sizing and another drawer can take a fixed height.
- Understand the standard cabinet drawer division ratioLearn the drawer division ratio used for a standard cabinet with a normal handle.
- Understand the three editable drawer levelsLearn how a drawer is split into the drawer system level, the drawer level and the panel level, each editable on its own.
- Understand what a two-drawer medium unit providesLearn what a two-drawer medium unit gives you in kitchen drawer units.
- Use drawer sets instead of manual construction for side-by-side drawersBuild side-by-side drawer layouts with the drawer sets feature so channels and components stay consistent.
선반, 칸막이 및 내부 구조87
- 칸막이, 선반, 서랍 시스템으로 붙박이장 내부를 구성하세요붙박이장의 칸막이 안에 Add shelves, 서랍 시스템, 구성 옵션을 배치하여 내부를 구성하세요.
- Build a wardrobe internal with shelves, drawers and hanger rodsAdd a shelf, drawer, vertical, hanger rod and pull-out hanger rod in the right order to build a wardrobe internal.
- Change partition dimension instead of translating a shelfAdjust a cabinet by manipulating partition levels, add a shutter system at the partition level, and avoid translating a shelf so the shelf still matches the partition layout.
- Add drawers, shutters and shelves at partition levelAdd a drawer set, shutter system or shelf at partition level and set each drawer's height and accessory type and the shutter mechanism.
- Add wardrobe internals, drawer sets and mirrorsComplete a wardrobe interior by adding vertical partitions, shelves, hanging accessories, drawer sets and shutter mirrors.
- Adjust shelf reveal at partition or panel levelChange the shelf reveal at partition level or move a single shelf's front edge at panel level so internal shelves clear a clash.
모두 보기 (87)
- Set shelf reveal to zero for external shutters and drawersSet the shelf reveal to zero so external shutters and drawers are not offset by the internal shelf spacing.
- Set wardrobe shelf and hinge reveals larger than 5 mmChoose a shelf reveal large enough that wardrobe shelves and hinges do not collide, then check it against the hinge positions.
- Add shelves in a partition and set shelf reveal to zeroAdd shelves to a selected partition space and set the shelf reveal to zero so there is no gap from the front side.
- Build wardrobe internals yourself from an empty carcassPlace a wardrobe option from the catalogue and build its internals yourself using shelves and vertical panels or a ready-made partition configuration.
- Set drawer fascia height by adjusting partition dimension with a negative offsetSee how the partition height shown is the full height minus the panel thickness when you set drawer fascia height with a negative offset.
- Add a vertical partition and drawers on either sideChoose which side a vertical partition goes on, then add and configure drawers on each side once the vertical and shelves are in place.
- Align a shelf between a shutter and a drawerLearn where a shelf sits by default between a shutter and a drawer and how to shift its alignment by adjusting the extension.
- Lock a partition section and set its heightSwitch a partition section to fixed, give it exact dimensions and add fixed shelves at that level.
- Set shelf reveal and front gap to zero for flush shelvesEdit the shelf reveal and the front gap in the shelf/panel construction settings on the left-hand panel to make shelves sit flush.
- Set shelves above and below drawers as fixedSet the shelves above and below the drawers in a wardrobe as fixed rather than adjustable.
- Set shelves as fixed or adjustableChoose Fixed Shelf or Adjustable Shelf per shelf panel and mix fixed and adjustable shelves in one unit.
- Use pre-made internal configurations that auto-resize to the wardrobeAdd internal wardrobe configurations through the customize option and adjust one shelf height to let the remaining shelves resize automatically.
- Work with separate partitions in a wardrobeSelect each partition of a divided wardrobe on its own so you can add a shutter to just one zone or change its shelves without touching the others.
- Add shelves and hanging space by clicking on partitionsClick a partition to add shelves and hanging space inside a wardrobe, and plan around drawers at the bottom.
- Configure hinge dimensions for hinge-shelf collision detectionConfigure the dimensions for every hinge type individually so hinge-shelf collisions can be detected.
- Customize wardrobe partitions, shelves and zonesArrange partitions, shelves and zones to match the customer's requirement, including long hanging space or a drawer configuration.
- Manually change wardrobe construction and turn off back skirtingCustomize a wardrobe by manually changing its construction and turning off the back skirting for a sliding wardrobe.
- Set fixed height to control partition division and add drawersDivide a cabinet partition with a shelf or vertical partition, set a fixed height on a section to size it, then add a hanging rod or shelf.
- Set shelf reveal on partitionsSet the partition-level shelf reveal distance and control how it applies to nested and SKU partitions.
- Split an L-corner partition into Front Major or Side MajorSplit the L-corner partition, add shelves to each section and align the panel dimensions.
- Understand partitions and add shelves, panels or drawers inside a cabinetLearn what a partition is in Infurnia and add shelves, vertical panels or drawers at the partition level.
- Why a shelf or partition cannot be deletedLearn why a shelf or partition panel may be protected from deletion and how to work around it.
- Add a hanging route via construction customizeAdd a hanging route to a wardrobe by opening construction customization on the top, selecting the hanging route option and picking it from the catalogue.
- Add partitions and glass inside a cabinet zoneSplit a cabinet interior equally by adding a partition in the empty space inside the cabinet zone.
- Add shelves, shutters and hangers at partition levelAdd components to a selected partition so they apply only to that portion of the cabinet.
- Build the internal layout partition by partitionAdd shelves, vertical partitions, drawers and accessories on a partition basis in the right order.
- Change a shelf from adjustable to fixedShelves added at partition level start out adjustable, and you can make one fixed by changing its type at panel level.
- Choose a predefined partition configurationPick a ready-made layout whose filler side matches the requirement instead of dropping individual units.
- Choose fixed or adjustable shelves in shelf panel settingsDecide whether each shelf stays permanently in position or can be removed and repositioned, and set shelves as fixed for a clean drawer look.
- Choose how to add shelves so halves stay independent or equally dividedLearn how adding shelves one at a time versus all at once changes whether sections stay independent or re-adjust equally when you edit them.
- Create and reuse fixed wardrobe module layoutsSet up wardrobe modules as fixed layouts so their arrangement stays the same across drawings.
- Dimension internal cabinet partitions with skeleton modeTurn on skeleton mode to add internal partition dimensions, or dimension partitions by hand instead.
- Divide shelf and vertical spaces equally or by exact dimensionAdd shelves and verticals that split space equally by default, or select a space and enter an exact dimension to divide it unequally.
- Edit wardrobe width, height and depthChange a wardrobe's width, height and depth and let the internal layout adjust automatically.
- Find wardrobe hangers for a hanging sectionLocate wardrobe hangers as an accessory under the partition level in the hanging section, where non-branded hangers are already available in the store.
- Handle back panels and bulk shelf revealTurn off an oversized carcass back panel and apply one shelf reveal across several wardrobes.
- How adjustable shelves are sized differently from fixed shelvesLearn why adjustable shelves are made slightly narrower than fixed shelves and how that changes when a shelf is set to fixed.
- How partition sections are auto-sized and lockedUnderstand how auto and fixed partition sections share space and why one section always stays auto.
- How the default shelf reveal distance worksLearn what the shelf reveal distance is set to by default and why you note it when creating catalogue entries.
- Front shift로 파티션과 패턴을 벽에서 앞으로 오프셋하세요벽에서 앞으로 오프셋을 설정하여 파티션, 서까래 및 그려진 패턴이 원하는 거리에 위치하도록 하세요.
- Remove vertical partition before adding a shelf in the structurePlace a shelf where a vertical partition currently sits by removing the partition first, adding the shelf, then returning to the vertical partition step.
- Set a partition to fixed height to change its heightMake one partition taller or shorter by switching it to fixed height and entering the height you need.
- Set custom partition sizes using fixed width or fixed heightGive a partition its own size by switching it from equal division to a fixed width or fixed height and entering the value you need.
- Set partition width and height using internal-to-internal measurementSet a wardrobe partition's width or height by its internal-to-internal measurement so you control the clear opening between panels.
- Set the partition offset distance inside a carcassLearn what the partition offset value means when you add a partition inside a carcass, so you inset the partition by a distance instead of setting its thickness.
- Split top and bottom panels per vertical partitionSplit a cabinet's top and bottom panels into one piece per vertical section so each piece follows its section width and edge pieces extend over the sides automatically.
- Use quick presets to add standard internal layoutsPick a ready-made internal layout preset and add fillers on either side of it.
- Add a hanger rod via the customize button, not quick accessAdd a hanger rod to your design by choosing it and using the house button.
- Add a ready-made internal layout to a cabinet partitionGive a client ready-made internal options by adding a pre-made layout to a cabinet partition, then fine-tune individual panels.
- Add a shelf above a shutter by hiding the appliance and using the partitionAdd the shelf at the partition level so it matches the arrangement used in similar units.
- Add a shell and verticals to an empty wardrobe carcassAdd a shell and verticals to an empty wardrobe carcass, then find the partition options in the selection tree on the left-hand side.
- Add base and loft shelves via partition dimensions using clear heightSet the base shelf from clear height and add a second shelf to divide the loft and fix its height from the top partition dimensions.
