Infurnia 도움말

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Design

Enter and leave a room from the level selector

Select a room to work inside it and switch back to floor level when you are done.

  1. The room picker appears in the top navbar once you are at floor or room level.

  2. Entering a room is done from the level selector at the top right of the design view.

  3. Entering a room hides the walls that do not border it, making it easier to work inside the space.

  4. Entering a room is also the way to reach that room's ceiling and tiling surfaces: once inside the room, the walls that do not border it and the elements outside it are hidden, so ceiling and tiling tasks can be applied to the room's own surfaces.

    ✓ 2026년 10월 11일에 제품에서 확인됨
  5. Selecting a room at room level also matters in the 3D stage, where the same room selection is used to make designing inside that room easier.

    ✓ 2026년 10월 11일에 제품에서 확인됨
  6. At room level in the 2D layout, other boards are hidden rather than deleted, so they reappear when you switch back to a wider level.

    ✓ 2026년 10월 11일에 제품에서 확인됨
  7. Leaving a room is done by switching back to the floor (ground) level from the same selector.

  8. Every time you switch between World, Building, Floor, or Room, the application: (1) saves a new entry in the design's version history named 'Switched to <level name>' - so level switches appear in version history and can be restored like any other change; (2) resets the active tool back to Move in both 2D and 3D, cancelling whatever drawing tool was active; (3) moves the camera to a sensible default position for the new level, so a custom camera angle is not preserved across a level switch; and (4) clears the current sketch selection. This is expected behavior, not data loss - use the version history if you need to go back.

    ✓ 2026년 10월 9일에 제품에서 확인됨