Design
指南:1402 · 分类:16
项目、设计和模板45
- Control who sees a design in the design portalLearn how design visibility works for designers and admins and how access decides which designs appear in the design portal.
- Give edit access to a shared design via Home share and inviteSharing a design link alone does not grant editing, so invite the person by email from the Home tab to give them edit access.
- 将 SketchUp SKP 文件导入设计只要 SKP 文件小于 100 MB,即可通过 3D 导入将 SketchUp 模型引入你的设计。
- Publish your own designs as reusable templatesTurn your own models into templates that appear under 'All templates' for reuse, editing or showcasing.
- 恢复已删除的设计已删除的设计不会永久丢失,账户管理员可以将其恢复。
- Share a design with another userGive another user access to a design so they can continue working on it.
显示全部(45)
- 从模板、空白页面或您自己的模板开始设计从 Infurnia 模板、空白页面或您为重复性项目保存的自定义模板开始新设计。
- Create a new design projectCreate a project, name it, and start a new design from a template or a blank template to begin modelling.
- How designs auto-save and how to restore an earlier versionLearn how every meaningful action is saved automatically as a named version and how to go back to an earlier state from the version history.
- 从 Start Design 打开现成的项目模板Start Design 提供预先创建的项目模板,您可以打开模板立即向客户展示,也可以从空白模板开始进行全新设计。
- 在项目文件夹中重命名、复制或创建设计打开项目以管理其中的设计,然后在同一项目文件夹中复制、重命名或添加设计。
- Use default templates for quick kitchen and bedroom conceptsPick a default template when starting a new design to show a client a rough idea of their kitchen or bedroom before the design is confirmed.
- 使用现成的目录模块制作床、书桌等从目录中放置现成的家具模块,并使用柜体构造选项对其进行自定义。
- Access the design workspace in Google Chrome on desktopUse Google Chrome on a desktop OS to access the design workspace.
- Copy design content between projectsCopy elements from one design and paste them into another so the same item is reproduced with pricing still fetched from the admin portal.
- Create a project with a mandatory name and start a new designCreate a new project by giving it a mandatory name, then start a new design from a default or blank template.
- Create a room from a template and set its name and typeStart a new design from a room template, then rename the room and set its type.
- Fix a design that opens in view mode and cannot be editedA design you can only view opens in view mode, where panels and components cannot be selected or edited, so you need edit access to inspect or change it.
- Mark a design as a room template for reuseMark a design as a template so you can reuse it for future designs.
- Organise designs as versions and client options in a projectCreate several designs inside one project so each one works as a version or a copy for your client options.
- Restore a deleted design from the admin portalFind a deleted design under Project Hub > Design Hub > Deleted Designs and restore it to its project in one click.
- 在设计门户中搜索项目并查找已删除的设计按项目、客户或经理名称搜索 All Projects,并在 Deleted Items 下查找已删除的设计和项目。
- 从模板、自定义模板或空白画布开始项目从预定义的设计类型、您自己的模板或空白画布开始新项目。
- Understand design portal access for production designersLearn how production designer access controls the production designs tab and limits designers to their own assigned projects.
- Access the design portal and find your projectsOpen the design portal in a browser at the design subdomain, sign in with your account ID and password, and find your projects from the portal home.
- Copy or import a construction, edit it, then publish and verify via Excel reportEdit a construction or import settings from styles and apply the changes.
- Create a project and start from a reusable templateCreate a new project in the design portal and start your design from a reusable template or a blank one.
- 从设计门户创建项目,填写名称和客户详情从设计门户创建项目:输入项目名称和客户详情,然后点击 create project 完成。
- Find your way around the design portal homeLearn what the design portal home sidebar and top-right links open, from projects and production designs to tutorials, support, admin and account settings.
- Get answers in the Design module without waiting for supportUse the help chat, help articles and tutorials in the Design module to answer how-to questions and keep working without waiting for a live support person.
- Link a designer to production in user managementLink the designer to production in user management so they can work on production.
- Manage multiple designs and deleted items in a projectKeep several designs in one project and find deleted projects and designs in a separate deleted section.
- 将设计标记为模板将设计标记为模板,并选择要从中保留哪些 SKU 数据、规则和偏好与设置。
- Mark a design as a template and keep its SKU data, rules and settingsMark a design as a template and choose which of its SKU Data, Rules, Preferences and Settings carry over instead of the admin defaults.
- 将设计标记为模板,以便与所有设计师共享将设计标记为模板,使其在'Start new design'下可供每位设计师使用。
- 通过高级选项将设计标记为模板通过高级选项将设计标记为模板,以保存芯材等偏好设置,并避免模板版本不断增多。
- Open the design portal directly by typing its URLLoad the design portal in a new browser tab by typing its URL so you can reach new and recent projects.
- Read major product updates in What's NewOpen the What's New section to read articles about recent updates and features.
- Rename a design from the design viewChange the design name shown next to the design label in the design view.
- 使用 Mark as template 将设计保存为可复用模板将已完成的设计保存为可复用模板,以便在创建新设计时复用相同的布局和展示格式。
- 共享设计并邀请设计师从 Home 打开 Share Design 以开启设计共享、查看谁有访问权限、通过电子邮件邀请设计师,并从 Version History 管理分支和版本。
- 通过 Home 选项卡、Share、Invite 共享项目使用对方的电子邮箱地址邀请其他用户,即可授予其项目访问权限。
- Start every new project from a blank projectBegin each new project from a blank project that loads into an empty page, then draft the floor plan from there.
- 使用应用内返回按钮返回设计使用界面内应用自带的返回控件返回设计。
- 为什么打开设计时会出现名为 'Added missing components' 的版本了解为什么仅仅打开设计就会创建一个名为 'Added missing components' 的版本。
Walls, rooms and architecture193
- Add false ceiling as a child of the true ceilingAdd a true ceiling to the room first, then draw the false ceiling with the extrude rectangle tool and set its drop height and slab thickness.
- Add strip lights using rectangle, line or three-point arcAdd strip lights from Insert > Strip light and draw them as a rectangle, a line or a three-point arc, then set their intensity and colour.
- Change model, flip door sides/hinge, and set window sill heightPlace a door or window, then adjust its model, opening direction, hinge position and dimensions from its properties.
- 在应用内创建假天花板,无需在 AutoCAD 中绘图直接在设计工具中为定制假天花板建模,并将其添加到设计中。
- 添加真实天花板,并用偏移创建假天花板使用天花板工具添加真实天花板,然后通过绘制矩形或偏移副本创建周边假天花板。
- 将设计按房间、楼层和建筑进行组织了解设计空间如何按房间、楼层和建筑层级进行组织,并在房屋有多层时创建楼层。
显示全部(193)
- Start a design from the room template and resize its wallsStart a new design from the room template, which comes with a pre-created room, then resize it by selecting walls and changing their dimensions.
- 通过建筑模块添加花岗岩或石板在建筑模块中放置花岗岩或石材台面板,然后设置其标高、将其吸附到位,并编辑其厚度和材质。
- 通过墙面截面和搜索为墙壁添加踢脚线为内墙开启墙面踢脚线,并通过搜索找到所需的踢脚线底座。
- Add wall skirting to a wallSelect a wall and toggle on wall skirting to add skirting to it.
- 从墙面部分的属性面板应用墙踢脚线在墙面部分的属性面板中开启Wall Skirting,并选择要应用到墙面的踢脚线饰面。
- Change door/window model, width, thickness, flip side and hingeSelect a door or window and use the modify menu to change its model, width, thickness, opening side and hinge position.
- Create a room and copy its tiling, flooring and ceiling to other roomsAdd a room on the floor plan, finish it with tiles and ceiling finishes, then copy-paste its elements into other rooms to reuse the setup.
- 使用板工具创建独立的厨房平台构建一个独立于标准橱柜排布的自定义厨房平台。
- Create curved walls from the walls toolPick the curved wall option in the walls dropdown to draw a curved wall, then fine-tune its radius and other properties.
- Set wall height and slab thickness from ceiling elevationEstablish the correct wall height for a kitchen layout by reading the ceiling's elevation and setting the slab thickness from the same panel.
- Add a hob at countertop level and a chimney at furniture levelPlace a hob on the countertop and a chimney through the furniture level so both sit correctly in the design.
- Add cabinets by picking and dropping units from the catalogueOpen the catalogue, choose a base unit category and pick a cabinet of the required width, then drop it into the layout to build your design.
- 从平面图添加天花板,并使标高与墙高匹配在平面图视图中选择天花板选项,并在房间内应用,即可添加天花板。
- Add columns, beams and slabs from the architecture toolsPlace columns, beams and slabs on your floor plan and adjust their dimensions, end points, height and thickness.
- 在创建假天花前添加真天花请先添加真天花,然后才能在其上设计假天花。
- 通过单击尺寸标注调整门窗位置单击门窗的位置尺寸标注并输入新值即可移动它,还可设置窗户的宽度、高度、厚度和标高。
- Create a false ceiling from an RCC slabAdd a ceiling, then use its Create False Ceiling option to draft a false ceiling, since a slab drawn with the Slabs tool has no such option.
- Create a peripheral false ceiling with curved corners using filletDraw an inset rectangle on the ceiling, round its corners with the Fillet tool, then set the drop depth and material.
- Create a room by closing all walls into a loopClose all wall segments into a fully closed loop without overlapping boundary lines so the software generates the room automatically.
- 使用板工具创建半模块化厨房构件或吊柜绘制一个矩形作为板区域,然后在设置中设置其离地高度和厚度。
- 不支持曲线切割;只能加工直线切割了解可加工哪些切割,以便按设定深度和间隔规划墙板凹槽,而不是曲线切割。
- Find drawing tools and switch 2D/3D views in the navigation toolbarUse the navigation toolbar at the top of the design screen to reach all drawing and placement options and to switch between the 2D floor plan and 3D view.
- 如何将楼层导出为 DWG通过选择文件类型和 AutoCAD 版本并下载,可将设计中的楼层导出到 AutoCAD。
- Import a 3D model into the designBring an external 3D model into your design as a 3D model object, or draw solid curved geometry with the slab tool instead.
- 通过描图背景导入 AutoCAD 平面图将 DWG/DXF 平面图作为描图背景导入设计,以便在 CAD 图纸上进行描图。
- 将 DWG CAD 文件导入设计使用 DWG 上传选项将 DWG CAD 文件导入设计,以便参照现有 CAD 图纸描摹或构建平面图。
- Merge two separate walls by deleting one and trimming or extending the otherDelete one of the two walls and trim or extend the remaining wall so it spans the full run, applying a custom thickness to match an existing wall.
- Place cabinets in floor plan for correct positioningPlace cabinets in the floor plan so they snap to adjacent cabinets, and rotate them with the space bar.
- Set wall height and thickness before adding doors and windowsSet the wall height and thickness, then define doors and windows by their height, width, thickness and elevation.
- Understand what each design level shows and hidesLearn how World, Building, Floor and Room levels scope the canvas and what disappears when you switch.
- 在2D中查看平面图,在3D房间层级查看室内切换到2D模式可查看平面图,使用3D中的房间层级可在隐藏遮挡墙体并显示天花板的情况下查看室内。
- Add a ceiling and set up a false ceilingDraw a ceiling outline in the 2D sketcher, then adjust its elevation, thickness and material and add a false ceiling shape beneath it.
- Add a ceiling by picking inside the room and applyingCreate a ceiling from the floor plan and adjust its elevation and thickness on the ceiling itself.
- Add and edit beams with the Architecture Beam toolPlace beams one click at a time on the floor plan, then select a placed beam to edit its dimensions, rotation, shift, material or delete it.
- 添加窗户并通过窗台高度标高调整尺寸像添加和修改门一样添加和修改窗户,设置窗台高度标高,并通过点击图纸上显示的测量值直接更改窗户尺寸。
- 从底层平面图视图添加建筑柱和梁在底层平面图视图中操作,并从建筑选项中选择柱和梁,即可添加建筑柱和梁。
- Add electrical and plumbing markings directly in InferniaCreate electrical and plumbing markings inside Infernia instead of using separate software, placing points such as outlets and numbering points at the exact locations you specify.
- 在房间层级从建筑部分添加瓷砖和天花板通过应用建筑部分的瓷砖和天花板来完成房间,然后使天花板与墙壁匹配。
- 使用 TI 快捷键添加瓷砖,并通过 Architecture 菜单添加天花板使用铺砖工具或快捷键 T I Enter 为房间添加瓷砖,自定义其深度、图案、尺寸和填缝线,然后从 Architecture 菜单放置天花板。
- Build false ceilings from 2D rectangles and extrusionsCreate a false ceiling from 2D rectangles and extrusions, then add and adjust lighting types individually.
- 将窗户居中并设置精确的墙面间距将窗户放在墙面中央,并设置它与墙面的精确距离。
- Choose floor or room level for interior workPick the floor level for a full floor plan or the room level for work inside a single room.
- Close walls into a room and edit wall propertiesClose walls into a room, name it, and adjust wall height and thickness from the properties panel.
- 核心设计步骤:墙体、门、窗、天花板和瓷砖绘制墙体、添加门、添加窗、添加天花板并添加瓷砖,即可完成设计。
- Create a false ceiling with a peripheral dropModel a false ceiling with a visible peripheral drop and a central island using layered rectangles.
- Create a room by adding walls, openings, ceiling and tiles in sequenceClose the walls fully so the ceiling tool detects the room area and measures the ceiling automatically, then view and edit the room in 3D.
- Create a slab in 3D from a 2D slab outlineDraw a slab outline in 2D, then set its elevation, thickness and tile finish in 3D.
- 通过贯穿墙体厚度进行挤出,创建门窗洞口在墙上为门或窗开洞:绘制切割区域,并将其贯穿墙体厚度挤出。
- Create false ceiling drops with extrude and offsetBuild peripheral and island false ceilings using the extrude and create-false-ceiling tools.
- Create island and peripheral false ceilings with offset and front shiftCreate island and peripheral false ceilings, and set thickness and front shift on a peripheral ceiling to leave a gap for strip lighting.