- Add fixed shelves at partition level using switch to fixedAdd a fixed shelf at a partition level with a specific height by using 'Switch to Fixed Height' on the partition section rather than on the shelf panel.
- Add hanger rod and pull-out rod via partition-level customizationOpen partition-level customization for a wardrobe section and add a hanger rod and pull-out rod to its internals.
- Add hanger rods and props to cabinetsAdd hanger rods through partition-level customization and add props so they become part of the cabinet.
- Add partition configuration for double-shutter wardrobes with both-side fillerAdd a partition configuration from partition level under construction for a double-shutter wardrobe, choosing from default configurations such as left-side, right-side and both-side filler.
- Adjust panel front thickness at shelf or individual panel levelSet shelf and panel reveals in millimetres to position shelves and panels precisely from the carcass front.
- Change drawer channels and drawer sets across several unitsLearn where a wardrobe partition's Quick Access sections sit, how to edit partition drawer settings in bulk, and how to swap drawer channels on several units at once.
- Configure shelves through preferencesSet shelf settings in preferences so newly created designs already have them applied and need no manual shelf setup.
- Control sub-partition ratios explicitlySwitch a partition to auto-adjusted height and turn sub-partition ratio on or off, knowing that clearing ratios needs your consent.
- Create a slot in a full-height wardrobe via custom wardrobesSet the column configuration so the wardrobe geometry changes to create the slot you need.
- Delete a parent partition to remove all its child shelves at onceDelete a parent partition and the system removes its top and bottom partitions and their child partitions together.
- Edit cabinet partitions from the bottom so the top partition auto-adjustsEdit the lower cabinet partitions and let the remaining height be calculated automatically for the top partition.
- Find wardrobe modules in partition internals on the admin portalLocate the wardrobe modules that are available under partition internals in the admin portal.
- How wardrobe internals sit under the parent partitionLearn how the parent partition sits at the top of a wardrobe and holds every sub-partition, shelf, drawer system and other internal beneath it in the hierarchy.
- Load a saved partition configuration onto a partitionOpen the 'Partition Configuration' dropdown on a partition and apply a saved configuration, checking it fits the section.
- Make inside shelf fixed and set shutter materialSet the inside shelf of a cabinet as a fixed panel and reduce it 20 mm from the front.
- Place a single vertical partition at the centre of a unitAdd one vertical panel to a unit and it positions at the centre automatically, then adjust the distance manually if the placement is slightly off.
- Position a partition panel using partition height, depth and shelf revealPlace a horizontal partition panel by adding a custom panel, rotating it, and setting its left-right dimension and X and Y positions.
- Read a previously set loft height from the top partition's parent partitionRecover a forgotten loft height by opening the top partition of the reference wardrobe and checking its parent partition.
- Read the blue highlight to know your working level in a cabinetLearn what the blue highlight in the 3D view tells you about the partition level you are currently working on.
- Set a standard wardrobe height of 2100 mmUse 2100 mm as the standard height when you design a wardrobe.
- Set sub-partition ratio on the immediate parent to equalise childrenGive child partitions equal heights by setting the sub-partition ratio on their immediate parent partition.
- 기본적으로 스켈레톤 보기에서 선반 주석이 표시됩니다선반 주석은 기본적으로 스켈레톤 보기에서 조절식, 고정식 및 유리 선반을 표시하며, LHS 속성 패널에서 끌 수 있습니다.
- Shelves and partitions do not accept negative sizing valuesShelves and partitions in the design module cannot be given negative sizing values.
- Split a cabinet back panel using construction default partition settingsSelect a cabinet and use its construction default partition options to split the back panel or add a vertical divider.
- Understand fixed and adjustable shelf dimensionsSee how a fixed shelf runs end to end while an adjustable shelf is reduced on both sides.
- Understand how parent partition numbers are assignedLearn why parent partition numbering in a wardrobe shifts depending on which partition or shelf you click.
- Understand partition selection levels in a cabinetSee how clicking a partition highlights the clicked part and its parent level so you can tell which level of the cabinet you selected.
- Understand what a wardrobe partition isLearn how the empty internal space of a wardrobe carcass is divided into parts and what the blue area represents.
- Use an invisible shelf to adjust partition height for drawersAdd a shelf, hide it, and use it to set partition height for drawer systems without a physical shelf.
상판, 걸레받이 및 패널199
- 엣지밴드 선택, 연결 및 표시 여부 제어엣지밴드가 규칙에 따라 자동 선택되고, 마감재에 연결되며, 프로파일에 의해 제거되고, 3D 모델에 표시되는 방식을 알아보세요.
- 마감재를 적용하기 전에 패널에 엣지 밴드를 설정하세요카탈로그에서 엣지 밴드 항목을 만들고, 각 패널 또는 셔터의 면별로 지정하며, 패널 수준 설정에서 한쪽 엣지의 마감재를 변경하세요.
- 패널 수준에서 보이는 엣지밴드와 보이지 않는 엣지밴드 값을 설정합니다패널의 앞면 가장자리와 나머지 면에 각각의 엣지밴드 값을 지정하여 각 면이 의도한 대로 마감되도록 합니다.
- 캐비닛의 너비, 깊이, 높이에서 제외되는 항목 알아보기셔터, 상판, 걸레받이와 같은 부분이 입력한 치수와 별도로 추가되는지 알아보세요.
- Materials > Edgeband에서 역할별로 캐비닛 엣지 밴드를 선택하세요Materials > Edgeband에서 역할별로 각 엣지 밴드를 선택하고, Edgeband Linking을 설정하여 몸체와 도어가 Internal Finish 또는 External Finish을 따르도록 하세요.
- 패널을 목표 깊이까지, 뒤쪽 또는 앞쪽으로 연장하기패널이 목표 깊이에 도달하거나 뒤쪽까지 이어지거나 카카스 밖으로 나가도록 올바른 연장 값을 입력하세요.
모두 보기 (199)
- 패널 레벨에서 개별 셔터 재정의캐비닛의 나머지 부분에 영향을 주지 않고 한 셔터에만 고유한 디자인과 마감을 적용합니다.
- 몸통에서 뒷판 오프셋 설정 및 확인몸통 수준에서 뒷판 오프셋을 설정하고, 뒷판 뒤에 남는 빈 공간을 확인하세요.
- 패널 레벨에서 패널을 편집하여 뒷판 두께 변경아일랜드 주방의 경우 18mm처럼 뒷판에 더 두꺼운 몸체 두께를 적용하려면, 패널 레벨에서 해당 단일 패널을 편집하십시오.
- 몸통 외부에 셔터 속성을 적용하는 엔드 패널 추가캐비닛에 엔드 패널을 추가하여, 보이는 마감 측면 패널이 셔터의 속성으로 몸통 외부에 위치하도록 합니다.
- 캐비닛 설정에서 캐비닛 걸레받이를 구성하세요캐비닛 구성에서 캐비닛 걸레받이 옵션을 찾으세요.
- 확장 파라미터로 패널 모서리를 늘리거나 줄이기네 방향 확장 필드를 사용해 패널 모서리를 늘리거나 줄일 수 있으며, 음수 값도 사용할 수 있습니다.
- 추가 카탈로그 유닛 없이 유리 셔터 사용유리 종류마다 별도의 카탈로그 유닛을 만들지 않고 셔터를 유리로 전환하고 선반을 유리로 만들 수 있습니다.
- Apply one edge band to every panel in a cabinetAdd an edge band at the cabinet level so it is applied to every panel in that cabinet.
- Create a curved cabinet with a custom panel and panel design editsBuild a curved cabinet by adding a custom panel at cabinet level, sizing it from carcass parameters, and adjusting its offsets so it sits correctly.
- Make a panel follow the shutter finishPoint a panel's external finish source at Shutter External so it updates with the shutter colour.
- 유닛의 걸레받이 유형 및 높이 설정유닛별로 목재 또는 비목재 걸레받이를 선택하고, 제작 옵션에서 걸레받이 높이를 설정하세요.
- Handle skirting buffer, curved panels and shutter depthAbsorb the site buffer at the skirting, model a curved corner as one panel and cover the front including shutter thickness.
- How back panel groove offset and extension are configuredLearn how a grooved back panel's offset from the panel edge and its extension depth are defined and where to set them.
- How hinge quantities are generated for carcass and shutter panelsLearn why hinges are counted from the interaction between a carcass panel and a shutter panel, and what happens when the carcass panel is turned off.
- 캐비닛 패널에 스포트라이트 또는 스트립 라이트를 추가하고 광원을 설정하세요캐비닛 패널에 스트립 라이트 또는 스포트라이트를 추가하고, 스포트라이트에 광원을 지정해 위치를 잡으며, 더 이상 필요 없는 조명은 제거하세요.
- Add grooving to custom and other panelsLearn where grooving is added automatically and how to specify it for custom panels and change back panel grooving across all units at once.
- Apply edge bands from the design portalApply edge bands to your cabinets from the design portal.
- Create a construction style to apply the same edge band across panelsCreate a construction style so the same edge band applies across different panels, then fine-tune it per element.
- Create curved panel edges with fillet and panel thickness cutGive a panel a curved edge with the fillet tool, set cuts to panel thickness cut, and mirror the treatment to the opposite side.
- Add custom support panels and set back panel offset and groovingAdd a support panel with its own core material, finish and label, and configure the back panel offset and grooving depth in the extension parameters.
- Add hardware to custom panels with rules and connectorsCover custom panels with hardware rules, or add connectors manually where rules do not reach.
- Add strip lights at panel levelAdd a strip light to the bottom panel and set its reference, then repeat for other panels such as the left one.
- Add strip light to a wall unit panel and set its colourLight a wall unit by adding a strip light to its panel, choosing front or back, and setting the colour in the design's Lights preferences.
- Clone and modify filler panels for both sides of a cabinetClone a filler panel and modify it so each side of a cabinet gets its own filler.
- Create a cutout in a shutter via panel-level edit panel designCut a shape out of a shutter by drawing it in panel-level edit panel design and setting it to cut through the panel thickness.
- Cut shapes into a panel using Cut instead of ExtrudeDraw a shape on a panel face and use Cut instead of Extrude to make a cut-out or groove at the depth you need.
- Extend a panel down to the floor instead of skirtingMake a panel continue to the floor instead of showing skirting by using the extension parameters in its construction settings.
- Extend a panel using the construction tabGrow a panel on its left, right, front or back side by entering an extension value in the construction tab.
- Model curved cabinetry with curved custom panelsLearn how curved custom panels let you model curved cabinetry cases, and why standard carcass panels cannot be curved.
- Replace a countertop finish using the Replace buttonChange the finish of a countertop by selecting its units and picking a new option from the Replace list.
- Set the default back panel groove to 5 mmSet the default back panel grooving to 5 mm so back panels are grooved at that depth by default.
- Apply a shaped edge or beading profile via Edit Panel DesignOpen the panel's Edit Panel Design option and change its profile to apply a shaped edge or beading profile.
- Change skirting finish independently of shutterGive the skirting of a skirting wardrobe its own finish instead of the shutter's default.
- Change skirting height by changing the hardwareChange a unit's skirting height by swapping the fixed-height PVC skirting hardware, commonly 100 mm or 150 mm.
- Create a cut in a panel using edit panel design and offset rectangleCut a panel by drawing the cut shape and moving its edge with the offset rectangle while keeping the panel outline intact.
- Drive panel extensions and offsets with parametersBind extension, offset and cutout values to design parameters so panels update automatically when the model changes.
- Match partition shelf reveal to SKUs and drawersRead how partition configuration SKUs and drawer placement depend on the partition shelf reveal value.
- Rotate grain orientation on individual panels in designControl the grain direction on specific panels by setting the grain orientation on the panel in the design module and rotating the grain on each panel as needed.
- Round a panel corner via panel-level construction edit shapeGive a panel or shelf a rounded corner by selecting it, choosing edit shape in panel-level construction, picking the sides to curve and entering a radius.
- Understand sink unit rails and skirting optionsLearn how sink units are built with top and back rails and how to turn skirting on or off from the cabinet skirting options.
- Add side fillers and extend panels to alignAlign a panel by checking its front side at panel level construction and setting the front depth extension to the shutter panel thickness.
- Add strip light and spotlight to wall cabinet bottom panelLight a wall cabinet by adding a strip light and a spotlight to its bottom panel.
- Add strip lights to a panel and set reference and positionAdd a strip light to a panel, set its Reference and Position offset, and repeat for each panel or add more lights to the same panel.
- Apply one countertop to several units with Modify CountertopSelect several cabinets and set their countertop thickness and material together in one pop-up.
- Change countertop material and thickness from the Countertop menuPick the countertop material and set its thickness, either following the material SKU or entering a value yourself.
- Changing countertop thickness does not auto-change the top panelLearn why the top panel of a kitchen base unit stays a rail panel when you change the countertop thickness.
- Create a custom panel with cutouts using construction edit panel designAdd a vertical panel with its height, width and core material thickness set, draw the cutout geometry in construction edit panel design, and assign the cut to the panel.
- Extend the back panel at Construction levelNavigate to the Construction level to extend the back panel.
- Find a through cut on the face it was made onFlip to the face where a cut was created to see or edit it, since each panel face is handled independently and through cuts otherwise show only in the 3D view.
- Fix skirting height so panels adjust automaticallyChange the skirting height value so the overall height re-applies and the panel adjusts without manual edits.
- Inset back skirting between side panels or side skirtingAdd a back skirting so it sits inset between the side panels or side skirting, letting the side panels close the skirting ends.
- Modify countertop and handles from the properties panelSelect units to change their countertop material and thickness or swap their handles from the properties panel.
- Place hob and sink components using axis and countertop levelPosition a hob with the XYZ axis at its Furniture/Light Unit level and add a sink with the Sink option at the countertop level.
- Remove or switch off panels on a single cabinetChange a unit's construction carcass settings so unneeded panels are removed only for that placement.
- Resize cabinet end panel at design panel level, not admin portalChange a cabinet end panel's depth in the design phase at the panel level so the change applies only to the cabinet you are working on.
- See a panel's type in the design portalSelect a panel and open its info option to see the panel name and panel type.
- Set end panel depth to carcass level for open unitsStop the end panel at carcass level on a top unit that has no shutter so it aligns with the carcass.
- Set strip light position per panel to avoid collisionDefine the strip light position on each panel as a distance from the front or back edge so lights avoid collisions.
- Add a horizontal custom panel at cabinet level and rotate itAdd a top panel to a cabinet using cabinet-level custom panel, then add a horizontal custom panel and place it anywhere.
- Add custom panels to a drawer system and map them as carcass materialAdd custom panels at the drawer system level and set their material at any panel level to map them as carcass material.
- Add profiles to a shelf via panel section constructionPut a profile on a shelf by adding it from the panel section's construction/top settings on the required side.
- Add strip lights to a panel and set their side, orientation and positionAdd a strip light from the selected panel's panel options, then move it to the other face, choose Horizontal or Vertical, and shift it along the panel.
- Apply multiple laminates on one panel using Edit Panel DesignGive a single panel more than one laminate or material by adding shapes over the areas that need a different finish.
- Change construction options that affect production and pricingAdjust how carcass panels extend, connect and rail so the construction tab changes carry through to production outputs and pricing.
- Change countertop material via selection tree or unitChange a countertop's material by selecting the unit or using the selection tree, then choosing a subcategory and a specific material or colour.
- Control wardrobe side panel visibilityControl whether the side panels of a wardrobe are shown.
- Create custom panel designs with extrude, offset move, fillet and cutDraw and shape a custom panel design, round its corners and cut a through opening.
- Create trim and groove designs on a shutter with Extrude and CutPull a drawn region forward with Extrude or recess it by a cut depth to build trim and groove-style designs on a shutter.
- Customise a panel via Edit Shape or Edit Panel DesignChange the outer shape of a panel, for example from a rectangle to a circle or ellipse, or add edge curves.
- Edge banding and materials for cut shapes in Edit Panel DesignLearn how cut shapes in Edit Panel Design can carry edge banding and take a material for the intended finish.
- Edit panel design to add cutouts and rotate panelsCreate cutouts such as back-panel grooving and rotate panels when needed by editing the panel design.
- Extend a panel side using the R handleExtend a panel by a specified amount, such as 100 mm, using the R handle.
- Extend the bottom panel to cover a gap where the skirting breaksSelect the panel and extend it to cover the gap where a separate skirting would otherwise break.
- Fix a panel dimension so it stops resizing with the unitSet a panel length, depth or height to a fixed value so resizing the cabinet or wardrobe leaves that panel size unchanged.
- How custom panels are listed under cabinetsLearn which cabinet a custom panel is listed under depending on where you add it.
- Link back panel core material to carcass core materialLink each back core material to its matching carcass core material in cabinet preferences so the back panel core applies by default across all cabinets.
- Make a backlit panel using a box-type filler behind a plain panelBuild a backlit panel by adding a box-type filler behind a plain front panel and placing strip lights inside it.
- Offset a cabinet bottom panel inward using carcass panel thicknessRaise a bottom panel by one panel thickness so it sits inside the carcass instead of below the side panels.
- Reduce skirting size using negative back extension on skirting panelShrink a skirting run and fit side panels around the skirting by applying negative extensions in the panel editor.
- Set an exposed side panel on a unitOpen the unit at panel level and change the panel to an exposed panel, since it cannot be set as a unit-level default.
- Set recessed skirting using depth offset in skirting optionsRecess the skirting from the front shutter by entering a depth offset value in the skirting options.
- Understand front and side panels in wardrobe skirting constructionLearn how the front panel and the side panel are built in wardrobe skirting construction.
- 패널 확장 방향 L, R, B, F 이해네 가지 확장 방향 L, R, B, F가 어떻게 작동하는지, 그리고 한쪽에 음수 값을 입력하면 해당 쪽에서 패널이 줄어드는 방식을 알아보세요.