- Disable default railing on a staircase to remove railingsTurn off the default railing on a selected staircase so its railings are removed.
- 在地面层绘制墙体和平面图了解墙体和平面图必须在哪个层级绘制,以及进行室内工作时在哪些层级之间切换。
- Duplicate a placed wardrobe with Ctrl+C and Ctrl+VCopy a placed wardrobe unit and paste it into the remaining space, then drag units behind each other to adjust positioning.
- Edit a staircase and its steps and sectionsSelect a staircase to open its panel and adjust its drawing layer, dimensions, railings, steps and sections.
- Fix a floor slab that disappears when you hide the ceiling slabLearn why hiding the ceiling slab also hides the floor slab, since ceiling and floor slabs are both RCC slabs.
- Import 3D models and export GLTF with KHR extensionsBring .obj, .blend, .glb or .skp models into your design and export GLTF files with KHR extensions.
- 通过目录或放置方式导入天花板和道具的3D模型通过上传并发布到目录或直接放置,将外部3D模型引入设计。
- 在建筑、楼层、房间和视图之间移动使用导航工具栏在项目中切换位置,而不是编辑几何图形。
- Place and move loft units via Furnish and the move toolPlace loft units from Kitchen Furniture, move them with the arrow options or the move tool, and add or resize box lofts as needed.
- Place beams and columns inside a room and edit their profileAdd a beam or column inside a room, change its cross-section and reposition it accurately.
- Place beams and columns, then adjust width, depth and heightPlace a beam or column in the model and adjust its width and depth from the panel.
- Place beams and columns with their toolsAdd beams and columns with their respective tools, setting a column's height to the wall height and a beam's height and elevation.
- Place ceiling lights and adjust point light and spotlight intensityPlace a ceiling light from the light options menu and adjust its point light and spotlight intensity after placement.
- Place windows by drag-and-click using the pink triangle centre pointPlace windows with the drag-and-click method, then adjust their materials and properties such as elevation.
- Recreate a wrong ceiling and add doors with opening directionDelete an incorrect ceiling, create a fresh one, and add doors to your plan.
- Resize a column using edit profile or the void column toolChange a column's size and height with edit profile, then place beams the same way.
- 使用 elevation 字段设置窗台高度将现场测量的窗台高度输入 elevation 字段,使窗户处于正确高度。
- 将跌级吊顶的标高设置为墙高减去吊顶厚度定义跌级吊顶的形状和厚度,然后将其标高设置为墙高减去吊顶厚度,使吊顶正确位于墙顶下方。
- Set the gap between true ceiling and false ceiling when extrudingUse extrude depth for the false ceiling thickness and front shift for how far it hangs below the true ceiling.
- Set up a floor's name, extent, tracing background and base in the floor menuOpen the Floor icon at the bottom left of the design portal to set the floor's name, extent, tracing background, floor base and export, and add Floor Outlines once the building has two or more floors.
- Show room dimensions and rename rooms on the planTurn on the Label / Show option in a room's properties so its dimensions appear on the plan, and rename rooms from the same area or by clicking inside them.
- Start a new design from a blank room or a preset roomStart a new design and choose either a blank room or one of the preset small rooms to begin from scratch.
- Switch between building, floor and room viewsSwitch between the building view and the floor view, and select a specific room to view.
- Understand the wall location line and how typed dimensions are measuredLearn how the location line places wall thickness and which face your typed dimensions are measured from.
- Use a DWG file for 2D plan tracingUse a DWG file's 2D plan, for example to trace walls.
- Work with building blocks, floor levels and rooms from the layoutCreate building blocks and floor levels in a project, then lay out a floor and define its rooms from that layout.
- Work with levels as real-world floorsLevels in Infurnia reflect real-world floors so you can model multi-floor projects.
- Add a building with New Blank Building or Copy BuildingOpen the buildings dropdown's '+ Add Building' panel to create a new blank building or copy an existing one, then manage buildings from the world menu.
- Add a column on the plan with Architecture > ColumnsPlace a column on the plan with one click and set its profile, dimensions, material and skirting in the Profile Column panel.
- Add a door to a wallPlace a door on a wall from the Architecture or Home tab and set it up in the Door panel.
- Add a furniture unit again after going backGo back, select a unit and add it again to place furniture in your design.
- Add a light from the furniture light sectionAdd a light from the furniture light section, then set its position and orientation.
- Add a new floor by copying or starting blankAdd another storey from the current floor level using the add-floor option.
- Add a roof and a tiling zone with the 2D sketcherDraw a roof outline and a tiling area in the 2D sketcher, then adjust the roof's settings in its panel.
- Add a slab and set its shape, elevation, thickness and materialDraw a slab outline in the 2D sketcher, apply it, then select the slab to adjust its shape, elevation, thickness or material.
- Add a window in the floor planPlace a window in a wall and set its size and elevation before you click.
- Add base, wall and tall units from the kitchen furniture catalogMark the room as a kitchen so the base, wall and tall units under kitchen furniture in Insert / Furnish are easier to access.
- Add columns and beams using the cuboidal column optionLearn the two column types available, normal profile column and cuboidal column, before placing columns and beams.
- Add kitchen cabinets from floor plan at room levelChoose a kitchen category and subcategory, pick the unit type, and place it in the room.
- Add kitchen units from the furnish library at the correct levelPlace kitchen units from the furnish library while working at the kitchen level so they land at the right height.
- Adjust each light's height individuallySet each light's Y-axis position on its own, since every item's X, Y and Z position differs and bulk adjustment is not possible.
- Apply a strip light to a panelPlace a yellow strip light in the 3D model.
- Apply flooring to a room and add an RCC slab using the slab toolChange the flooring pattern or material of a room afterwards.
- Avoid overlapping entities by adjusting dimensionsClick a placed element to see its dimensions and adjust them directly so it does not push into another element.
- Change a door model and position it by editing its dimensionSelect the door tool to see its height, width, thickness and model in the properties bar.
- Change a wall's length by editing its dimension valueSelect a wall and type a new dimension value to redraw it as a straight wall at the length you set.
- Change drawing units with UN and set room type for furnishingSwitch drawing units and decimals with UN, then rename each room and assign a room type so the right furnishing modules are offered.
- 在毫米与英尺/英寸之间切换项目单位无需重新创建当前项目即可切换其工作单位。
- Change wall, door and window properties from the Modify menuAdjust wall dimensions and colours, door and window sizes, window height and elevation, and swap window models from the Modify menu.
- Click a placed door to generate its dimensionsClick a placed door to automatically generate its dimensions for editing.
- Combine multiple designs by copy-pasting all elements into one designCopy all elements from each design into a single design so the combined layout lives in one place.
- Copy a floor with its rooms and unitsDuplicate an existing floor so its rooms, names and units carry over to a new floor level.
- Create and edit rooms from enclosed wallsEnclose four walls to get an automatic floor and room text, then rename the room and change its text properties.
- 使用偏移复制或移动创建周边假天花与中央假天花在天花板上绘制一个假天花矩形,然后选择偏移复制以创建周边边框,或选择移动以创建中央面板。
- Create staircases from the architecture staircase optionCreate a staircase on a floor level by choosing a stair type, setting its parameters and drafting it in plan.
- Customise room annotation text and show or hide room areaEdit the room annotation label from its settings, change its font size and font type, and show or hide elements such as the room area.
- 用 Tab 循环切换捕捉候选并选择墙体绘制时使用 Tab 和 Shift+Tab 循环切换捕捉候选;选中墙体后按 Tab 可抓取整个房间轮廓。
- Cycle wall location line, staircase side and window position with SpacebarPress the spacebar while drawing or moving walls, staircases and windows to cycle their location line, drawing side or position.
- 将墙体绘制为完整不间断的墙段,并将门放置在墙体中心将每面墙绘制为一段不间断的墙段,并通过捕捉到墙体中心在其上放置门。
- Draw a wall at an exact length and chain the next wallPoint in the wall's direction, type its length to open a length box, and press Enter so the wall is drawn at exactly that length and the next wall starts from its end.
- Draw a wall from start point to end pointClick the wall's start point, then set its end point by clicking the canvas or typing a length, and close a room by returning to the first start point.
- Draw ceilings, tiling and strip lights in the 2D sketcherOpen the 2D sketcher to draw ceilings, tiling and strip lights with Pick, line, arc, circle, rectangle and polygon tools, then apply the result.
- Draw electrical and plumbing layouts on the reflected ceiling planSet up line properties and multi-select elements so electrical and plumbing layouts, including 3D props such as fans, appear correctly on the reflected ceiling plan.
- Draw walls in the 2D floor plan with exact dimensionsDraw walls in the 2D floor plan by entering height and thickness, then clicking and typing exact lengths.
- Edit door dimensions by shift method or double-clicking the blue valueMove a door with its Shift row or double-click the blue dimension value to resize it.
- Edit in 2D and see changes in 3DMake changes in the 2D floor plan and watch them appear immediately in the 3D view, placing beams and columns in 2D first.
- Edit wall interiors at room levelWork on the interiors of the wall at room level, rotate the room and view the wall height.
- Enter and leave a room from the level selectorSelect a room to work inside it and switch back to floor level when you are done.
- Enter a room from the top navigation bar room selectorPick a room in the room selector next to the ground-level control to enter it and hide the walls and elements that are not part of it.
- Find furniture in a room's Furnish menu by room typeOpen a room's own view to see Furnish menu sections that match that room's type, such as Kitchen Furniture for a kitchen or Bedroom Furniture for a bedroom.
- Find items you cannot see by checking your levelCheck which level you are on, switch to the ground floor or the relevant floor, and remember that being inside a room hides elements outside it.
- Fix a room tag that does not appearClose any gap or collision between walls so the room is properly enclosed and its room tag appears.
- 修复 AI 平面图遗漏的短墙和阳台生成平面图后,添加或修正 AI 未检测到的短墙和阳台。
- Format room labels: font size, font type, bold, italics and colourChange a room label's font size, font type, bold, italics and colour from the room properties, and show the room area when you need it.
- Furnish a kitchen with base units, wall units, lofts and countertopsDraft the floor plan with measurements, doors and windows, then place base units, add wall units and lofts, and attach countertops to the cabinets that need them.
- 使用 AI 平面图生成器生成平面图根据输入在一分钟内生成平面图,然后手动检查并修正长度非常短的墙和阳台。
- Get an overview of the Infurnia modulesSee how the design, render, production and pricing modules fit together, starting with the architecture tools for walls, doors, windows, ceiling, tiling, staircase, slab, column, railings, beam and roof.
- How ceilings and floors reference wallsLearn that a ceiling and floor in the design module can be created using a wall as a reference.
- How information modeling differs from AutoCAD and SketchUpLearn how every element placed in the design, including walls, carries associated information such as dimensions, properties and parameters.
- 房间尺寸的测量方式了解房间尺寸从哪个墙面测量,以及如何更改测量基准。
- How rooms are auto-numbered and renamed with labelsLearn how the software names each space Room 1, Room 2, Room 3 and so on as you add rooms to a design.
- Identify loose furniture as a 3D model with an O labelRecognise that loose furniture such as a bed is a non-modular 3D model that carries an O label rather than a cabinet label.
- Import a 2D CAD drawing or image to trace the floor planTrace an imported 2D CAD drawing or image into a floor plan, using snap settings for accuracy.
- Insert base and wall units via FR shortcut and insert menuPlace a base unit from the insert menu, then add wall units with the FR enter shortcut and align them to walls.
- 插入吸顶灯并调整强度、颜色和悬挂比例调整分组为 light one 和 light two 的吸顶灯的强度和颜色。
- 在3D视图中隔离一个单元,并将QC范围限定到一个房间在不受墙壁遮挡的情况下近距离检查一个单元,然后通过为其设置独立的工作范围,仅对一个房间运行QC。
- 允许的最小墙长为 100 mm使用墙体工具绘制墙体时,系统接受的最短墙长为 100 mm。
- Model a cove ceiling by offsetting and extruding an inner rectangleDraw an inner rectangle on the ceiling, offset it inward by about 100 mm, then extrude the offset section with a depth of 100 and a front shift of zero.
- Move a door or window to an exact distance from the wall sidePlace an opening centered on a wall, then use its side dimensions to set the exact distance from either side.
- Move and rotate kitchen units in the floor planPosition kitchen units correctly on walls by moving them with the MV command or move tool and rotating them with the spacebar.
- 使用Front Shift将墙面设计移离墙面在铺砖切割形状上设置Front Shift,即可按项目单位中的数值将贴墙设计向前移离墙面。
- Move or resize a wall with the circular end handleClick the circular handle at one end of a wall and drag it to shorten, extend or reposition the wall.
- Name and type a room from its propertiesClick inside a closed room to open its properties, then rename it and pick a room type from the dropdown.
- Name a room and set its room typeClose a wall boundary into a room, then click its room label to give the room a name and a room type such as kitchen or bedroom.
- 命名房间和楼层,以便工厂和报价筛选正常工作创建项目时定义其建筑、楼层和房间,以便工厂和报价筛选正常工作。
- Place a double-swing wardrobe using the FR commandCreate a new design from a room template, then use the FR command to place a double-swing wardrobe.
- 使用 Beams 工具放置并编辑梁使用 Beams 工具 (BM) 单击即可放置梁,然后在左侧面板中调整其尺寸、位置和材质。
- Place a window with configurable dimensionsPlace a window the same way you place a door, then set its dimensions to a standard size such as 800, 850 or 900.
- 按高度和尺寸放置柱子定义柱子的高度和尺寸,然后将其放置在墙内或墙角处。
- Place doors and windows from the floor planAdd doors and windows to built walls from the floor plan, then adjust their dimensions and parameters.
- Place openings away from walls, then set exact distance by typingMove an opening clear of the wall in 2D and then type its exact distance instead of dragging it.
- Plan furniture layout in 2D, not 3D, for easier snappingPlan furniture layout in the 2D space instead of the 3D space so snapping works and furniture stays where you put it.