- Understand the automatic 7 mm back panel grooveThe back panel groove is always 7 mm and comes correctly in the design without any manual change.
- Why skirting and pelmet options depend on base or wall unitsLearn how a cabinet's mounting plane sets it as a base or wall unit and which skirting, pelmet, cornice and rail options that unlocks.
- Add a backsplash from countertop level settingsAdd a backsplash as a countertop-level modification, set its height and shift it up, and keep it from running behind the tiles.
- Add a custom ply panel using custom panel furniture optionPlace a custom ply panel on the floor, size it, and check it in 3D view.
- Add a groove to a panel and set its CAM operation typeEdit a panel's shape to add a groove with a specified depth, then include it in the CAM section to set its operation type, such as routing.
- Add a hob to a countertopSelect the countertop and pick a hob from the library to place it at countertop level.
- Add a parametric custom panel inside a unit via constructionAdd a horizontal top panel inside a unit and drive its size and position with parametric formulas.
- Add a vertical gola profile between two cabinetsSelect both cabinets and open the properties menu on the left side to add a vertical gola profile between them.
- Add countertop drops and extensions per sideExtend the countertop on chosen sides and switch on drops with a height so the extension aligns with the design.
- Add custom horizontal or vertical panels from the furnish optionFill gaps such as the space between loft and wall units with custom add-on panels sized and placed using the axis controls.
- Add grooves, cuts and extrusions to panelsUse the Edit Panel Design tool to draw a shape on a door or panel and cut or extrude it into aesthetic patterns or custom cutouts.
- Add handles and profiles to panel hardwareAdd handles under the handle section and select the required profile from the list.
- Add or remove an end panel from cabinet constructionAdd or remove a left or right end panel on a selected unit from its cabinet construction settings.
- Apply bulk changes to multiple selected unitsSelect only the units that should share a change, then edit their common properties once so the change applies to every selected unit.
- Apply handle profiles and add fillersApply handle profiles and add fillers to customize your panels.
- 패널 스트립 조명의 방향 변경스트립 조명이 추가된 패널을 열고 해당 패널의 스트립 조명 설정에서 방향을 가로와 세로 사이에서 전환하세요.
- Change edge binding for skirting at panel levelGive a skirting area its own edge binding, different from the shutter, by changing it at panel level.
- Check strip light placement on a panel against its depth and heightConfirm that the configured depth and height values are correct as entered so a strip light sits on top of a panel regardless of depth.
- Create a center cutout in a panelDraw the cutout shape, position it with click-and-move, then set the panel to cut through at panel thickness.
- Create drawer cutouts via panel design with parametric formulasDraw a rectangle on a carcass panel in panel design and drive its edges with parameters so drawer openings update automatically.
- Create grooves using offset copy with cut propertySet the groove depth and mark it as a cut so the software recognises the depth in the final design.
- Cut shapes into a panel with a closed boundaryDraw a closed boundary shape, mark it as a cut and set the cut depth so the software knows where to cut the panel.
- Edit a panel's shape with Change Length, Shift Edge and OffsetReshape a panel outline in Edit Shape and use Offset in Edit Panel Design to add a frame inside it.
- Edit countertop accessories at furniture levelAccessories added onto a countertop, such as a hob or sink, are handled at the Furniture/Light Unit level rather than cabinet level.
- Edit panel designs in the construction sectionEdit panel designs in the construction section to reduce panel sizes and add custom shapes or cutouts defined as cuts with specified dimensions.
- 걸레받이 패널에 수동 치수 지정 사용 설정환경설정에서 수동 치수 지정을 켜면 걸레받이 패널에 치수를 지정할 수 있습니다.
- 패널에서 수동 치수 지정을 위해 Annotate Align을 사용하도록 활성화패널에서 Annotate Align을 사용할 수 있도록 하는 환경설정을 켜면 디자인에 직접 치수를 배치할 수 있습니다.
- Find the countertop brightness and glossiness settingsSelect the countertop to open its level and see which controls it offers.
- Hide or delete carcass panels via panel-level visibilitySwitch off a single carcass panel from the cabinet's Construction > Carcass > Carcass Panels Visibility.
- How extrusion and cut differ on a panelLearn how extrusion projects outward from a panel surface while a cut carves into it, either as a through cutout or to a set depth.
- How wardrobe side panels reach the floorLearn how wardrobe side panels run full length to the floor and why a cutout is made for the front skirting.
- How wardrobe width affects the top panelLearn when a wardrobe uses a single top panel and when its width splits the top panel into two SKUs.
- Identify a selected panel by its Panel IDWhen you select a panel, the left panel shows several identifiers, and the Panel ID is the last one shown.
- Match countertop shift-up value to its heightKeep a countertop or backsplash at the right elevation by setting its shift-up to match its height.
- Offset an extruded face with front shiftShift the front face of an extruded shape by a distance to offset a panel relative to another layer.
- Offset a panel boundary by a set distanceOffset a panel boundary from the outer edges to get a uniform margin on all sides without measuring manually.
- Place a sink on a counter, not a slanted panelPlace sinks only on counters such as granite, and use a manually inserted plumbing fixture when you need one on a slanted or angled panel.
- Place plants on countertops manuallyPlace appliances like hobs on the countertop, but replace or position a plant manually.
- Read entered vs cutlist panel dimensionsSee why a panel's editable dimension can differ from the value that goes to the cutlist and board layout.
- Set a custom cabinet panel to a curved shapeGive a custom horizontal panel a curved shape and set its flat lengths, radius and arc angle so its width follows the expanded length.
- Set a wardrobe's skirting optionsSet the skirting for a wardrobe unit with its Skirting Options, choosing which planks show and how tall the skirting is.
- Set groove depth tolerance from the admin portalAdjust the depth of a groove without changing the panel width by adding a groove depth tolerance in the admin portal.
- Trim a side panel to match an angled top using Edit panel designAdjust a side panel so it matches the angle of a custom angled top panel using Edit panel design or Edit shape.
- Understand how panel extension is measuredLearn that panel extension is calculated from carcass depth plus shutter thickness, with the default system keeping a 2 mm gap between the carcass and the shutter.
- Understand the controls on a selected door's left panelLearn what each control on a selected door's left panel does, from size and shift to flipping sides and hinges.
- Understand why edgeband colour is hidden by defaultLearn why edgeband colour is never visible in an Infurnia design by default, keeping designs with many panels light.
- Use drops as a floor drop or backsplash and raise the countertopSet a drop's height and shift so it reaches the floor, covers the tiling, or lifts the countertop to the required level.
- Add a custom end panel to a cabinetAdd a custom end panel to a cabinet and it extends on whichever side you add it.
- Add a custom horizontal panel sized from carcass width and thicknessAdd a horizontal custom panel inside a cabinet and size it from the carcass width, depth and panel thickness so it aligns correctly.
- 경사진 상단을 위한 사용자 지정 경사 패널 추가경사진 상단을 위한 사용자 지정 경사 패널을 추가하려면 필요한 경사도를 계산하고 그에 따라 패널 치수를 늘리십시오.
- 비표준 크기를 위한 사용자 지정 패널 추가선반이나 칸막이에 표준 크기 매개변수로 만들 수 없는 크기나 배치가 필요할 때 사용자 지정 패널을 추가하십시오.
- Add a custom vertical panel via Furnish > Panels and apply a laminate finishCreate a custom vertical panel by choosing its material and finish, then setting its dimensions.
- Add and size a custom panel on a cabinetAdd a custom panel from a cabinet's Construction tab, then set its shape, dimensions and position, using expressions of unit parameters when the panel sits inside a unit.
- Add bottom support panels under a wardrobeSet the count and height of bottom support panels from the cabinet's Carcass options and check them in the cutlist.
- Add countertop ply under graniteAdd a ply support panel under the countertop with its own thickness and materials, and remove it again when not needed.
- Add custom panels for non-standard rails and supportsAdd, copy and shape custom panels inside a cabinet to place rails and supports where the standard structure provides none.
- Add horizontal or vertical panels and shelves with custom panelUse the custom panel option to place a horizontal or vertical panel and turn it into a shelf inside the cabinet.
- Add skirting and extra end panels from cabinet constructionConfigure skirting on a unit and add an extra left or right end panel from the cabinet's Construction tab.
- Add stability rails to a cabinet and let the system space themSelect a cabinet, add the number of stability rails your standards call for, and let the system space them evenly across the back.
- Assign panel types to split skirting segmentsGive split skirting segments the panel types that let hardware and connector rules tell them apart from unsplit skirting.
- Calculate the finished elevation of a cabinetAdd cabinet height, skirting height and countertop thickness to get the total elevation for aligning elements.
- Change a filler panel's type and dimensions from its propertiesCorrect a filler panel by editing its dimension in its properties or by replacing it with a filler of the right type.
- Change construction and shutter options at unit levelApply construction and shutter changes to a single unit and see the difference on its panels.
- Change internal and external color of a storage boxSet a storage box's carcass color and external finish independently using the relevant color controls.
- Check oversized panels by downloading the oversized-panel PDFFind panels that exceed the board size and correct each one in the design.
- Check that panel sizes match the built carcass structureMake sure panel sizes are computed from the carcass configuration actually built and adjust them when it differs.
- Choose between single and top chimney panelsPick the chimney panel variant that gives you just the front or both the front and the top.
- Close a skirting gap with extension parametersClose a gap at the skirting by applying extension parameters to the skirting component.
- Configure front and back skirting on a wardrobeChoose whether a wardrobe has front and back skirting.
- Confirm the half-top panel is false for a full topCheck the half-top panel setting so a full top is built correctly.
- Convert an end panel to an upright from its Construction tabConvert an end panel's own panel on the Construction tab to an upright so it stays in place and gains shelf connector sets and drill holes like an upright.
- Create a headboard design as a custom panel inside a cabinetTurn a cabinet into a headboard by keeping one back panel and adding a tilted custom panel you shape, finish and save.
- Extrude or cut grooves on a panel via Edit Panel DesignCreate grooves or raised shapes on a panel by adding a shape in Edit Panel Design and applying it.
- Fillet or chamfer countertop cornersGive each of the four countertop corners its own rounded or chamfered edge with an entered value.
- Filter panels by type to bulk-select shelves and partitionsFilter the panels list by unit SK name and panel type so you can select many shelves or partitions at once and change their finish in one action.
- Fix laminate that does not resize with panel heightLearn why a manually pasted laminate or colour rectangle stays at a fixed position and size when the panel height changes.
- Fix skirting panels inheriting unexpected materialsWhen a skirting panel picks up the wrong material in every new design, check whether an admin skirting preference is overriding the component's configured inheritance.
- Give stacked panels a front shift equal to the lower panel thicknessGive the upper panel a front shift equal to the thickness of the panel below it so the two surfaces do not overlap.
- Hide carcass panels you do not needToggle panel visibility to hide the carcass panels you do not need.
- How a countertop backsplash changes the slab's back extensionLearn how switching on a countertop's Back drop sets Extension Options > Back to 40 and how to bring the slab edge back to the unit's back.
- How a countertop side's Extension Options value includes its Countertop DropLearn how a side's Countertop Drop is added to its Extension Options value while the slab itself still runs only the set amount past the unit.
- How back and front panel extensions are set in preferencesLearn how the back, front and drawer bottom extensions are configured separately in preferences.
- 하드웨어 드릴이 분할된 상판과 하판에 배치되는 방식캐비닛의 상판과 하판이 섹션별 조각으로 분할될 때 셔터 메커니즘 하드웨어 드릴이 어떻게 배치되는지 알아보세요.
- How L-shaped custom panel thickness is derivedLearn which dimensions of an L-shaped custom panel you can set and why its thickness is fixed.
- L자형 코너 및 오각형 코너 패널에서 스트립 조명이 작동하는 방식L자형 코너 또는 오각형 코너 유닛에 스트립 조명을 하나 추가하면 L자의 각 변을 따라 하나씩, 두 개의 연결된 스트립이 됩니다.
- Inset a shelf from left and right using construction offsetsMake a shelf shorter than the full carcass width by entering negative left and right construction offsets.
- Know what applying, removing or replacing a configuration clearsLearn which parts of a partition survive a configuration change and which are removed with it.
- Model rounded forms with the architecture slab toolModel the shape in the architecture slab tool so it stays as modelled and is not treated as a standard cabinet.
- Move a single stability rail or set rail dimensionsOffset one rail to a specific height with Translate Panel and set rail dimensions from the cabinet's construction options.
- Order filler panels wider than the leftover site gapEnter a filler panel width larger than the actual gap in the design, because the panel is produced at the size you enter.
- Place a handle and set its heightPlace a handle of a particular size and specify the height at which it sits.
- Place a separate filler at the side of a unitPlace a separate filler at the side of the unit, where the top panel does not extend to cover it.
- Position a countertop drop and backsplash on the countertopLearn how a countertop drop hangs from the underside of the countertop slab and how to set the shift so a backsplash stands exactly on the countertop.
- Read the yellow and blue bounding boxes when selecting a unitLearn what the yellow and blue bounding boxes mean when you select a unit and what the box measures.
- Remove a shelf from a designSelect the shelf, open its panel-level menu and use the "Delete Shelf" entry, which is greyed out when the shelf is protected by the disallow-deletion setting.
- Remove back panel behind appliances at cabinet levelAppliance units normally have no back panel by default, so no extra step is needed for them.
- Resize or remove sinks and hobs from the selection treeSelect a sink or hob in the selection tree to resize or delete it, since built-in appliances are managed at the countertop level.
- Select a panel profile for a panelOnce profiles are configured, select from the available options for the panel you are designing.
- Set a shelf panel to the Adjustable shelf type with a glass coreSet a shelf panel to the Adjustable shelf type and give it a glass core material such as a tinted glass of a given thickness.
- Set carcass back rail for a rail-based back panelMake a cabinet back panel rail-based instead of a full panel by setting the carcass back rail option.
- Set skirting joint order and remove skirting from pricingChoose which panel sits on top at the skirting joints and exclude any skirting you remove from the pricing quotation and BOQ.
- Set the bottom panel offset to raise the bottom panelSet the bottom panel offset to control the clear gap below the bottom panel and raise it by the side panel height when needed.
- Set up blind corner units and the dummy panelBuild a blind corner unit with a dummy panel between the shutter and non-shutter front panel and set its depth.
- Target the right panel in panel-type conditionsNarrow broad carcass panel conditions to the specific panel so connectors land only where intended.
- Understand built-in carcass thickness parametersLearn which carcass thickness parameters the software creates automatically and which ones you add yourself.
- Understand how a furniture light's panel lists its light sourcesLearn how a furniture light's panel lists each light source by position and what its properties and multi-selection behaviour are.
- Understand sink unit back panels and railsLearn that sink units default to rails at the back instead of a full back panel.
- Use formulas so extensions follow skirting height automaticallyDrive an extension's value with a formula referencing the skirting height so it updates on its own when that height changes.
- Use reduction options to adjust panel left, right, top and bottomSet reductions on the left, right, top and bottom of a panel in the construction panel settings, where the number you enter reduces that panel dimension.
- Use the cutting tool on ceilings, panelling and wardrobe panelsApply the cutting tool to ceilings, panelling and wardrobe panels, not just one surface type.
하드웨어, 연결구 및 규칙72
- Add accessory drilling to a panel via panel hardwarePlace an accessory such as a lock on a panel as panel hardware, position it relative to the panel size, and check the drill positions in 2D CAM mode.
- Attach site hardware per cabinet via hardware rulesCreate hardware rules that attach the right hardware to each cabinet and wardrobe, then clean up and activate the rule to set up hinges.
- 디자인의 경첩 브랜드 변경경첩 규칙과 커넥터 카드가 올바른 경첩 변형을 결정하도록 디자인 내에서 경첩 브랜드를 설정하세요.
- Add a multi-purpose lock from panel hardwareAdd a multi-purpose lock to a cabinet panel and adjust its position afterwards.
- Add corner unit accessories through the shutter systemFix a magic corner or similar accessory to the shutter and get it into the hardware list.
- Edit a connector card to change the whole design and future cabinetsEdit the original connector so the whole design and future cabinets are modified.
모두 보기 (72)
- Add connectors by admin-portal rules or manuallyAdd connectors either by defining a rule in the admin portal so matching imported cabinets get the rule's connectors automatically, or by adding them manually.
- Add locks, grills and other fittings with Panel HardwareAdd fittings such as locks, ventilation grills, stiffeners and hooks to a selected panel through Panel Hardware instead of separate commands.
- Auto-solve hinge and shelf collisions from the violations listUse the auto-solve option when the violations check reports a collision such as a hinge placed at the same position as a fixed shelf.
- Replace a hinge connector card to use a different hinge typeSelect a different hinge type even when no connector card exists for it.
- 위반 사항 패널에서 또는 수동으로 드릴 충돌 해결보고된 드릴 충돌은 위반 사항 목록에서 해결한 뒤, 그래도 남아 있으면 오프셋을 직접 조정하세요.
- 디자인에 하드웨어를 커넥터로 추가하드웨어를 독립형 카탈로그 항목 대신 커넥터로 디자인에 추가하고, 출처가 불분명한 경우 QC 모드의 hardware 탭에서 확인하세요.
- Change hardware across multiple cabinets with the modify functionChange hardware such as drawer types on several cabinets at once instead of editing each cabinet individually.
- 생산 전 하드웨어 충돌을 확인하고 해결하세요프로젝트를 생산으로 보내기 전에 충돌 필터로 하드웨어 충돌을 확인한 다음, 발견된 충돌을 해결하세요.
- Check hardware and materials in QC ModeUse QC Mode to verify each unit's hardware and materials against the design-wide raw materials list before production.
- Choose cabinet-level or global connector scenario changesDecide whether a connector scenario change should affect only the selected cabinets or the whole project by choosing where you open the connector settings.
- How automation rules work: applicability, conditions and actionsLearn how one rule engine with applicability, conditions and actions powers design constraints, hardware rules, manufacturing rules and design automation.