- Raise an object above the floor in 3D room viewSwitch to the 3D room view, go inside the room, select the object and move it upward to raise it above the floor.
- Rename a room and change its type from room settingsOpen the room details from room settings to rename a room, change its type and adjust its label's font size, font type and font color.
- Rename a room and show or hide its area labelSet the area option to show or hide a room's area in the model space and choose the area format you prefer.
- Reposition the countertop and shape its front profileMove the countertop along the XYZ axes and shift and extend the front to indicate a profile.
- 使用立方体柱自由调整柱子的尺寸需要更改轮廓柱的尺寸时,请将其替换为立方体柱;如果不需要其形状,请删除轮廓柱。
- Resize or remove a sink from the selection treeChange a sink's height, width and depth, or remove it entirely, using the furniture light unit in the selection tree.
- 通过编辑轮廓旋转柱通过编辑柱的轮廓并在旋转后的方向上重新定义它,来更改柱的方向。
- Rotate elements and edit column profilesRotate elements with the spacebar and edit column profiles through the profile edit feature.
- Segregate open spaces into rooms with a room dividerUse a room divider to split an open-plan space into distinct functional rooms without adding physical walls.
- Set a room's name and type so the right furniture appearsName each room and give it a type so Insert > Furnish shows only the furniture and accessories that match it.
- 在Room Settings中设置房间的类型和名称在Room Settings > Type中为每个房间指定正确的类型;请注意,新房间在更改之前默认为'Room <n>',类型为Balcony。
- Set room dimensions from center or inner walls and pick room typeSwitch room dimensions to inner-wall measurements and choose a room type so Insert and Furnish only offers matching furniture and accessories.
- Set room inner dimensions and wall height before designingSet the left wall height and thickness and name the room so it is identifiable in the project before you start designing.
- 将房间类型设为厨房,以便在建议中获取厨房家具放置厨房单元时,将房间类型设为厨房,这样建议中就会显示厨房家具和配件。
- 设置楼层的底部标高在 Floor left menu 中设置楼层的底部标高,使其范围从正确的标高开始。
- 将壁柜底部高度设置为高于地砖缝隙的位置了解为什么底柜位于零标高上方 12 mm,因此壁柜底部高度设置为标准 1450 mm 上方 12 mm。
- 从预设或自定义值设置墙体厚度从预设目录选项中选择墙体的饰面材料厚度,或输入您自己的自定义值。
- Set wall unit height from floor via Y positionPlace a wall unit at a standard height by setting its Y-axis value to the unit's bottom height above finished floor level plus the tile offset.
- 在立面视图中显示楼梯使用绘图工具手动绘制,在立面图中表示楼梯。
- Show countertops and sinks in floor plans via custom plan cutting planeCreate a new custom plan and set the cutting plane height so countertops draw with continuous lines and sinks appear in the floor plan.
- 放置元素时识别墙体中心指示器当光标到达墙体的正中心时,粉色十字会变成粉色三角形;移开后又会变回十字。
- 判断拖动的窗户何时在其墙面上居中沿墙面拖动选中的窗户,观察粉色标记以了解它何时居中。
- 在作为楼层背景添加的 DWG 或已缩放图像上描绘墙体添加 DWG 文件或已缩放图像作为楼层描绘背景,然后使用建筑墙体工具在其上描绘墙体。
- Trim an extra wall or room-divider segmentRemove an extra wall or room-divider segment using the trim shortcut T R or the trim option in the on-screen menu.
- Understand how the Slab tool creates free-standing geometryLearn that a slab always comes in at the top and can be dropped down to the floor.
- Understand W, D and Height on a beamLearn what W, D and Height measure on a beam and how typing new values changes its length and plan width.
- Understand where light is emitted from a fixtureLearn that a fixture's light comes from its yellow spheres rather than its body, with two default light sources giving comparable illumination to the upper and lower halves of the room.
- Understand why a cabinet straddling a room boundary is missing at room levelLearn why a cabinet that sits only partly inside a room and whose centre point falls outside the room boundary is not listed at room level.
- Understand why imported 3D models cannot be edited like native wallsLearn why a 3D model built outside Infernia is not recognised as a native Infernia wall and cannot be edited the same way.
- Upload DWG files or images as tracing backgrounds in floor settingsUpload a DWG file or an image in floor settings to use it as a tracing background.
- Use a floor reference to trace uploaded images or DWG dimensionsUpload an image or DWG dimensions and use them as a background reference for tracing within the design.
- 使用键盘快捷键添加墙体、家具和瓷砖输入简短代码并按 Enter,即可触发添加家具、绘制墙体、添加瓷砖或放置门等常用命令。
- 绘制墙体时使用空格键锁定方向从起点绘制一段直墙,并在移动时查看其内部尺寸,然后再确认。
- Use the pick tool to select internal wall faces for ceilings and tilingPick internal wall faces to sketch a ceiling and apply tiling, then adjust tile material, pattern, size and grout appearance room by room.
- Why base units sit 12 mm above the floorBase units are placed with a default Y position of 12 mm so floor tiles can be added later without shifting each unit up.
平面图、图层和绘图工具167
- Change board size in board layout settings and apply to all boardsSet the board width and length in board layout settings so every board in the design uses the new size.
- Add manual dimensions and measure balance spacePlace dimensions by hand between touching elements and measure the leftover space around placed units.
- 复制、乘数和固定距离选项可复制面板形状使用复制、乘数和固定距离沿直线或图案重复面板形状,无需逐个绘制每个形状。
- Create a groove by copying a shape and defining a cutDraw or select a shape, copy it at the required intervals, and define it as a cut groove with a specified depth so it can be included for CAM machining.
- Create custom grooves via panel edit panel designDraw a groove shape on a panel, set it as a cutout with depth and material, then repeat it at a fixed distance.
- Repeat a shape with the Repeat buttonRepeat a selected shape into multiple copies by setting a base point, start point and end point, then adjust or ungroup the repeater as needed.
显示全部(167)
- 使用带间距以及基点、起点和终点的 repeat通过运行 repeat 命令并指定所需间距和点,沿一条线创建重复图案;需要时让起点相对某个特征偏移,并在绘制面板前用构造线标出参考间隙。
- 将额外尺寸添加为参数,以将其作为选项提供在 Parameter 下添加任何希望作为家具选项提供的额外尺寸,然后创建它并更新家具。
- Add, rearrange and lock auto dimensionsAfter adding auto dimensions, fill in any missing ones with the dimension tool, rearrange them, then center and lock the view.
- Adjust dimension text height and arrow propertiesReduce the dimension text height value in the properties panel when dimensions appear too large.
- 调整已放置灯具内的光源打开已放置灯具自身的面板,设置其每个光源的位置、类型、强度和颜色。
- 通过构造和位置字段更改或重新定位柜锁在 3D 中选择柜锁并调整其位置字段即可重新定位柜锁,因为锁属于柜体,而不是独立对象。
- Copy and paste elements between flats with Ctrl+C and Ctrl+VReuse an element such as a chimney duct in a second flat without re-importing and re-aligning it.
- Create and publish sweep profiles for reuse across designsReuse a decorative profile with the sweep tool by drawing a path, defining its cross-section, and publishing it so other designers can pick it from a dropdown.
- 删除并重新排列立面图上的尺寸标注线删除不再需要的尺寸标注线,然后将自动尺寸标注线拖动到所需的行顺序。
- 编辑基础形状路径以参数化扫掠轮廓将扫掠或重复轮廓的起点设为参数化,使轮廓随设计更新。
- Exclude element types and layers from auto dimensioningControl which elements get dimensioned through the design's elevation preferences and drawing layers.
- 修复立面视图中缺失的对象设置立面偏好中的距离值,使靠近墙面的对象显示在墙面立面图中。
- Generate separate floor plans per cabinet type using view-specific layersGive each cabinet type its own plan so base, wall and loft units print separately.
- Get around the design interface: levels bar, plan/3D toggle and properties panelFind the levels bar, the floor plan and 3D toggle, the grouped toolbar, the properties panel and the presentation sheets in the design interface.
- Get to know the design interface toolbars and Home tabLearn which toolbar tabs the design interface offers and what the Home tab and toolbars support.
- 通过家具/灯光标签可见性隐藏立面中的标签关闭所选单元的标签可见性,以从立面视图中移除其注释标签。
- 设计如何使用真实楼层和毫米了解设计如何按真实楼层构建,以及为什么应将毫米设为项目的生产单位。
- Import a floor plan with AI Floor plan and set its scaleUpload a floor plan, draw a line on the preview and type its real length in mm so walls, rooms, doors and windows are placed from the origin you click.
- Lock a customised view and add it to a presentationLock a customised view so it can be added directly to a presentation, knowing the lock applies only to that specific view.
- Move an object an exact distance using the translate panelMove a selected object by an exact distance by entering the amount in the translate panel's axis position field.
- Move items with 3D gimbalsSelect an item to show its three gimbals, then drag or type an axis value to move it.
- 在未登录的情况下打开设计的分享链接在未登录的浏览器中打开设计的分享链接,查看只读视图,其中包含楼层选择器、Select Room、Floor Plan / 3D、Free View 和评论按钮。
- Repeat panels with multiply at fixed distance or multiply fixed copyRepeat a panel at a set spacing, or spread a fixed number of panels evenly across a wall.
- Rotate a cabinet and set its position and rotationTurn a selected cabinet with the space bar or an exact Y angle, rotate a panel's finish, and read Position Y correctly against bottom height.
- Select multiple objects with area select and delete themDrag across several objects with area select, then remove them with the keyboard Delete key or the delete action in the selection's left panel.
- Set the dimension line colour to a valid hex valueThe dimension line colour defaults to black (#000000), so enter a valid hex value to avoid mirror or blink visuals.
- Switch between 2D and 3D modes with changes kept in syncSwitch between floor plan (2D) mode and 3D mode and see your changes carried across in both directions.
- Toggle X-ray mode for cabinets with the XR shortcutToggle X-ray mode with the XR shortcut to inspect cabinet internals quickly, even across several selected cabinets at once.
- Turn on auto snapping to constrain walls to 90 degreesTurn on Orthogonal Snapping so the walls and lines you draw stay at 90 degrees, then join walls with Trim/Extend to Corner.
- 使用 XR 快捷键或构造菜单开启 X 光模式使用 XR 快捷键、Construction 菜单或左侧菜单将家具切换到 X 光模式。
- Understand how layers come by default in InfurniaLearn that every item in Infurnia has a layer and that layers come by default.
- 在正确的绘图图层上使用自动尺寸标注先将单位设置为与平面图图层匹配的图层,然后添加自动尺寸标注,一次性填充所有柜体尺寸。
- 使用移动工具 (MV) 精确移动距离,而不是拖动使用移动工具而不是拖动,可将对象移动精确的距离。
- Use X-ray mode via toggle when XR shortcut failsTurn on X-ray mode with X or the toggle when XR and Enter does nothing, then click a hinge or component to select it.
- View connectors in 3D using X-ray mode shortcut XR enterToggle X-ray mode on a selected cabinet to inspect its connectors in the 3D view, then return to normal selection.
- Add a compass to a floor planPlace a compass on the floor plan with Annotate > Compass and adjust it in the Compass panel.
- Add an independent railingDraw a railing's path in the 2D sketcher and then adjust it from the Railing panel.
- Add arrows, guidelines and text on a view using draw-over and annotateAdd arrows and text annotations to a view, then lock it so the annotations stay in place.
- 使用 Align dimension 从边到边逐房间添加尺寸标注使用 Align dimension 一次为一个房间添加尺寸标注,该工具按边到边测量,并将标注放置在你选择的图层上。
- Add free text with custom size and color instead of annotationsSet the size and color of free text before you place it, and give different text different colors.
- Add hatch, dimensions, text and arrow annotationsDraw a hatch rectangle, adjust its scale and apply it, then edit arrow head size, text size and text colour in the properties panel.
- Add rectangles with offsets and use copy multiply for repeatsAdd rectangles with the required offset and then use copy-multiply-straight-fixed-copy to create multiple copies in one step.
- Add text labels and arrow-head callouts with annotateAdd text labels and arrow-head callouts to a view so you can point out details in your scene.
- Add text labels to elements and delete them when no longer neededLabel what an element is with text, adjust its size and colour, and delete elements you no longer need.
- Assign annotations and leaders to the relevant layer for easy switchingLearn which layers text boxes and leader lines use by default and how to hide objects with the system hidden layer.
- 通过更改绘图图层将所选元素分配到图层使用更改绘图图层选项将所选项目移入图层,然后在单个柜体的自定义面板中确认其图层。
- Choose Draw or Annotate tools for shapes, notes and dimensionsLearn which floor plan editor tools draw geometry and which add text, dimensions and leader lines, and how to set annotation styles before placing them.
- 复制对象时选择固定副本数或固定距离决定在拖动时保持副本数量不变还是副本间距不变。
- Control layers per view separately from global layersSet each 3D, floor plan, elevation or section view to show only the layers you want, while global layers still control the overall model.
- Control what information is shown with drawing layersUse drawing layers to control what information is shown on a drawing.
- Copy and paste a unit with Ctrl+C and Ctrl+VCopy a unit and paste as many copies as you need, with the quotation/costing line generated automatically for each copy.
- 使用 Ctrl+C 和 Ctrl+V 复制并粘贴元素使用 Ctrl+C 和 Ctrl+V 快捷键复制并粘贴元素,然后将门窗放置到墙上。
- Copy and paste units at drawing levelDuplicate units on the drawing with the standard copy-paste shortcut so similar units can be placed repeatedly without rebuilding them.
- 将对象复制到另一楼层的相同位置复制一个对象,并将其粘贴到一个或多个其他楼层,使其落在这些楼层上的相同平面位置。
- 复制会生成一个副本;多重复制会生成重复的多个副本了解复制工具的复制与多重复制选项有何不同,以便将形状复制一次或按固定间隔重复。
- Copy objects with the multiply optionPlace a fixed number of copies of an object using the multiply option of the copy tool.