- How hinge count and position change with cabinet heightLearn how hardware rules set hinge count and placement by cabinet height range and update them automatically when height changes.
- Link the correct SKU and set quantity and type for connectorsWhen editing connector properties, link the correct SKU within the hardware category and set the quantity and type, such as nylon sockets or double twisters.
- Set and edit hinge positions within defined rangesConfigure hinge positions in the admin portal, then adjust them within the defined ranges in the connector card editor.
- Understand how scenarios list carcass and meeting panelsLearn how a scenario names the carcass panel first and the panel it meets second, with the meeting side given as a face.
- Use a panel type condition to differentiate shutter variants in hardware rulesGive a special shutter variant its own panel type so a hardware rule can tell it apart without the shutter design tag.
- Use X-ray mode to inspect internal hardware componentsSwitch on X-ray mode to make internal hardware such as minifix components visible so you can check and verify them during construction review.
- Apply and change handles on unitsApply gola or profile handles through Modify Handle and change handles on several units at once.
- Bulk-edit hinge positions across multiple shutters via scenario viewUse the scenario view flow to bulk-edit hinge positions across multiple shutters, and apply the same flow to replace one hinge type with another.
- Check which hardware rules apply to a cabinet via admin portalFind the hardware rules that apply to a cabinet and look up their conditions and the hardware they add.
- Clear panel collisions with Solve CollisionsUse the Solve Collisions option to automatically clear many panel collisions.
- Clone a connector card for existing cabinets onlyClone a connector card to create a modified version that applies only to existing cabinets.
- Create a hinge custom scenario between an internal panel and shutterSet the connector source to manual, then create the scenario connector and add the relevant connector card, such as a blind corner connector.
- Edit connector card spacing per cabinet in single unit panel cam modeChange the connector card spacing for one cabinet only, without affecting any other cabinet.
- Find hardware from hardware rules in outputs and BOQLearn where the hardware your org's hardware rules give a cabinet is listed, and what decides which rules reach a custom panel.
- How carcass connectors are identified and adjusted automaticallyLearn how the cabinet software identifies carcass connectors for you and adjusts their position and quantity as panel variables change.
- How default hinge configuration assigns hingesLearn how the system automatically assigns hinges when the designer does not explicitly specify them.
- How hinge scenario length is calculatedLearn that a hinge scenario's length is the common intersected length between the two panels it connects.
- 스트립 조명 가격 책정과 자동 하드웨어 규칙이 실행 길이를 사용하는 방법스트립 조명이 실행 길이로 어떻게 가격 책정되는지, 자동 하드웨어 규칙이 SKU별로 이를 어떻게 집계하는지 알아보세요.
- Remove all existing connectors before adding a new connector scenarioEnable the option to remove all existing connectors on the affected panels before adding the required connector, so the new scenario defines the panel's connector set cleanly.
- Remove connectors such as legs from a single cabinetRemove connectors such as legs from one cabinet in its Connectors and Scenarios settings, then correct other units with the same configuration individually or through the default rules.
- Replace unwanted connectors across a design via Connector and ScenariosLearn how changes made in the admin portal apply only to projects created after the change.
- Set a custom panel's panel type so rules applyGive a custom panel the right panel type so panel-type rules and their connectors reach it.
- Set connector placement with rangesSet where connectors go by adding one or more ranges, adding another range when two different ranges are needed, and choosing connector types such as dowel and hinge.
- Component Editor 드릴 작업에서 드릴 깊이와 지름 설정구성 요소의 드릴 구멍을 드릴 작업으로 정의하고 깊이와 지름 필드를 설정하십시오.
- Use filter and solve collisions automatically in single unit modeResolve collisions in single unit mode by running collision detection, filtering to violations and solving them from the right-bottom options.
- Add connector ranges by editing connector and setting size bandsSet a start/end gap and add or subtract an offset within each connector range so the connector is placed correctly for that size band.
- Add connector scenarios to a cabinet panel via bulk restructureAttach hardware connector scenarios to a cabinet panel by importing them from styles through Bulk Restructure.
- Add suspension rail hardware for wall cabinetsAdd suspension rail hardware at the volume level or the scenario level in your design so wall cabinets can be hung.
- 선택한 시나리오에만 변경 사항 적용디자인 변경을 현재 작업 중인 시나리오로 제한하여 다른 시나리오는 그대로 유지합니다.
- Apply connectors design-wide via preferences or per cabinetApply connectors such as dowels to the whole design from the design preferences, using the connector options that come from the admin portal.
- Attach utility hardware manually at panel level in designAttach utility hardware to a panel by selecting it and adding the item from the panel hardware list.
- Bulk-check missing connectors via cam connectors scenariosSpot junctions with missing connections by finding scenarios that show zero connectors.
- Change a non-standard fitting in the designChange a fitting that differs from the common standard, such as a shelf support instead of a VB fitting, through the Connectors and Scenarios settings so the design carries the right fitting.
- Check connectors and collisions in 3D using X-ray and single unit C modeSpot collisions in X-ray mode and handle exceptions in a single cabinet with single unit C mode.
- Check panel-to-panel connections in single unit cam modeSee every connection scenario between a cabinet's panels, which connector cards each one uses, and the actual drills.
- Create and apply custom connector logic for hardware in bulkReplace or add hardware connectors across a design from the Connectors settings in Manufacturing Settings.
- Find which hardware rule is applied to a cabinetOpen the cabinet and check Construction > Automation History to see which hardware rule added each hardware item.
- Fix rules that miss or overreach on panelsCheck panel type, dimensions and material classification when hardware appears in the wrong place or goes missing.
- 하드웨어 보링은 하드웨어가 적용된 패널에만 표시됩니다캐비닛에서 하드웨어 보링 지점이 어디에 나타나는지, 그리고 예상한 보링 지점이 누락될 수 있는 이유를 알아보십시오.
- 자동 충돌 처리가 하드웨어 충돌을 해결하는 방법소프트웨어가 다른 요소와 충돌하는 하드웨어 위치를 작은 추가 오프셋을 더해 해결하는 방법을 알아보세요.
- How automation rules run per unit and re-applyLearn how automation rules are evaluated per unit, reset and re-applied on every run, and which units and panels are skipped.
- 디자이너 입력이 어떤 자동화 규칙이 실행되는지 결정하는 방법각 캐비닛과 코너 유닛에 저장된 디자이너 입력 답변이 해당 유닛에 적용되는 자동화 및 제조 규칙을 어떻게 제어하는지 알아보세요.
- How hardware rules fire on custom panelsLearn how a hardware rule targeting a custom panel type fires depending on how the panel is placed and which component and subcomponent conditions you set.
- How panel drill details show connector, hardware SKU and ruleSelecting a panel's drill in a design shows the connector, hardware SKU, applied rule and drill dimensions, and those values can be changed in the admin portal.
- How skirting hardware rules aggregate skirting length per SKULearn how the system totals skirting length per skirting SKU across the whole floor for automatic hardware rules.
- 손가락 홈 손잡이 높이가 설정되는 방식손가락 홈 손잡이의 높이가 어디에서 오는지, 그리고 높이가 없을 때 어떤 일이 발생하는지 알아보세요.
- Know which dimensions each item type is checked againstLearn which measurements each hardware type compares against its limits when the carousel filters items.
- Place connectors automatically via scenariosSome connectors are placed automatically based on the panel type defined in scenarios.
- Select hardware individually or as a multi-selectApply hardware to a cabinet by selecting items one at a time or several at once.
- Set hardware connector range and quantity in manufacturing settingsAdd multiple range entries, each with its own quantity, so the connector is applied correctly across different panel sizes.
- Trace where hardware comes from in QC mode hardware tabOpen QC mode and use the hardware tab to see which hardware is applied to the design and how each item was added.
- Understand which panel is panel two in hardware drillingLearn which panel is classified as panel two when a drill falls on its edge band.
- Understand why profiles get no drillingsLearn that the system generates drillings only for wooden parts, so profiles never receive drillings.
- Why an automated component rule does not runAn automated rule in the component editor only executes when the geometry it depends on is present in the SKU.
- Why a none shutter mechanism creates no connector scenariosLearn why setting the shutter mechanism to none stops the software from auto-creating connector scenarios.
입면도, 치수 및 주석41
- Generate multi-cabinet elevations and change finishes in bulkOpen a cabinet's 2D Drawings to generate elevations covering several cabinets, then group-select cabinets to change their materials and finishes in one action.
- Understand what elevation auto dimensioning coversSee which cabinet and surrounding elements auto dimensioning measures and which it leaves out.
- Create elevations from a 3D wall and toggle rich or skeleton viewGenerate an elevation from a wall in the 3D view, then switch between rich view and skeleton view and other display modes.
- 입면도에 포함되는 항목과 누락된 요소를 수정하는 방법을 알아보세요입면도가 수납장 셔터와 도어를 자동으로 닫는 방식, 포함되는 요소, 누락된 항목을 다시 표시하는 방법을 알아보세요.
- Auto dimensioning: per-view behavior and the visible render layer errorLearn how auto dimensioning behaves in elevation and floor plan views, how to add and remove it, and how to fix the visible render layer error.
- Generate internal and external elevations with dimensionsGenerate internal and external elevations that carry dimensions, with skeleton mode and duplicate elevations available while you work.
모두 보기 (41)
- Show cabinet labels clearly in the floor planEach cabinet shows its number label in the floor plan, and you can add a custom leader-style label when text overlaps other elements.
- 입면 환경설정에서 패널의 수동 치수 지정이 활성화되어 있는지 확인하세요.수동 치수 지정을 위해 패널을 활성화하는 옵션이 기본적으로 켜져 있는지 확인하고, 이것이 뒷판과 몸통 패널에 어떤 영향을 주는지 확인하세요.
- 캐비닛 및 아일랜드 주방에 적합한 입면도를 선택하세요주방 레이아웃에 맞는 입면도 방식을 선택한 다음 도면에 치수를 추가하세요.
- Dimension units in an elevation with Align DimensionPick a unit's carcass, partitions and shutters by their edges and chain dimensions along the same direction in an elevation.
- Enable shutter and countertop dimensioning in preferencesTurn on the dimension preference for shutters and countertops so those parts become selectable and can be dimensioned.
- 벽 표면을 클릭하여 입면도를 생성하세요벽의 표면을 클릭하면 입면도가 흑백 또는 컬러로 자동 생성됩니다.
- 추가 버튼으로 입면도를 생성하세요추가 버튼을 사용하여 입면도를 생성하면 뷰가 자동으로 만들어집니다.
- How opening an elevation view switches your active levelLearn what happens to your active level, version history and view position when you open an elevation view from the views bar.
- How unique labels (C10, P2, S/F prefixes) are assignedLearn how every production-relevant element gets a unique label with a type prefix and how those labels are numbered and used.
- Return to an elevation after leaving itGet back to an elevation you left by switching to 3D or floor plan, either from the wall in 3D or from the list beside 3D.
- 입면 설정에서 셔터 방향, 유닛 및 선반 주석 표시/숨기기입면 설정에서 셔터 방향, 유닛 주석 및 선반 주석을 켜거나 꺼서 표시되는 입면 주석을 제어합니다.
- Add a custom cabinet label and center it in 3DTurn off the default labels, add your own multileader label with a small arrow head, and place it at the center of the cabinet.
- Colour-code dimensions and annotationsGive dimensions and annotations colours so drawings are easier to read and important items stand out.
- Control which panels manual dimensioning snaps toChoose which panel types manual dimensioning snaps to in elevations by selecting them in the 'Enable panels for manual dimensioning' setting.
- Create and open a wall section elevation from a wall face in 3DClick a wall's face in 3D to select that wall section, then add an elevation of that face and open it from the Wall Section Elevation list.
- Create an electrical drawing view with legible electrical pointsCreate a new elevation and a view from it, then hide furniture or lighten its layer colour so electrical point annotations and measurements stay legible.
- Generate a 3D model from your 2D cabinet layoutPlace cabinets in the 2D design view and switch to 3D to get the 3D model generated automatically from your layout.
- Run auto dimensioning on a locked elevation viewAdd automatic dimensions to a locked elevation view and fill in anything the automation misses by hand.
- Set the default wall elevation view distance for your organisationSet the distance used when opening a wall elevation view once as an organisation-wide default instead of changing it per view.
- Show material colours on elevations with Rich ViewSwitch an elevation to Rich View so the cabinets display the actual materials applied to them.
- Add a reference level in an elevation viewOpen an elevation view and place a reference level at the height you want, then rename it or change its elevation.
- Configure panel and box labels, fields and logo placementSet which per-panel fields print on panel labels and where the organization logo sits on box labels.
- Create a locked section view and add annotationsGenerate a section with the elevation tool, lock it as a view, and add text from the annotate option.
- Create custom or sectional elevations starting from a cabinetStart an elevation from a specific cabinet to create a custom or sectional elevation.
- 흐름 평면도에서 셔터와 조리대 치수 기입흐름 평면도에서 셔터와 조리대의 치수는 점 대 점 또는 선 대 선으로 기입할 수 있으며, 선 대 선을 권장합니다.
- Fix incorrect or missing auto dimensionsCheck the dimensioning settings and pick points carefully when auto dimensions come out wrong or absent.
- Get elevation and plan lines generated by defaultLet the design module generate elevation and plan lines so you do not have to draw them from scratch.
- Handle resizing, extensions, and why custom sizes reset when switching handlesOverride a placed handle's width, height and depth, add left/right extensions on profile handles, and see why swapping the handle item resets your customizations.
- Know which View options are enabled in each viewCheck which View menu options are available in the 2D floor plan, in an elevation view and outside an elevation.
- Set slab elevation from the ground floorPlace a slab at the height you want above the ground floor using the Elevation field in the slab tool.
- Show cabinet internals with Skeleton mode in an elevation viewTurn on Skeleton mode in an elevation view to hide the shutters and reveal the cabinet's internal partitions and carcass so you can dimension them directly.
- Switch an elevation from non-rich to rich viewBy default the elevation opens in non-rich (black-and-white) view, and you can switch rich view on.
- 입면 카메라 이름 지정 및 설정 이해하기새 입면 카메라가 종류에 따라 어떻게 이름이 지정되는지, 그리고 왼쪽 패널과 View 도구 모음에서 어떤 컨트롤을 제공하는지 알아봅니다.
- Use electrical and plumbing markings and version trackingLearn that electrical and plumbing markings and version tracking are available in the platform.
- Use plane elevation for side, back or section-style viewsPlace a plane elevation symbol on the floor plan to create side, back or section-style views.
출력물, QC 및 생산18
- Which panels are silently excluded from cutlist and production outputsLearn which panels drop out of cutlists, board layouts and production outputs while staying in the 3D design, and how to switch them off deliberately.
- 생산 디자인 사본으로 디자인 변경과 생산 변경을 분리하세요디자인 팀과 생산 팀이 서로 덮어쓰지 않고 작업할 수 있도록 별도의 생산 디자인 사본을 사용하세요.
- 절단 두께를 패널 두께로 설정하고 CAM에 포함패널에 절단을 생성할 때 절단 두께를 패널 두께와 같게 맞추고 include in CAM 옵션을 켜면 절단이 CAM 출력에 반영됩니다.
- Check violations before generating outputsRun the violation checks that flag sizing, SKU and design-rule problems before pricing, production files and schedules are generated.
- 디자인을 잠가 고정한 후 QC 후 승인하세요Project Hub에서 디자인을 잠가 검사하는 동안 변경되지 않도록 한 후, QC가 완료되면 승인하세요.
- Check a design for violationsSee whether the Violations option reports anything for your design, since a clean design shows no violations.
모두 보기 (18)
- Check manually added hardware in the BOQ, CAM and 3D viewManually added hardware appears in the BOQ but may not affect the CAM output or the 3D view.
- SU 단축키로 Single Unit CAM Mode을(를) 입력하세요생산 설계에서 SU 키보드 단축키를 사용하여 패널의 Single Unit CAM Mode을(를) 여세요.
- Export 3D 형상은 glTF로, 입면은 DWG로벽, 문, 창을 glTF 3D 모델로 내보내고, DWG는 입면에만 사용하세요.
- Export elevations as DWG/DXF and 3D as GLTFExport an elevation as DWG, DXF or DXB at a chosen Acad version, and export 3D views as GLTF with KHR extensions.
- 분해도 출력 PDF가 생성되는 방식분해도 출력이 생성하는 결과와 각 유닛의 다이어그램, 라벨 및 부품 차트가 배치되는 방식을 확인하세요.
- Export 3D 모델을 glTF로 내보낸 후 sk 형식으로 변환3D 모델을 glTF로 내보내고 sk 형식으로 변환한 뒤 대상 애플리케이션으로 가져와 플랫폼에서 옮기십시오.
- 관리자 환경설정에서 차단된 출력 다운로드 문제 해결세 가지 관리자 환경설정으로 인해 디자이너가 출력을 다운로드하지 못할 수 있으며, 위반이 원인인 경우 관리자가 디자인 브랜치별 예외를 부여할 수 있습니다.
- Reassign modular units to renumber cabinet elevationsRenumber cabinet elevations by reassigning modular units in output settings, shifting the sequence so labels run in order.
- Outputs 설정에서 유닛 및 패널 주석 재지정두 가지 모드 중 하나를 사용하여 출력물의 유닛 및 패널 레이블을 다시 번호 매기세요. 변경은 되돌릴 수 없으므로 먼저 확인하세요.
- Remove software-generated operations in panel 2D CAMLearn why some operations in panel 2D CAM cannot be deleted directly and how to remove them by reverting the shape.
- 렌더 및 생산 출력에서 레벨 범위 이해하기렌더는 실행한 레벨 범위를 어떻게 따르는지, 생산 출력은 항상 전체 설계를 포함하는지 알아보세요.