- Copy-paste places repeated copies until Escape is pressedDuplicate a placed unit with Ctrl+C and Ctrl+V, then keep clicking to place as many identical copies as you need.
- Create a custom plan from the three-dot menu next to 3D viewCreate a custom plan in the design portal and understand the cut depth it uses.
- Create a framing profile around a shape with offset copyDraw the outline with extrude line and three-point arc, then use offset copy to build a parallel framing profile around it.
- 创建自定义图层并将项目分配到这些图层在自定义部分创建您自己的图层,并将项目移到这些图层上,以便一起显示、隐藏和着色。
- 使用扫掠并配合路径和型材创建花纹线条将线条轮廓绘制为路径,然后沿路径扫掠型材形状,以创建花纹线条或线脚。
- Dimension point-to-point, line-to-line, or with auto dimensionsAdd point-to-point, line-to-line or automatic dimensions to your design and remove any you do not want.
- 使用定距直线多重复制均匀分布灯具沿一条线按固定距离复制项目,即可重复布置灯具,无需逐个手动放置。
- 使用草图器中的 3-point arc 按钮绘制圆弧依次点击圆弧的起点、终点,再点击圆弧经过的一点来绘制圆弧,并用一条曲边将三条线闭合成一个形状。
- Draw and configure hatching in the drawing viewAdd hatching to your drawing by drawing a boundary and applying it, then adjust its configuration and scale.
- 使用Arc Drawing模式绘制弧形墙使用 Draw by Bending、Draw around Center 或 Draw along Tangent 绘制弧形墙,并在墙的左侧面板中调整半径。
- 在平面图和立面图中绘制参考项并标注标签使用绘制工具绘制参考项,使用标注工具为其添加标签,并按需设置图层以完成图纸。
- Edit a placed unit's dimensions from the floor planSelect a placed unit in the floor plan and change its dimensions directly from the dimension fields so it updates immediately.
- 编辑重复器的基础形状并删除重复器打开重复器的基础形状可同时更改所有副本,使用 Back 返回,删除重复器可将基础形状恢复为普通形状。
- Edit a window after adding itSelect the window to open its Window panel and adjust its drawing layer, dimensions, shift, location, model, meshes and materials, or delete it.
- 编辑混合草图选择并复用 Offset 模式同时选择直线和圆,并在各自的面板分区中更改每种类型的属性;同时了解 Offset 工具会保留您上次选择的 Copy 或 Move 模式。
- Enable Rotate by switching to 3D viewEnter 3D mode from the navbar so the greyed-out Rotate tool becomes available.
- Find modelling tools and properties in the Home tabUse the Home tab to reach frequently used modelling tools and the properties bar to view and edit whatever you click in the 3D scene.
- Find the navigation bar, tool tabs and toolbar in the workspaceLearn the order of the workspace from top to bottom so you know where the navigation bar, tool tabs and the selected tab's toolbar sit.
- Find the Rotate tool and what it doesLocate the Rotate control and use it to turn an object around an axis.
- Find tools on the Home toolbar and the other tabsLearn which frequently used tools sit on the Home button and where the remaining tools live across the Architecture, Draw, Insert, Annotate, View, Render and Outputs tabs.
- Fix a red bounding box that shows overlap after snappingUnderstand why a red bounding box can appear even when units snap correctly.
- Fix the non-zero area error when adding a slab, ceiling, roof, rail or tilingSlab, Add Ceiling, Roof, Rail and Tiling all open the 2D sketcher, where you draw a closed shape before applying.
- Flip face to see shapes drawn on the other sideSwitch to the face where a shape was drawn so it becomes visible.
- Format elevation name text labelsWith the text selected, use the left panel to set bold, underline, alignment, colour and size.
- 使用图层面板中的图层隐藏或取消隐藏项目通过切换项目所在图层的可见性,可一次隐藏或显示整组项目。
- 2D 图纸如何从 3D 设计自动更新了解在 3D 设计中所做的更改如何传递到您的 2D 图纸和演示文稿,而无需单独编辑。
- 线性阵列的副本数量如何计算了解起点到终点的距离和间距如何决定线性阵列创建的副本数量。
- How converting a design group to a user component worksConverting a design group to a user component cannot be undone directly, and dimensions on the component are kept.
- 重新加载时尺寸线如何重新锚定到元素捕捉点了解尺寸线如何在重新加载后保持与元素命名捕捉点的连接,以及该捕捉点消失时会发生什么。
- How dimension values reflect true model dimensionsLearn why dimension values in a design or elevation come from the true model dimensions and how to add extra measurements with the Align tool under Annotate.
- 元素如何自动分配到全局图层您添加的每个元素都会自动放置在其各自的全局图层上,您可以在自定义图层上重新分组项目。
- 了解新项目使用的单位和精度新项目以毫米为单位,精度为 1 mm。
- Lock a 3D view with plus view to return to your working angleLock your working camera angle, then zoom and navigate freely and return to it instead of resetting the camera by hand.
- 设置尺寸后锁定立面视图以保留这些尺寸添加尺寸并命名后锁定立面视图,使其设置在切换到平面图或 3D 后仍能保留。
- 完成尺寸标注和注释后锁定视图添加尺寸标注和注释后,请从设置中再次锁定视图,使已完成的尺寸标注和详图保持不变。
- 锁定视图以保留相机位置锁定视图,以便在导航时保留相机位置。
- Lock units against movementToggle the lock movement button in a selected unit's property panel header to lock it against movement.
- Make a component and confirm it is placed in the designCreate a component and check that it is confirmed, listed under Components in Design and placed as a copy you can select.
- Manage global layers from global preferencesOpen the fourth global preferences button to manage system and custom layers, set them global or view-specific, and control rich view with finishes per layer.
- Match gimbal arrow colours to the Position panel axesLearn how the colour of each gimbal arrow tells you which axis value in the Position panel to edit.
- Measure a distance with the ME shortcutUse ME and pick two points to measure the distance between them.
- Mirror a panel design shape onto the opposite shutterMirror a selected shape with MI, switch the operation from copy to move, and pick from the centre top to the centre bottom so it lands on the opposite shutter.
- Mirror selected geometry about a picked centre pointReflect the selected object to the other side of a centre point you pick.
- Move a component along the X, Y or Z axisLearn which direction the X, Y and Z axes run so you can move a component along a specific axis using the directions.
- Move a selected object with keys and gimbal arrowsLearn the keyboard and gimbal-arrow shortcuts that move a selected object by exact distances in the floor plan and 3D view.
- Move a unit with the gimbal or the position fieldsReposition a unit in the floor plan or with the 3D gimbal, using the coloured axis handles to move it in the direction you want.
- Move elements with MV and snap only to green dotsReposition an element such as a loft with the MV command, then pull it slightly forward to fine-tune its position.
- Navigate and zoom with an external mouse and keyboard shortcutsPan with shift and the middle mouse button, and zoom in, out, all or to selection with keyboard shortcuts.
- Navigate the 3D view with a long-press of the mouse scroll buttonMove around the 3D view by long-pressing the mouse scroll button to navigate the workspace.
- Offset a line with copy or move in panel designChoose copy to duplicate a selected line at a distance or move to relocate it without a duplicate.
- Offset only applies to the lines that exist in the sketchWhen you offset a line in panel edit shape, the offset is generated only for the lines already drawn.
- Open Preferences and switch comment mode in a designOpen the Preferences panel to view and change the Active Sales Channel, and switch the 3D view into comment mode.
- 从平面图打开 Tiling Sketcher Mode从平面图打开 Tiling Sketcher Mode,完成后返回设计。
- Override layer line styles in a view's View Specific LayersSet a layer's Line Color, Line Type and Line Thickness for one view with its pencil, and see which layers are Overridden.
- 平移、环绕和缩放设计视口使用鼠标和键盘快捷键在设计视口中移动,进行平移、环绕和缩放。
- Pick an object and set its rotationWith the tool active, select the object and rotate it by dragging or typing the angle.
- Position drills in 2D panel mode with XYZ coordinatesAdd drills in 2D panel mode and fine-tune their placement by applying an offset to the default position.
- Rename a view in Free viewDouble-click a view to rename it.
- 使用复制模式和固定距离按固定间隔重复对象通过运行复制命令、选择复制模式并设置固定距离,按固定间隔重复对象。
- Repeat profiles with automatic parameter calculationUse the repeater tool in Edit Panel Design to copy and array profiles while the spacing and end point parameters update automatically with the panel size.
- Resize imported 3D models by height, width and depthAdjust an imported 3D model's height, width and depth so it appears at the right size, with the aspect ratio keeping it proportional.
- Revert a sketch panel to a simple rectangular panelConvert a sketch panel back to a simple rectangular shape using Revert on its Edit Shape toolbar, confirming the prompt to continue.
- Rotate a displaced loft unit back to its original orientationRotate the loft unit three more times to bring it back to its original orientation.
- Rotate and place units precisely with spacebar and MVRotate a unit while placing it with the spacebar, then use the MV shortcut for precise placement.
- Rotate furniture in 2D around its center pointTurn a furniture item in 2D with the space bar for 90-degree steps or the rotation arrows for custom angles, always around its center point.
- Rotate objects from the Sketch tab in the designOpen the Sketch tab in the design and choose Rotate once sketch tools are enabled.
- Rotate objects in the 2D sketcher and 2D machiningOpen the Home tab in the 2D sketcher, tiling and cutting mode or panel 2D machining and choose Rotate.
- Rotate the 3D view using bottom-right controlsOrbit the model with the rotation controls to view it from any side without changing the design itself.
- 使用鼠标中键旋转 3D 视图使用鼠标中键旋转 3D 视图,或使用工作区右下角的查看轮完成同样的操作。
- Round shape corners using the fillet radius optionCurve a corner of a drawn shape by setting the Fillet Tool's edge length reduction and applying it to two adjoining edges.
- Search and place props in the designFind a prop by searching and place it in your design.
- 从快捷键面板搜索任何命令或快捷键在快捷键面板的搜索框中输入内容即可查找任何命令或快捷键,无需在菜单中逐一查找。
- 旋转柜体前请先选择柜体请先选择柜体,以免旋转时将其移出边界框。
- Select items in the design portal with the left mouse buttonUse the left mouse button in the design portal to select items.
- Select items with left-to-right and right-to-left dragsDraw a selection box in either direction to pick contained or touching items, and marquee-select in 3D.
- Select multiple objects with area selectDrag the mouse across several objects to select them all at once with area select.
- Set default door, window and wall properties via PreferencesSet default properties for repeated elements so newly added doors, windows, elevations and walls inherit the same values across all rooms.
- Set exterior lighting with Env. Map or Sun lightOpen Exterior Lighting and choose either an environment map or sunlight to light the outside of your design.
- Set modular furniture size via quick access dimensionsChange the size of a placed modular furniture model by updating its quick access dimensions.
- Set the wall location line to match the dimension typeMatch the wall location line to the dimension you need so outer-to-outer, inner-to-inner and centre-to-centre values measure from the intended face.
- Set up a repeater's Angular modePlace copies around a centre point by setting the Angular mode's centre, radius, angles, step and direction.
- 在视图设置栏中设置视图在视图设置栏中设置视图,并为每个视图配置其各自的设置。
- 在横截面立面图中显示隐藏边选择始终绘制隐藏边的立面图类型,以便柜体剖切时显示背板等部件。
- Start making a component from the floor planOpen the Components panel from the floor plan to create a new component or import one from a DWG, then select objects and set a base point.
- 在 2D 平面图和 3D 视图之间切换在 2D 平面图和 3D 视图之间切换,观察状态栏和属性面板如何响应。
- Switch the tracing background from Image to DWG FileSwitch the floor menu's Tracing Background from Image to DWG File so you can set an active DWG and use its layers, scale and position.
- 从导航栏切换平面图、3D 和立面图使用设计工作区顶部的导航栏在平面图、3D 和立面图之间切换,并在各楼层之间移动。
- Understand dimension attachment circles and delete extra dimensionsClick a dimension to see a circle marking what it is attached to, and remove any extra dimensions you no longer need.
- Understand global layers in the designLearn what the global layers panel lists and what a layer controls.
- Understand the X, Y and Z axes in the design workspaceLearn which direction each axis runs in the design workspace.
- Understand why view-level edits stay in one viewLearn that changes made after unlocking a view apply only to that view, and that each named view keeps its own layer visibility.
- 解锁视图以更改图层可见性或对象属性解锁已保存的视图,以便更改图层可见性或对象属性,然后再次锁定该视图。
- Use an external mouse for 3D navigation in the design viewportZoom in and out and orbit in 3D mode in the design viewport, with global preferences and settings at the bottom of the interface.
- Use AutoCAD-style drawing and editing tools in InfurniaDraw and edit with the same tools you know from AutoCAD, including line, three-point arc, rectangle, circle, polyline, trim, extend, offset, fillet, copy and mirror.
- Use copy and array to place multiple copies at fixed spacing or countPlace several copies of an item at a fixed spacing or count, or fall back to a single free copy per click.
- 在阵列放置中使用复制模式进行单次文本复制将文本的单个副本放置在预期位置,而不是在每个间隔重复它。
- Use ME E enter shortcut to measure in the designTake measurements in the design with the 'ME E enter' shortcut, for example to confirm a blind corner measurement.
- 在设计中使用鼠标控制进行缩放、平移、选择和环绕了解在设计界面中哪种鼠标操作可缩放、平移、选择和环绕视图。
- 使用多重引线合并文字和箭头注释将箭头和文字作为一个注释一起添加,以便之后两者都能调整。
- Use the MV shortcut to move and place fillersPosition a filler or cabinet precisely by activating the move tool with the MV shortcut.
- 使用 XL 绘制构造线,使用 CP 按距离复制使用 XL 绘制构造线,使用 CP 按输入的距离复制直线,无需手动测量。
- Use X-ray mode to select unitsEnter X-ray mode with the short form XR so you can select units.
- 在 3D 工作区中缩放、平移和旋转使用鼠标在 3D 工作区中移动,以便从任意角度查看您的设计。
- 使用 Shift+Z Zoom to fit设计视图在设计视图中按 Shift+Z,使视图适应设计中的对象。
- Zoom to the selected item and centre it on the canvasPress Shift+X to zoom to the selected item and centre it on the canvas, and check the Keyboard Shortcuts list for the matching hotkeys.
瓷砖、天花板和饰面29
- Draw ceilings from the room corner with no wall gapAdd a ceiling by drawing a rectangle from the ceiling command menu, then add tiling the same way.
- Add tiling the same way as a ceilingAdd tiling exactly as you add a ceiling, then adjust its default thickness and pattern options such as 45-degree and 90-degree rotation.
- 通过绘制区域或使用拾取工具铺设地砖通过绘制区域或让拾取工具检测房间中心,为房间添加地砖。
- Add a ceiling and tiling with the pick toolDraw a ceiling and tiling inside the room with the pick tool, then adjust the tiling pattern and size.
- 使用铺贴和切割工具添加墙砖,拉伸 12 mm通过绘制矩形区域、将其拉伸至 12 mm 并选择墙砖材质来为墙面添加墙砖,然后调整图案和瓷砖尺寸。
- 选择墙面并使用铺贴工具,为墙面添加瓷砖铺贴选择墙面,使用铺贴与切割工具绘制铺贴区域,即可为墙面添加铺贴。
显示全部(29)
- Apply tiles and adjust tile size, grout colour and patternPick a surface, apply tiling, then choose the pattern, tile size and grout line colour.
- 使用铺贴与切割工具创建墙面瓷砖覆层区域在铺贴与切割工具中绘制覆层边界并应用,即可为墙面铺贴瓷砖。
- 使用 Sweep Tool 添加檐口、线脚和墙面镶板在墙面上使用 Sweep Tool 可添加自定义檐口、线脚和装饰性墙面镶板;在瓷砖切割中使用 sweep 模式可处理墙面线脚和百叶窗设计。
- 通过墙面饰面材料添加壁纸或涂料从墙面的饰面材料选项中选择壁纸或涂料饰面,即可为墙面添加该饰面。
- 调整铺贴深度、图案、瓷砖尺寸和美缝在同一面板中,可将铺贴图案旋转至任意角度,并更改瓷砖尺寸、美缝线条和美缝颜色。
- Apply ceiling tiling from the architecture menuSelect the pick tool, click inside the room and apply the ceiling to tile it.
- Build layered custom wall designs with tiling and fixed-distance copyCreate a custom wall design such as a rafter by building each layer from a rectangle with its own dimensions and extrude depth.
- Change ceiling tile pattern material and grouting line colourApply a tile as the ceiling pattern material and then change the colour of its grouting lines.
- 更改地面铺砖的瓷砖、图案和填缝使用 Architecture > Add Tiling 绘制地面铺砖,然后在铺砖的控件中调整其瓷砖尺寸、图案和填缝线。
- 在设置瓷砖尺寸前更改瓷砖图案为房间表面应用瓷砖铺贴时,先选择瓷砖布局,再设置该图案允许的瓷砖尺寸。
- 从铺贴属性更改瓷砖图案、尺寸、填缝和材质从已应用地板的铺贴属性中调整其布局图案、瓷砖尺寸、填缝线和瓷砖材质。
- Change tile size and material from the tile optionsSelect a tile to see its depth, then set its dimensions and apply a pattern or material at the scale you want.
- Change tiling material from flooring to wall tilesSwitch the material applied to a tiled surface from flooring tiles to wall tiles in the tiling pattern settings.
- 在铺贴功能内使用线条工具补全开放边界对于开放式的已绘制区域,在铺贴功能内使用线条工具绘制其缺失的边缘以闭合该区域,从而使铺贴能够成功。
- Convert an extruded surface to tiling and set tile patternTurn a drawn surface from extrude into tiling, pick a pattern and tile size, and adjust the grout to finish.
- Create a ceiling or tiling from a closed room shapePick the shape tool, select a closed room shape, and apply it to create a ceiling or tiling.
- 使用铺砖与切割工具在墙面上创建护墙板在墙面上绘制一个闭合的护墙板轮廓,铺砖与切割工具会将其作为护墙板应用。
- 在3D中编辑铺贴形状,以修正对齐和多余线条在3D中调整铺贴对齐,并清理多余轮廓线,使铺贴符合您想要的形状。
- Enable grouting lines and adjust their appearanceTurn on grouting lines and then adjust their appearance, for example make them darker, to suit the design.
- Enable grouting lines and customize pattern sizesEnable grouting lines and customize pattern sizes for your tiles.
- 从右下角启用天花布置图或天花反射图开启天花布置图或天花反射图选项,以便放置和布置灯具等天花元素。
- Open the Tiling Pattern options for a selected tilingOpen the Tiling Pattern header in the Tiling Zone panel to reach rotation, pattern, tile size, grout line and material settings.
- 在铺贴与切割工具中使用挤出、切割和前移在铺贴与切割工具中绘制形状,然后将其挤出、切割到墙内或向前移动,以构建您的设计。
柜体设置和构造161
- 自定义柜体结构、踢脚板、台面和柜体板件在选中的柜体上打开自定义选项卡,设置其结构、踢脚板、台面和柜体板件。
- 检查默认柜体结构参数了解 Infurnia 用于背板开槽、门板缩减量、层板内缩、背板偏移和地柜顶板的默认值。
- 为单元添加踢脚板,并在右侧面显示开启非木质踢脚板,正确设置柜体高度,并按侧面启用踢脚板可见性。
- 在设计里配置柜体的背板、顶板、底板和侧板逐个配置每块柜体板件,使其尺寸、材质、封边、灯光和五金符合你所需的构造。
- Configure skirting, carcass panels and offsets in Construction tabSet how skirting, carcass panels and back panel offsets appear in the Construction tab so your cabinet's manufacturing output matches the design.
- Reference panel thickness in cabinet construction formulasReference a panel's thickness in a construction formula by picking the thickness parameter from the suggestions instead of typing raw numbers.
显示全部(161)
- Compare wardrobe and kitchen cabinet heightsSee how wardrobe height includes the skirting while kitchen cabinet height is the carcass box alone.
- Copy and paste a cabinet to create similar cabinets quicklyFully adjust one cabinet first, then copy and paste it to create multiple similar cabinets faster than adjusting each one individually.
- Understand how cabinets and drawer channels appear in the Pricing QuotationLearn how Base Unit, Wall Unit and Tall Unit cabinets are labelled and listed, and how a drawer's channel is counted and priced in the quotation.
- Create an open corner unit by removing the shuttersPlace a standard corner unit, remove its shutters to make it open, and save the result for reuse.
- How back panel extension uses a 10 mm offsetLearn how the back panel extension is built with a 10 mm offset.
- Apply construction styles to cabinets and corner unitsLearn that construction styles are defined separately for cabinets and for corner units.
- Configure a shutter system's handles, profiles, colours and glassChoose the handle type, profile, colour and glass options for a cabinet shutter system, knowing the system setting stays separate from per-shutter edits.
- Create a kitchen layout by placing one unit then copying and aligningPlace one wall unit or loft in the correct position, then copy and align the remaining units to build your kitchen layout.
- How kitchen cabinet skirting affects total unit heightLearn how the roughly 100 mm skirting on a kitchen cabinet adds to the carcass height shown in the dimensions to give the total unit height.
- How Minifix and dowel placement is automatedLearn what drives the automatic placement of Minifix and dowels in a carcass.
- How wall unit height is calculatedLearn what the sum of tiling, skirting, cabinet and granite thickness actually measures and where a wall unit's height from the floor comes from.
- Move cabinets in 2D and 3D viewsMove a cabinet up and down and reposition it in either the 2D view or the 3D view.
- Understand corner unit depthLearn that the depth of a corner unit is the box depth excluding the shutter.
- Understand L-corner unit dimensions and shutter optionsLearn how the Front Back, Side Back, Side Left and Side Right dimensions map to an L-corner unit's faces and which shutter systems it offers.
- Apply construction and manufacturing settings via bulk edit structureApply construction and manufacturing configuration settings to cabinets and wardrobes using the bulk edit structure option.
- Apply sliding and corner shutter mechanisms correctlyPlace sliding shutters only on the outer partition and pick a mechanism the corner shape supports.
- Change cabinet size and understand material categoriesResize a cabinet from the properties panel and learn how its materials are grouped.
- Convert a shutter cabinet to drawers and baskets by editing the systemTurn a single-shutter cabinet into a wicker basket and drawer unit by removing the shutter and customizing the system, then add, remove and adjust drawers and partitions.
- How kitchen tall unit height and depth are measuredLearn which parts of a kitchen tall unit are left out when its height and depth are measured.
- Add a custom construction unit from the catalogue warehouse to a designBring a warehouse base unit into your catalogue so it appears under furnish in the design portal.
- Add a lock to a cabinet panelAdd the lock to the panel in the design and reduce the panel size by 30 mm to accommodate it.
- Combine two cabinets into a single user componentCombine two separate cabinets into one user component that behaves as a single unit.
- Extend a cabinet end panel to the floor or ceilingExtend an end panel added from a cabinet's End Panel section downward to the floor or upward from its own panel using the Width Extension values.
- Extend panels to the floor using construction settings and formulasExtend a visible panel to the ground through its construction settings and drive panel sizes with formulas so they adjust automatically.
- How cabinet material properties are setA cabinet's material properties are set through several separate fields, and the shutter external finish is typically chosen separately from the rest.
- How cabinet module width, height and depth ranges are enforcedLearn how each cabinet module's sizing rule sets minimum and maximum width, height and depth and keeps designers within those limits.
- Remove the skirting from a unitSwitch off the front skirting under Skirting Visibility so the unit no longer shows skirting at the front.
- Set drawer side reductions and fascia extensions in a drawer unitAdjust a drawer's own panel reductions and extensions to resize and reshape its fascia in a 3 Drawer Unit.
- Understand center cabinet side panel constructionLearn how center cabinet side panels are built by default and how the left, right, top and bottom panels fit together.
- Understand corner unit shapes and their construction optionsSee which corner unit shapes exist and how curved fronts, back panel offset and hanging rods behave.
- Understand kitchen cabinet height in the quick access panelLearn what the height in a kitchen cabinet's quick access panel measures and what editing it changes.
- Understand the kitchen base corner unit top panelLearn that a kitchen base corner unit uses a full top panel.
- Add a standard wardrobe internal configuration with one clickAdd a standard configuration such as a bottom drawer to a wardrobe with a single click instead of building it manually.
- Add a vertical partition and set its widthSplit a cabinet space with a vertical partition and size it by ratio or by explicit widths.
- Add cabinets using FR enter and room templatesOpen the cabinet library with FR and enter, then place, rotate, resize and duplicate base or wall units.
- Configure wardrobe structure with Carcass panel constructionUse the Carcass panel construction section to configure wardrobe structure and add internal and external components such as vertical panels and drawers.
- Convert a carcass panel into rails and set rail depthTurn a selected carcass panel such as the top or back into rails and control how deep those rails are.
- Fix a cabinet width that is outside the allowed limitsEnter a cabinet width within the allowed limits so the system stops showing an error that the construction is invalid.
- How linked cores, postlam thickness and drill parameters workLearn how a linked back panel core overrides the carcass back core, how laminates add to panel thickness, and where connector drill sizes come from.
- How standard base unit dimensions workLearn the standard base unit depth and height used in kitchen modelling and what those measurements leave out.
- How wardrobe construction style stores carcass parametersLearn which carcass parameters a wardrobe unit construction style holds and how updating the style applies them to the wardrobe.
- Manage and edit existing cabinet items in the admin portalManage and edit existing cabinet items in the admin portal.
- Open and preset design preferences for cabinets and wardrobesReach the design's preference screens and decide whether to set cabinet and wardrobe defaults per project or once at admin level.
- Place dresser, TV and tall units from the furniture model libraryPlace dresser, TV and tall units using pre-built models or your own design, then adjust them to fit.
- Repurpose a cabinet into another unit typeEdit a cabinet's construction to turn it into a study table or TV unit and build the storage you need.
- See an element's properties in the properties panelSelect any element in a design to see its properties in the properties panel, including wall, door and window specifics.
- Set shelf and partition edge visibility in wardrobe preferencesSet the front/carcass visible edge band to carcass invisible for fixed shelves, adjustable shelves and vertical partition panels in Cabinet Preference / Wardrobe Preference.
- Split a partition into child partitionsAdd vertical panels or shelves to split a parent partition and edit each child side separately.
- Understand how inset and outset carcass edges change panel sizesLearn how each per-edge construction choice decides which panel covers the other's end and resizes both panels.
- Use multi-purpose model furniture for box frames instead of manual panelsPlace a unit that already includes its frame box and adjust the box depth by editing the depth value.
- Use the selection tree to reach cabinet, partition, shutter and panel controlsSelect a cabinet part to expose the levels above it and jump straight to the controls you need.
- Build a TV unit from modular base, wall and open unitsOpen the Furnish panel, choose multi-purpose modular furniture, and combine, rotate and position units to compose a TV unit.
- Bulk change unit width, depth and height from base unitsSelect the base units and edit the width, depth and height values to change their dimensions in bulk.
- Cabinet properties panel tabsLearn how the cabinet properties panel is organised into quick access, customize and construction tabs.
- Calculate carcass width from overall cabinet widthWork out the carcass width by taking the overall cabinet width and subtracting twice the carcass panel thickness.
- Change the default internal depth of 500 mm for drawersLearn how the suggested 500 mm internal depth for drawers is set and how to override it to the depth you need.
- Change the structure of multiple wall units at onceSelect all wall units except the corner units, then use the bulk action and choose bulk structure to change them together.
- Change wardrobe shutter material, edge band, handle and placement in propertiesSelect a wardrobe and change its shutter materials and finishes, edge bands, handles and handle placement from the properties panel.