- 스케줄, 복합 BOQ 및 스케줄 템플릿 이해스케줄 기반 출력이 숨겨진 요소와 workscope에서 제외된 요소를 어떻게 처리하는지, 캐비닛 복합 BOQ가 어떻게 인쇄되는지, 스케줄을 저장하고 내보내는 방법을 알아보세요.
가격 및 견적5
- Choose a pricing quotation layout templatePick the template that groups and orders the rows of the printed quote the way you want.
- 배분된 비용이 품목 가격에 합산되는 방식디자인 수준의 배분된 비용이 견적 품목에 어떻게 분산되는지, 그리고 그 결과 단가가 카탈로그 가격보다 높게 표시되는 이유를 알아보세요.
- How quotation discounts are calculatedLearn how discounts on a quotation are configured per item type and applied successively after SKU-level discounts are reserved.
- How quotation row overrides apply across a designLearn which quotation row changes apply to every row of the same SKU and which stay per design item.
- How per-set SKU quantities are rounded in schedulesUnderstand why per-set hardware quantities round up once at the design level while per-cabinet listings show consumed base quantities.
환경설정, 협업 및 관리28
- Lock a design and unlock it as a project managerLock a design so no changes can be made until a project manager unlocks it, either from the admin portal or after a request.
- What locking a design blocks and what it still allowsLocking a design stops changes from being saved while anyone with access can still open, view and generate cut lists and board layouts from it.
- 디자인 승인, 잠금 및 잠금 해제소프트웨어의 컨트롤을 사용하여 디자인을 승인하고, 추가 편집으로부터 보호하며, 변경이 필요할 때 다시 잠금 해제하세요.
- How cloud designs save and stay visible to the adminLearn how cloud-based designs save automatically, who can see them, and how to clone one within a project.
- Fix a reconnecting popup and avoid losing unsaved changesWhen the reconnecting popup appears, reloading warns that some changes may not be saved and loses anything made after the connection became unstable.
- Undo a change without removing connectorsUse undo after a change to return the design to its previous state.
모두 보기 (28)
- 공동 설계: 협업자가 저장하면 저장되지 않은 변경 사항이 손실됨공동 설계 중 협업자가 저장할 때 저장되지 않은 변경 사항이 어떻게 되는지, 그리고 작업 손실을 피하는 방법을 알아보세요.
- Control whether designers see construction optionsFind out what decides whether a designer can see construction-related options such as changing construction or item parameters.
- 관리자 포털에서 디자이너의 디자인에 본인에게 접근 권한 부여관리자 포털의 Design Hub를 사용하여 디자이너가 수동으로 공유하지 않은 디자인에 본인에게 접근 권한을 부여하세요.
- Hide unedited LHS and RHS fillers instead of deleting themHide left-hand-side and right-hand-side fillers that have not been edited directly in the design rather than deleting them.
- Keep offline design changes by leaving the design space openKeep the design space open until the connection returns so your pending changes are saved.
- Refresh cache and replace cabinets after SKU structure changesAfter changing the SKU structure in the catalogue, refresh the cache and replace the cabinets in the design portal so the SKUs reflect the admin change.
- Activate or deactivate an automation ruleSet a rule's Rule Activation to True or False to control whether it is applied to the design when rules run.
- 관리자 포털 일괄 작업으로 서랍 바닥 패널 오프셋 변경관리자 포털에서 일괄 작업과 패널 수준 편집을 사용하여 서랍 바닥 패널 오프셋을 설정하고, 재료에 맞는 두께를 선택하세요.
- Feature flags cannot be scoped to shutters onlyFeature flags can be enabled, disabled, or disabled for designers, but they apply to a whole feature area rather than a single part such as shutters.
- Find and set size limits on catalogue modelsOpen a hardware catalogue item to see the exact limits enforced and set the allowed range designers can use.
- Find the lock warning alert for a locked designLearn where the warning that changes to a locked design will not be saved appears on screen.
- Fix SKU structure rules in a design with bulk editMake the SKUs or cabinets in a design follow the SKU structure rules by selecting all and running the bulk edit SKU structure action.
- 저장이 완료되지 않았을 때 새로고침, 뒤로 및 앞으로가 보호되는 방식저장이 진행 중일 때 플랫폼이 새로고침, 뒤로 또는 앞으로 전에 경고하는 방식과 새로고침이 강제로 실행되지 않는 이유를 알아보세요.
- 새로고침해도 탐색 모음에서 선택한 방 유지탐색 모음의 방 선택이 디자인과 함께 저장되는 방식과 이를 지우거나 안전하게 새로고침하는 방법을 알아보세요.
- 디자이너로 미리보기하여 디자이너 관점에서 구성을 확인합니다팀의 디자인 매개변수를 구성할 때 'preview as designer' 옵션을 사용하면 구성이 디자이너에게 어떻게 표시되는지 확인할 수 있습니다.
- Recover lost active sales channel via PreferencesRecover the active sales channel for a design that shows it has been lost by selecting the correct channel in Preferences.
- 시스템 업데이트 후 디자인 캐시 새로 고침시스템 업데이트 후 디자인 캐시를 새로 고침하여 최신 설정과 변경 사항이 디자인 환경에 올바르게 표시되도록 하십시오.
- 이후 작업이 필요하지 않은 경우에만 버전을 복원하세요이후에 수행한 작업이 더 이상 필요하지 않은 경우에만 이전 버전을 복원하거나, 먼저 현재 상태를 버전으로 저장하세요.
- See which catalogue items are hidden and whyFind out how the carousel filters items by size and read the exact limit and your current dimension for each hidden item.
- Use bulk editing to apply changes across a whole categoryApply a change to an entire category at once instead of editing units one by one.
- Use ready-made internal configuration options for client discussionsUse ready-made internal configuration options to hold quick design discussions with a client.
- Why handles are hidden in the catalog pickerLearn why handle, gola and profile-handle items disappear from the picker for a shutter and where to find them.
디자인 작업 공간 문제 해결19
- 서랍 높이를 수정하려면 패널 및 서랍장 구성 오프셋을 0으로 설정하세요높이나 맞춤이 잘못된 서랍은 높이 값을 확인하고 영향을 주는 패널 및 하단 오프셋을 0으로 설정하여 수정하세요.
- Make drawers in a set share the same heightSwitch off Fixed Height on each drawer so the system sizes them equally, and fix shelves above drawers.
- Fix a drawer that protrudes past the back panelCorrect a drawer sticking out past the back panel by choosing a channel whose depth matches the usable cabinet depth.
- Fix a drawer that crosses the cabinet frontCheck the Drawer Back Gap on an external drawer so the drawer stops crossing the cabinet front.
- SketchUp에서 가져온 셔터의 생산 세부 정보 가져오기셔터 디자인은 SketchUp(.skp) 파일을 업로드하여 Infurnia로 가져올 수 있지만, 가져온 셔터는 생산 세부 정보를 생성하지 않습니다.
- 캔버스 상단 상태 표시줄 배너 읽기캔버스 상단의 각 배너가 무엇을 의미하는지, 배너가 알리는 상태를 해제하는 방법을 알아보세요.
모두 보기 (19)
- Fix a disabled wall tool when drawing wallsSwitch to the floor level and 2D floor plan so the wall tool becomes available again.
- Set laminate grain direction manuallySet or correct the grain direction of a laminate manually with the manual edit option.
- 3D 모드에서 도구가 회색으로 표시되는 이유3D 모드로 전환할 때 일부 디자인 도구 모음 도구가 회색으로 표시되는 이유를 알아보세요.
- Find the What's New entry in the property panelScroll up in the property panel box on the left to reveal the blue What's New entry, which sits in the same panel as viewport navigation, global preferences and settings.
- 로드되지 않는 3D 장면 수정3D 장면이 로드되지 않고 WebGL 2.0 및 GPU 하드웨어 가속을 요구하는 오류가 표시되면 브라우저가 디자인을 렌더링할 수 없습니다.
- Fix a panel's internal finish that will not changeWhen a panel's internal finish will not change in any output, an automation rule may be overriding it.
- Move internal drawers back and shorten fillers in a drawer systemSet Drawer Offset(from front) to push an internal drawer set's boxes and fascias back, and Fillers Depth Reduction to shorten the fillers from the front.
- Set X offset to zero at filler panel levelSet the X offset to zero when working at the filler panel level so the placement is correct.
- 생성된 프로파일의 방향을 수정하려면 프로파일 방향 전환을 사용하세요.타일링 및 절단 도구에서 벽과 상단 형상을 선택한 다음, 잘못된 방향을 향하는 생성된 프로파일을 뒤집으세요.
- Understand cabinet boundary box colours when snappingLearn what a red boundary box means while you place cabinets.
- Understand why filler cabinets show a carcass box in floorplanLearn why a filler cabinet appears as a box in plan and what that box's size reflects.
- Why Flip Sides is greyed out on a two-way doorLearn why Flip Sides cannot be used on a door whose 'Enable 2-way opening' is ticked, while Flip Hinge stays available.
- Why keyboard shortcuts stop responding in the canvasLearn which states intentionally ignore canvas keyboard shortcuts so you know when to wait instead of retrying.