- Choose corner unit type when creating a corner-unit construction styleSet the unit type to corner unit in the construction style settings so the style applies to corner units rather than standard units.
- Choose the right preference group for the unit type you placePick the preference group that matches the unit type being placed so base units, wall units, lofts and multi-purpose units use cabinet preferences and wardrobes use wardrobe preferences.
- Configure blind corner units as right-hand or left-handSet a blind corner unit to the right-hand or left-hand side option so it is configured correctly.
- Edit and customise cabinets in the designAdjust standard cabinet elements such as double shelves so modules fit your design instead of staying as supplied.
- Edit cabinet components in the design moduleChange the finishes, materials, skirting and internal finishes of a single cabinet from the properties tab, quick access, customize, the construction tab or the selection tree.
- Extend a wardrobe beyond 900 mmRemove the width cap so a wardrobe or cabinet can be widened past a fixed limit such as 900 mm.
- Find catalogue items by marked room typeMark a room type so the catalogue lists everything related to it under the matching furniture and accessories categories, making items easier to search and place.
- Hang wall cabinets with wall cabinet hanging bracketsUse wall cabinet hanging brackets from the hardware warehouse to hang wall cabinets.
- 柜体如何按层级组织设计模块中的柜体由柜体、隔板、门板系统和板件层级构成,每个层级都有自己的设置。
- How a tandem drawer's panel sizes are calculatedLearn how a tandem drawer's bottom and back panel depths and heights are derived from the tandem item's dimensions.
- How cabinets above 1800 mm are treated as loft unitsLearn how the Auto Presentation template's minimum elevation and Loft detection switch decide whether a cabinet above 1800 mm counts as a loft unit.
- How countertops affect displayed base unit heightLearn why adding or removing a countertop on a base unit never changes the carcass height shown for that unit.
- How minimum and maximum cabinet size limits workLearn how minimum and maximum size limits apply to a cabinet's width, height and depth and where they are configured.
- How panel dimensions are driven by extensions and cabinet adjustmentsLearn how a panel's total thickness is calculated from its core and finishes, and how that calculation differs for pre-laminated and post-laminated core materials.
- How wardrobe back panel grooving follows construction settingsLearn how the back panel extension values from the wardrobe SKU and design preferences set how far back panels run into the surrounding panels.
- Open construction styles from admin preference settingsOpen admin preference settings and go to construction styles to set up construction styles.
- Place wall units and tall units from the kitchen furniture libraryPlace a wall or tall unit from the kitchen furniture library and adjust its dimensions, using the same placement options as other cabinet types.
- Rotate a cabinet before or after placing itPlace a cabinet from the furnish tool and rotate it with the space bar before placing or with the rotate option afterwards.
- Set cabinet preferences per project or as admin defaultSet the default cabinet settings a new project starts with, split into carcass, shutter and handle.
- Set carcass and back-panel core material defaults before placing cabinetsChoose the carcass core and back-panel core materials in the cabinet-level preference so new cabinets pick them up.
- 通过尺寸规则设置柜体的最小和最大尺寸限制在源模型和管理门户中配置尺寸规则,使柜体尺寸不能超出允许的限制。
- Set or change a hob's sizeChoose a hob size preset in the catalogue or adjust the height, width and depth of a placed hob to match what the customer selected.
- Set sizing rules on cabinet or partition for outer and inner limitsChoose whether a unit's limits apply to its outer dimensions or its internal clear space, and apply them one unit at a time or in bulk.
- Set the carcass railing option for the top panelSet the carcass railing option so the top panel is a rail panel or a full panel, and adjust construction per side to match the required design.
- Size the top panel for gola and G-profile cabinetsLearn how the gola profile offsets the top panel toward the back while a G-profile keeps it at carcass size.
- Switch catalogue categories with the carouselUse the carousel to see the current furniture category and move between categories such as base unit, wall unit, tall unit, fillers and loft.
- Understand end panels and side panels as separate panel typesLearn how a cabinet's side panels and end panels are distinct panel types with their own extension settings.
- Use carcass panel thickness formula to auto-adjust internal dimensionsEnter a formula based on carcass panel thickness instead of a manually calculated internal dimension, and let the system adjust the internal space to the correct value.
- Add base, wall, tall and loft fillers from the kitchen fillers libraryPlace base, wall unit, wall, tall unit and loft fillers in your kitchen design the same way you place cabinets.
- Add beams via custom construction with height and depthAdd beams through custom construction with height and depth, while other components such as lofts, wardrobes, cabinets and kitchen elements come directly from the catalog.
- Add kitchen units from Furnish panel dropdownsAdd base, sink, drawer, tall/appliance and filler units to your kitchen plan from the Furnish panel dropdowns.
- Add or change a back panel on an appliance unitAppliance units come with an open back by default so heat can radiate, and you can add or change a closed or coloured back panel in the open part of the construction.
- Add props at partition level so they move with the cabinetAdd props at partition level so they travel with the cabinet, then fine-tune their position in the furniture layer with X, Y and Z offsets.
- Add props to cabinets via partition-level customizationAdd bags, suitcases, storage boxes and other props to a cabinet by customizing a partition.
- Build an L-shaped beam unit in a wardrobeSet the wardrobe's overall height, width and depth at wardrobe level before building the L-shaped beam unit.
- Build cabinet units by dividing with shelves and vertical panelsDivide a cabinet unit with shelves and vertical panels, then adjust the section heights afterwards.
- Bulk edit structure on owned cabinets, not library itemsBulk structure edit only works on owned cabinets and wardrobes, so copy a library item into your own folder before changing its construction.
- Change carcass sizes to update manufacturing outputsChange carcass sizes as required and the manufacturing outputs update automatically.
- Change default carcass sizesChange the default carcass sizes to match your own requirements and let the manufacturing outputs update automatically.
- Change default construction values to client standardsChange the stored standard defaults so construction values match a client's own construction standards.
- Change the handle type on library furnitureChange the handle type on furniture you added from the library so it no longer keeps the default surface handle.
- Choose a kitchen cabinet typeLearn which cabinet types the kitchen module offers for your design.
- Choose between Quick Access, Customize and ConstructionPick the cabinet customization menu that matches the change you want to make, whether it is a regular change or adding elements.
- Choose custom and kitchen filler panel typesLearn which custom panel shapes and kitchen filler panel types you can add to a design.
- 为柜体选择正确的左端板或右端板为柜体添加左端板或右端板时,请注意:侧别由面向该单元柜门的方向决定。
- Convert a modular unit to a user component via common modular unit actionsSelect several standard modular units together and turn them into one reusable user component.
- Customize cabinets through the selection treeUse the selection tree and its icons to customize a cabinet however you want.
- Drive panel and shutter dimensions with parametric valuesGive panel and shutter dimensions a parametric value so they resize automatically when the driving measurement changes.
- Edit an existing cabinet SKU in the component editorOpen an existing cabinet SKU with the edit SKU action so its saved construction loads in the component editor ready to adjust.
- Edit countertop and XYZ position from Quick AccessUse the Quick Access position controls to move a unit horizontally with X and Z and vertically with Y, while cabinet and shutter removal and constructional changes stay in the customize and construction options.
- Edit sink dimensions from the furniture light unitChange a sink's height, width and depth by selecting it and opening the furniture light unit in the selection tree.
- Enter dimensions in the right order for appliances and unitsLearn which dimension order applies to appliances and which to units so you enter each measurement in the right field.
- Find the cabinet editing tabs and selection treeLocate the Quick Access, Customize and Construction tabs and the selection tree you use to edit a cabinet.
- Find the quick access, customization and construction tabsLearn what the three interface tabs are for so you can move between quick access, customization and construction.
- Find the sizing and shelf limits of an L-corner unitOpen an L-corner unit's Customize > Rules to see its Sizing Rules and Shelf Restriction tabs, where Available Space holds Min and Max depth, width and height.
- Find your org's default design preferencesOpen Manage Org Preferences from the admin portal to see your org's default design preferences, grouped by category and split across Design, Production and Design MES tabs.
- How appliance sizes affect carcass constructionLearn how carcass panel sizes are computed and how choosing an appliance adjusts the partition to fit it.
- How cabinets outside a room are treatedLearn how cabinets whose maximum portion lies outside the room boundary are handled by room-assignment logic.
- How construction values come from account defaultsSkirting and other construction values are populated from your account's default settings.
- How minimum and maximum depth rules size a unitLearn how minimum depth and maximum depth set the allowed range for a unit's depth, and what happens when neither is set.
- How tall and mid units are defined by heightLearn how tall units are standardised from about 1500 mm up to 2400 mm including the skirting, and that units below that range are mid units.
- Identify and edit a selected cabinet in the selection treeSelect a cabinet to see its unit type and change properties such as width, depth, height, finishes, core material and edge banding.
- Insert a base or wall unit from the toolbar insert menuAdd a cabinet to the design view by picking a base or wall unit from the toolbar insert menu and placing it in the room.
- Insert base units and position them using dimension offsetsPlace base kitchen units, align them to a wall with a dimension offset, adjust their width and set their finishes, core material and edge banding.
- Let standard fittings auto-adjust on height or depth changeChange a unit's height or depth and let the software automatically adjust standard fittings such as hinges, minifix and shelves.
- Make components resize automatically with the cabinetSet the right parameters on a component so it resizes automatically when its parent cabinet or bed changes size.
- Manage default unit placement in preferencesSet default unit placement in the preferences menu so upcoming units and pre-made modular or semi-modular units and extension parameters follow your defaults.
- Open Global Preferences and find a settingOpen the Preferences panel from Global Preferences & Settings and search for the property you want to change.
- Override cabinet dimensions with negative valuesOverride cabinet dimensions such as depth or height by entering negative values when you have access to the sizing rules.
- Place a custom panel in a cabinetAdd a custom panel from the catalogue or with Add Custom Panel, follow the dashed outline and click to commit it.
- Place cabinets without pressing Furnish each timeSelect a cabinet type and its placement options open automatically so you can place it directly, then pick another type to keep placing cabinets.
- Place units by dragging or with the move toolPlace a unit in front of the carcass by dragging it or by using the move (MV) tool once the carcass dimensions are correct.
- Position a loft above wall cabinets using the Y-axisSet the loft's Y-axis to the wall cabinet's Y-axis plus 600 mm so the loft sits correctly above the wall units.
- Replicate customized units by editing modular base unitsStart from a modular furniture base unit and edit it into the customized unit you need.
- Reuse kitchen wall blind corner units in loft designsUse blind corner units from under kitchen wall units in loft designs and hide the panels you do not want there.
- Select all wardrobes together to set total heightSelect all wardrobe units together and update the total height value to set the wardrobe's total height.
- Set cabinet parameters so parametric resizing worksSet each panel's position parameters correctly while creating the cabinet so it can resize parametrically.
- Set cabinet X and Y position values with Z auto-generatedSet only the X and Y position values for a cabinet, where Y is the height from the floor, and let Z be generated automatically.
- Set carcass panel thickness and extend fillers to match itMatch your fillers to the 18 mm carcass panel thickness so they line up flush with the carcass.
- Set default shelf count and height limits via designer input rulesDefine designer input rules in preferences and settings so cabinet heights are checked against a min and max range automatically.
- Set internal finish and profile handles on cabinetsConfigure the internal finish on the left side of the cabinet and choose a profile system with its handle sides and colours.
- Set min/max width rules for double and triple sliding wardrobesConfigure width limits as rules on sliding wardrobe types so users can still choose any size within the allowed range.
- Set mounting height and skirting preferences for new unitsUse elevation and skirting visibility preferences so new units start at the right height with the right skirting shown.
- Set shelf reveal and back panel grooving values as presetsConfigure shelf reveal and back panel grooving values as presets in your account so you do not have to change them repeatedly for each design.
- Set sliding wardrobe depth at the wardrobe levelSet the depth for a sliding wardrobe once at the wardrobe level rather than panel by panel.
- Understand an L-corner unit's dimensions and arm changesLearn which dimensions a placed L-corner unit reports and what happens to its arms and cutouts when you change them.
- Understand cabinet customization levelsLearn how cabinet customization is organized into five levels, from changes that affect the whole cabinet down to individual panels.
- Understand cabinet, wardrobe and custom panel categoriesLearn how Infurnia organises units into three distinct categories: cabinet, wardrobe and custom panel.
- Understand component origin relative to the parent cabinetLearn that a custom panel or component's XYZ origin is relative to its cabinet, not the entire drawing.
- Understand corner unit panel headings and quotation categoriesLearn how a corner unit's panel heading and details differ from other Base Unit, Wall Unit and Tall Unit products and how it appears in the Pricing Quotation.
- Understand frame loft and box loft as kitchen furniture entitiesLearn how kitchen lofts appear as separate entities in the kitchen furniture dropdown and which two variants exist.
- Understand how Infernia treats modular units as BIMLearn how Infernia understands every part of a modular unit such as a cabinet or wardrobe, so shelves can be added or moved.
- Understand how unit width changes are appliedLearn which side of a unit grows or shrinks when you change its width in Infurnia.
- Understand what a carcass is in a cabinetLearn which panels make up a carcass and how it can be modified to build any cabinet type.
- Understand what gets stamped onto a unit when it is addedLearn which materials, finishes, edgebands and settings are applied at insertion and which preference set each unit type reads.
- 为倾斜柜体形状使用自定义面板通过使用单独的自定义面板而非旋转标准柜体面板,创建倾斜或非标准柜体形状。
- Use one cabinet model for any custom sizePlace a single saved cabinet model and enter custom dimensions for non-standard sizes instead of creating a new module for each size.
柜体材料和饰面81
- 了解预贴面与后贴面芯板如何锁定饰面侧了解芯板 SKU 的贴面类型如何决定哪些板材饰面可以编辑,哪些由目录捆绑提供。
- 设置柜体级别的门板和柜体饰面选择单元后,在属性面板中编辑门板和柜体饰面以及芯材。
- 了解柜体板件材料与关联饰面查看柜体“材料”下每个子选项卡包含的内容,以及关联饰面和型材如何自动更改封边条和饰面。
- 将门板的芯材改为玻璃将门板面板的芯材来源设为自定义,然后选择玻璃材质。
- 一次更改多个单元的材料一次为多个选中的单元应用新的芯材或饰面,无需逐个编辑。
- 通过管理选项卡更改柜体芯材在管理选项卡中更新柜体或转角单元的芯材,并确认设置,使更改应用到所选单元。
显示全部(81)
- 更改单个柜体的柜身饰面在柜体层级更改柜身饰面,可同时更新所选柜体的所有柜身板件,且不影响同类型的其他柜体。
- Change cabinet finishes, core materials and edgebands via Change MaterialsChange a cabinet's finishes and core materials first, then its edgebands, using Change Materials.
- Configure shutter and carcass material thickness and finishes separatelySet the core material and finish for the carcass and the shutter independently so each component carries its own selection.
- Match edge bands and choose custom finishesSet visible edge bands to match the door panel and reserve custom finish for a contrasting colour.
- Change core material and thickness from the carousel and applyPick a core material and its thickness from the carousel and apply the change to your unit.
- Set shutter and carcass core material and thicknessChoose a core material such as BWP, BW or HDMR for shutters and carcasses and give each a thickness, with the back panel defaulting to 6 mm standard material.
- Apply a finish to multiple cabinet parts using the dropdown reuse optionChange a cabinet's finish from the library, then reuse that same finish on other parts like carcass external and carcass internal through the dropdown.
- Change door model, finish and handlePick a door model from the carousel, then set its finish and handle from meshes and materials.
- Change shutter colour at cabinet level and panel finish at panel levelSet the shutter colour for a whole cabinet and the external finish for an individual panel.
- How default finishes and design-level preferences override admin defaultsLearn how freshly added units take their finish from global preferences and why a design's own finish wins.
- Set shutter laminate sides and profile coloursApply shutter laminate to chosen sides and give non-handle profiles a colour.
- Update units that kept old materials after a preference changeBring already-placed cabinets up to date by re-applying shutter, carcass and back-panel core materials.
- Use custom finish and match property to copy a finish onto a panelApply a specific finish to a panel whose external finish is source-driven by selecting the panel, opening external finish source and choosing custom finish.
- Change one panel's material without affecting the unitUnlock a panel property from its source and set a different material on that panel only.
- How shutter colour and per-area colours combine on panelsLearn how the shutter colour sets the base colour of a multi-area panel while areas given their own colour keep it.
- Select a cabinet to open finish and edge-band settingsSelect a cabinet to open its properties panel, then set its finishes, back panel core and edge bands under Materials.
- Change countertop and cabinet material using laminate solidsConfirm the material change by modifying the countertop and applying the changes.
- Change handles and materials for multiple units at onceSelect several units together and swap their finishes in a single action with the change material / interchange control.
- How the back panel material is set and changedLearn how the back panel material defaults to a 6 mm standard board and how to change it when a different thickness or material is required.
- Set finishes and shelf options on a cabinet panel's own levelOpen a cabinet panel's own level to choose where its external and internal finishes come from, pick a custom finish for that panel alone, and set a shelf's type and visibility.
- Apply an already-used material to another elementReuse a material already in your design on another element, either with the material picker or from the material dropdown.
- Apply different colours to a panel design's inner and outer areasCreate a panel design and map its base and applied colours to shutter external, carcass external, shutter or a custom finish so the inner and outer areas show different colours.
- Apply finishes from the house button catalogPick a finish for a unit's shutter or carcass slot from the full house catalog and apply it with a swatch.
- Change a 3D object's material via Meshes and MaterialsOpen Meshes and Materials for a selected 3D object and switch its material to laminate with the finish you want.
- Change a single panel's material from the panel sectionSelect one panel and give it a material of its own, separate from the cabinet-level material.
- Correct a glass shutter and match a panel design finishFix a shutter that inherited a solid core and give a panel design the same finish as the rest of the unit.
- How exposed panel finish is appliedLearn how exposed panels take their finish by default and how to give one a different look.
- How panel thickness is driven by the core materialLearn how a panel's thickness follows from the core material you add to it.
- Link finish material to cabinet with internal and external finishesApply finishes to a cabinet by linking its external and internal finish materials in the finish material properties.
- Set project standards for cabinets and wardrobes in Global PreferencesSet core material, finishes, shutters and handles once at project level so every cabinet and wardrobe you add afterwards defaults to those standards.
- Change a linked panel finish at the individual panel levelMark a panel as custom at the individual panel level so you can change its linked finish or edge band there.
- Change a panel's core material via the material pickerOpen the material picker, select the core material on the page, then set the panel role at panel level.
- Change cabinet internal colour at cabinet levelSelect a cabinet, go to cabinet level and set its internal colour so the change applies to the cabinet internals.
- Change finishes in QC mode and see them in the 3D viewReplace a finish while in QC mode and the 3D view stays in sync with your change.
- Check edge bands and finishes in the material listReview edge bands for shutters and carcass in the material list.
- Configure material and carcass preferences in design preferencesSet material and configuration preferences inside the design application under design preferences.
- How board grain orientation is definedLearn how board width and length map to widthwise and lengthwise grain.
- How drawer finishes inherit carcass finishesLearn how drawer finishes follow the carcass internal and external finish until you change them explicitly at the drawer system level.
- How finish categories control shutter and carcass surfacesLearn how the four finish categories decide which panel surface a finish is applied to and why choosing correctly matters.
- How new cabinets get their default shutter thicknessLearn where the shutter thickness applied to a newly placed cabinet comes from.
- How the back panel material is chosen for a 16 mm HDMR carcassLearn how setting a cabinet carcass to 16 mm HDMR automatically applies a 6 mm HDMR back panel.
- Read and set a panel's inheritance source and edgeband linkingCheck the current source of each material and choose which unit-level channel a panel's edges resolve through.
- Reuse project materials without reopening the catalogueSelect a finish or material already used in the project directly, without picking it from the catalogue again.
- Set shutter and carcass core material and thickness from Quick AccessSet the shutter and carcass core material and its thickness from Quick Access.
- Apply a material to all instances of a repeated componentOpen material settings from the design element's settings panel to push a material across repeated components.
- Assign different core materials to different unit typesGive each unit type its own core material so wall units can differ from base units.
- Assign materials by searching subcategory in the material panelOpen the material or properties panel and select a material to apply it to the selected geometry.
- Change a core from QC mode's Core Materials selectorPick a core from QC mode's Core Materials selector and confirm the change by its toast, then close the core carousel left open at the bottom of the screen.
- Change a material colour via carousel, used-materials dropdown or pickerPick a colour from the carousel, switch between laminate and veneer categories, or reuse a colour already in the design from the used-materials dropdown.
- Change core and finish materials from the properties panelChange core and finish materials from the properties panel.
- Change finish, core material and countertop thickness at unit levelPick a unit's finish and core material from the carousel or dropdown.
- Choose carcass external and internal finishesPick the carcass external finish and the carcass internal finish from their own material pickers in the cabinet's properties panel after selecting the cabinet, with the internal picker setting the inside colour.
- Customize dimensions, materials, finishes and countertop in Quick AccessApply catalog finishes to shutter and carcass faces and pick a countertop from the catalog in Quick Access.
- Do not change cabinet material texture scale or image locallyMaterial texture properties such as the texture image and width/height scale are controlled centrally in the catalogue, so leave them unchanged in the design.
- Find every material used or tried in the designOpen the drop-down on the first line of the third bottom-left panel button to see every material used or tried in the design.
- Find panels not following carcass materialSpot panels whose custom core material does not follow the carcass by looking for the custom core property under the core section.
- Fix a panel that did not follow a cabinet material changeFind out why one panel kept its material and how automation rules and linked SKUs override inheritance.
- How a carcass panel's core is chosenLearn where a carcass panel's core comes from and when the panel keeps its own board.
- How double-sided laminate pasting is countedLearn how the system counts laminate material when it is pasted on both faces of a panel.
- How exposed panels take shutter core and finishLearn what happens to a panel's core material, finish and board layout when you change it to an exposed panel.
- How panel thickness formulas read the cabinet-level core materialLearn where a panel thickness formula such as carcass panel thickness or shutter panel thickness takes its value from.
- Make a panel follow another finishLink a panel's finish slot to another finish so the panel inherits it and updates automatically when that finish changes.
- Make the greyed-out Top switch available in Carcass Panels VisibilitySet Railing Options > Top > Type to 'Full' so the Top switch in Carcass Panels Visibility becomes available, then use the visibility switches to remove the top panel or front skirting panel.
- Override a material colour in design using RGB valuesChange a material's colour for a single design without editing the catalogue by entering RGB values in the texture dropdown.
- Rotate the finish grain or texture on a panelRotate a laminate's grain or texture on a panel face by 0, 90, 180 or 270 degrees from the panel's material section.
- Select core material and edge band for cabinetsChoose the core material and edge band specification for your cabinets, and optionally set skirting finishes.
- Set drawer filler width and match filler panel material thicknessMake a drawer filler panel thicker by giving it its own custom core material so it matches the surrounding 25 mm board.
- Set external finish equal to internal in construction styleLink the external finish to the internal finish in a construction style so both stay the same.
- Set External finish source to shutter external finishSet the External finish source to the shutter external finish so a thick shutter core gets its finish from the right place.
- Set panel visibility and finish per panelSelect the correct panel before changing its finish, because visibility settings apply per panel.
- Understand how panel materials inherit from unit rolesLearn which unit-level material channel each panel role inherits from and when a change flows down to a panel.
- Update panels with Custom Finish after a bulk finish changeChange project finishes in bulk, then update any panel whose finish source is set to Custom Finish one by one on the panel itself.
- Use a finish row's three-dot menu and apply material changes to all instancesOpen a finish row's three-dot menu to clone a material, open Material Settings or reset to default, and see the change on every unit using that finish.
- Use filter by unit SK name to narrow materials in large projectsNarrow the materials shown in the material QC view of a large project by filtering on a key such as unit SK name.
- Use the house button to see the full material catalogueOpen the material or finish picker through the house button so you can reach every available option.
Shutters and doors149
- Build aluminium profile shutter with glass and centre profilesCreate an aluminium profile shutter with a glass core and a centre profile by splitting it into individual panels.
- Add a shutter system configuration to a unitAdd a shutter system configuration and pick the shutter type and profile for a unit.
- Apply finger groove and handleless shutter designsApply finger groove and handleless shutter designs to cabinets and wardrobes from the shutter system under shutter design.
- 从门板系统层级更改门板拉手、配件、机构和设计在门板系统层级更改门板的拉手、机构和目录设计。
- 从Modify Shutter Design库中应用一款柜门设计从库中选择一款柜门设计,并将其应用到选中的柜门面板上,设计会按成品尺寸进行缩放。
- 将高柜拆分为实心底门板和玻璃顶门板通过设置顶门板机构和面板芯材,构建一个底部为实心门板、顶部为玻璃门板的混合高柜。
显示全部(149)
- 在柜体和衣柜上保存并复用门板设计在 Infurnia 中保存门板设计,并通过 modify shutter design 将其应用到柜体和衣柜上。
- 切换柜体的门板类型或开启方式无需重建柜体,即可更改柜体的门板类型或开启方式。
- 为整个柜体或单个隔板添加门板系统为整个开放柜体或仅为一个隔板添加门板系统。
- 在面板层级挤出,创建双色饰面门板在面板层级绘制自定义形状并原样应用,使衣柜门板获得双色饰面,同时让该形状带有自己的饰面工艺。
- 插入滑动门板系统并为面板应用外部饰面通过插入滑动门板系统、自定义面板设计选项并为面板应用外部饰面,完成衣柜。
- 为特定的门板面区域单独应用饰面板先定义门板形状,再为一个面区域单独应用饰面板,其余部分保留默认材质。
- 通过Change Model选项更改门或窗的类型将已放置的门或窗替换为轮播中的其他型号,并调整其尺寸、铰链侧和位置。
- 为百叶窗添加正面或背面镜子并设置边缘偏移为百叶窗添加镜子,并控制镜子与百叶窗边缘之间的间隙。
- 通过 Modify Shutter Design 将普通百叶窗更改为型材百叶窗通过百叶窗设置将普通百叶窗转换为型材百叶窗,而不是手动编辑面板几何形状。
- 通过门板系统设置更改拉手类型、方向和位置打开门板系统设置,以切换拉手类型、设置方向并配置位置。
- Control ply, finish and edge bands with shutter design ply finish displaySet the 'ply finish display' property on a shutter design SKU to decide what the underlying panel contributes and how its finish and edge bands behave.
- Add a shutter to a partitionGive a partition its own shutter and choose between a single shutter, a double swing or a lift-up.
- Change shutter design and handle at individual shutter levelSelect an individual shutter and use the "Shutter design" option to change its design or handle.
- Create profile shutters via shutter system constructionBuild a profile shutter by adding the required handle and non-handle side profiles from the catalogue in Shutter System Construction.
- Reduce shutter panel width via construction extension parametersNarrow a shutter panel without changing the overall cabinet by adjusting its left and right edge values.
- Add handle profiles via Construction then Shutter ProfileConfigure shutter handle profiles by opening Construction then Shutter Profile and selecting the profile types in the correct sequence.
- Add multiple hinge crank types to the hardware libraryEvery furniture item uses the default hinge unless you switch it to another crank type from the hardware library.
- Choose the opening direction for shuttersLearn which shutter systems offer the Toggle Opening direction control and how to change a corner unit's opening instead.
- Convert a standard wardrobe to sliding by replacing shuttersTurn a standard wardrobe into a sliding wardrobe by deleting its existing shutters and adding a new shutter system configured as two-door or three-door sliding.
- Create glass shutters and add profile handlesTurn a shutter panel into a glass shutter by switching its core material to a glass core in the Customize tab.
- 翻转门扇开向和合页,并设置与墙的距离选择已放置的门,翻转其侧边或合页,以更改开启方向和合页位置。
- Remove or change a shutter handleTake the handle off one shutter or pick a different handle, then adjust its settings in the left panel.
- Use shutter system configuration for profile shuttersChange the glass colour of a profile shutter from the custom core instead of using shutter design.
- Add profile shutters and change handles via shutter system config and catalogAdd a shutter system to a cabinet's parent partition so a shutter is created automatically.
- Change a cabinet's shutter system config from the Customize tabSelect the partition or shutter system and pick the required shutter system from the Customize tab so its config matches the new cabinet structure.
- How cabinet structure splits into shutters, drawers and accessoriesLearn how a cabinet's structure is divided into shutters, drawers and accessories, and how shutter and drawer systems are configured separately.
- Remove a shutter profile or change core materialRemove the handle or non-handle profile from the Shutter Profiles section and change the shutter core material.
- Add a shutter to a single partition via Add Shutter SystemPlace a shutter on just one partition of a cabinet by selecting that partition and choosing Add Shutter System from its options.
- Add, edit and remove shutter systems per partitionManage shutter systems partition by partition, including sizes, removals and replacements.
- Add shutter profiles in shutter system construction settingsSelect the shutter, open its shutter system construction settings, and pick the handle and non-handle profiles from the profile library.
- Change a shutter's opening directionFlip a shutter's hinge side and let the software update the hinge-side manufacturing details for you.
- Choose wardrobe shutter types in unit configurationPick the shutter arrangement you need from the shutter types available in the unit configuration instead of modelling it manually.
- Flip door side, hinge, and two-way opening from door orientationsControl how a selected door opens by flipping its side or hinge, or enabling two-way opening.
- Understand the four finish slots and core materialsLearn which finish slots and core materials a cabinet has and how they feed cutting and pricing.
- Add shelves via partition and shutters via shutter systemAdd a shelf with the partition option and add shutters with the Add Shutter System option, then set the mechanism to single or double swing.
- Align shutters with panels and partitionsAdjust per-edge reductions so shutters sit flush or leave a partition uncovered.
- Change a shutter's opening mechanism via shutter system construction settingsChange how a shutter opens by selecting the shutter mechanism in the shutter system construction settings.
- Change corner unit shutters with shutter designsChange the shutters on a corner unit through shutter designs, since shutter configuration presets cannot be applied to corner cabinets.
- Change frame and glass colour on a cabinet's shuttersChange the glass at the cabinet level through Custom Core, and the frame colour through Shutter System Config, which replaces the whole configuration.
- Control shutter edge visibility with the visible edge band settingSet the shutter visible edge band value to determine which edge band is shown on shutters.
- Customise or remove glass profile shuttersCustomise or remove the shutters on a glass profile to change how the glass looks.
- Gola and profile placementLearn where a gola and a profile are applied in cabinet modelling and how both can appear on the same cabinet.
- How shutter dimensions are calculated from outer sizeLearn how the system derives a shutter's size by subtracting design parameters from the outer dimensions.
- Remove the default shutter design from cabinet preferencesStop a shutter design being applied by default to new cabinet designs by clearing it in admin preferences.
- Set a door's opening direction and two-way openingChoose whether a door is left-opening or right-opening, and enable two-way opening so it opens on both sides.
- Set profile shutter height from profile thicknessConfigure a profile shutter so its height matches the profile thickness, and keep it in sync when that thickness changes.
- Switch a cabinet to profile handles or a handleless doorChange a cabinet from normal handles to profile handles or a handleless door directly during design, with no separate catalogue or construction setup.
- Understand profile dimensions in a profile shutter systemLearn how each profile element's own Dimensions, H and D values change that profile and the glass in a profile shutter system.
- Understand the shutter back gap and hinge screw edge distanceLearn how the 2 mm gap between a shutter and the carcass front affects the hinge screw edge distance.
- Add horizontal divisions to a shutterSplit a shutter into panels with the Divisional Shutter dropdown and see the division in the 3D model.
- Apply a shutter system to a cabinetChoose a swing, sliding or lift-up shutter system and apply it to a cabinet from the customize tab.
- Change a single shutter to a double swing shutterSplit one shutter into two by switching its shutter mechanism to double swing.
- Change cabinet shutter type and opening direction in Shutter System ConstructionSwitch the shutter mechanism between Single Swing and Double Swing, then flip the shutter opening direction from the same panel.
- Change handle placement on a shutterSelect the shutter and set its handle to a position such as Right top or Right middle.
- Change handles on several cabinets at onceMulti-select the cabinets and use the 'modify handle' option in the properties panel to change their handles together.
- Choose shutter mechanism type when applying lift-up shuttersPick the shutter mechanism that matches how you want the shutter to open.
- Create a curved shutter by editing the panel design and cuttingDraw the shutter shape in Edit Panel Design and cut it to the panel thickness to create a curved shutter.
- Delete a shutter handle from the selection treeRemove a handle from a shutter by deleting its entry in the selection tree.
- Divide a wardrobe into main partitions before adding shuttersSplit the wardrobe into main partitions first, then subdivide them for shelves and verticals, and add shutter systems with customised mechanisms afterwards.
- Enable shutter panel for manual dimensioning to measure carcass to shutterMeasure from carcass to shutter in the floor plan by enabling panels for manual dimensioning and selecting the shutter panel.
- Fine-tune handle position with the shift optionMove a placed handle vertically or laterally with the shift option to fine-tune where it sits on the shutter.
- How shutters are reduced by 1mm on all four sidesLearn how the default shutter construction reduces shutters by 1mm on all four sides and applies it automatically.
- Set handle and non-handle profiles on a shutterGive the handle edge and the remaining edges their own profile, thickness and colour.
- Set shutters and drawers to internal finish to keep outer frame visibleMake the outer frame sit outside the shutter face by setting the shutter to internal and the drawer facia to the external finish.
- Toggle opening direction and set lift-up mechanism on tall unitsToggle a tall unit's opening direction and set its mechanism to a single lift-up configuration.
- 添加和编辑门,可设置宽度、高度、厚度和墙距在平面图中将门放置在墙上,设置其尺寸和与墙的距离,并更改其型号和材质。
- Add vertical or horizontal divisions inside a shutterSplit a shutter into sections by adding a vertical or horizontal division in shutter system construction, then select and adjust it.
- Adjust skirting height and shutter system under wardrobe constructionChange the skirting height or shutter system for wardrobes and standard cabinets from the third tab under wardrobe construction options.
- Change drawer facia via drawer level shutter configChange the facia of a drawer by selecting a shutter configuration at the drawer level of the drawer system.
- Change shutter edge-reduction values on shutters already in the designLearn that shutter edge-reduction values are general construction defaults and change them on shutters already in the design with bulk edit.
- Choose drawer system for drawers and shutter system for shutters in constructionConfigure each cabinet front under the right system and construction, drawers under the drawer system and shutters under the shutter system.
- Configure a sliding door with internal shutter system propertiesInsert the sliding mechanism and set the shutter system to internal shutter system in properties to create a sliding door.
- Design a rolling shutter as a shutter designDesign a rolling shutter as a shutter design in the platform and switch between the available shutters when more than one exists.
- How shutter system configuration adapts to any furniture sizeLearn how shutter system configuration applies to any furniture and scales its profiles and glass automatically to the shutter size.
- How the Automatic Shutter Design Picker picks the closest-size designLearn how the Automatic Shutter Design Picker compares designs in the same catalog group and picks the closest size.
- Keep shutter widths within single and double shutter limitsLearn the width limits for single and double shutters and how to divide a single shutter into a double swing shutter.
- 放置门并设置其宽度、厚度、高度和标高在墙上放置门,并在左侧面板中编辑其宽度、厚度和高度。
- Set shutter construction type and divisional profileChoose the shutter construction type and add a divisional profile once the shutter has a division.
- Set the shutter gap for double swing shuttersApply a consistent gap between the two panels of double swing shutters and on corner units.
- Set the shutter width on a blind corner cabinetSee where a blind corner cabinet's shutter width sits alongside its cabinet width, depth and height.
- Understand profile handle placement and defaultsLearn where profile handles can sit and which side or end they default to on wall, base and framed shutters.
- Understand where shutter reductions come fromLearn how the four margin values are set by construction preferences and why each shutter can still differ.
- Use the wall gola profile for wall units, not the base profilePick the wall gola profile when adding a gola profile to a wall cabinet, since the base profile is wrong for wall units.
- Add a basket on the shutter via shutter customizeAdd a separate basket accessory on the shutter panel so a basket appears on the shutter when it opens.
- Apply shutter extension through shutter construction settingsApply the shutter extension over an end panel through the shutter construction settings each time, since it cannot be predefined per unit.
- Attach shutter mechanism hardware and manage its quantityAttach lift-up pistons, flap fittings, sliding rail sets and rolling-shutter mechanisms from the door-system menu, then control how many copies are attached.
- Check a cabinet's shutter hardware mechanism in 3D or via BOQSee that the shutter hardware mechanism is associated with the specific cabinet it is applied to.
- Check shutter settings after correcting shutter reductionsCorrect the shutter reduction in the construction preferences, then check or bulk-edit the shutter settings of units already placed in existing designs.
- Choose a profile or gola handle for a shutterSelect a profile handle such as a gola, J profile or C profile as the handle category to apply.
- Choose a wardrobe shutter configurationSet the wardrobe section to swing, single-shutter or double-shutter to match how its doors open.
- Choose between sliding and swing shutter systemsShutter systems in a cabinet can be configured as sliding or swing mechanisms, and you can remove or change the shutter system independently of the partition position.
- Create a shutter cutout with offset and fillet, then add a glass insetCut a shaped opening in a shutter panel and finish it with a glass inset.
- Create open wall unit panels and set shutter mechanism to noneSet the shutter mechanism to none when the unit is not a shutter.
- Edit door and window dimensions, model, and flip hinges from properties tabSelect a door or window and open the properties tab to change its dimensions, floor elevation, and opening direction.
- Fix a shutter door extending past the cabinet bottom edgeCheck the shutter reduction values in Preferences > Cabinet/Wardrobe > Construction > Shutter System to explain a door that extends past the bottom edge.
- How a vertical gola handle is shared between two unitsSee how a vertical gola handle links two adjacent units, recesses both side panels, and what happens when it is removed.
- How shutter sizing reductions and Shutter Gap work in a construction styleLearn how a construction style reduces every side of a shutter and applies a separate Shutter Gap between the two panels of a double shutter, both set in the construction style preferences.
- Map hinges automatically from shutter heightSet the shutter dimensions and the hinges are mapped for you, with no manual entry.
- Merge shutters and drawer fasciasMake one shutter span several partitions or one fascia span several drawers, and learn what the merge requires.
- Model loft constructions with 0-crank hingesLoft constructions are always modelled with 0-crank hinges.
- Open a shutter in the 3D viewRight-click a shutter in the 3D view to open it.
- Place doors after walls and edit size, height, thickness, hinge and modelAdd doors after your walls are ready, then adjust each door's size, orientation and model so it looks right in 3D.
- Remove a drawer system from a unitRemove the drawer system from a unit and see the unit with no drawer system.
- Remove shutter panel division via panel-level customizationRemove the division on a shutter panel so the shutter shows as a single panel without a split line.
- Resize shutter panels via Reduction, not Extension parametersResize a shutter panel larger or smaller by using the Reduction parameters instead of the Extension parameters.
- Restore a removed shutter system on a partitionAdd a single swing shutter system back to a partition whose shutter system was removed, and see how shutter configurations and reduction settings behave.
- Set door elevation and shift a door in its propertiesLearn where elevation sits in the door properties panel, why a door's elevation is zero, and how to shift the door along either direction.
- Set drawer-fascia reductionsShrink drawer fascias from the drawer's construction settings and create gaps next to fillers.
- Set placement for a normal knob or bar handleUse the 9-position grid and orientation choice to place a normal knob or bar handle, including on gas-lift systems.
- Set the gap between shuttersSelect the shutter in the tree, open the shutter system, and set the gap value on the construction tab.
- Sliding door panel sizing and construction parametersLearn how sliding shutter panels are sized and how the construction parameters control how the tracks and panels sit relative to the carcass.
- Use FR shortcut to create a wardrobe designStart a wardrobe design with the FR shortcut, then place double swing shutters and manage internal carcass elements.
- Add a partition configuration to a wardrobe with or without shuttersAdd an internal layout to the root partition whether the shutters are still on or have been removed.
- Add finger group details for sliding door top and bottom in hardware adminEdit construction elements and shutter offsets for sliding door top and bottom finger group details.
- Apply 3D shutter designs to cabinets via modify shutter designsApply 3D shutter designs to cabinets through modify shutter designs, where glass designs also support autoscaling.
- Apply a G profile as a handle on sliding wardrobe shuttersApply a G profile handle to a sliding wardrobe shutter through the normal handle application flow for the shutter.
- Change shutter reductions per sideEnter reduction amounts on the left, right, top and bottom shift fields to resize a shutter.
- Check why a shutter edge has no edgeband with a Gola handleLearn how a Gola, profile or finger-groove handle can replace the edgeband on the shutter edge it sits on, and how to tell that from a defect.
- Choose shutter design options in the shutter system propertySet the shutter design options in the shutter system property, since shutter and drawer systems share properties except for construction.
- Convert a shutter to a plain panel by setting mechanism to noneMake a panel without a cabinet shutter by setting the shutter system mechanism to none, then set its construction parameters.
- Edit shutter gaps in bulk and undo extensionsChange the Shutter Gap across several units at once and remove unwanted shutter extensions.
- Finger groove panel handles on base unitsApply an FGP handle so its groove is cut into base-unit shutters and the carcass adapts, and learn where it works and where a custom panel is needed.
- How gola and FGP handles shrink shutters and drawersLearn how gola and finger-groove handle items automatically shorten shutters and drawer fronts through reduction values set on the handle item.
- How hardware positioning and shutter reductions workLearn how the platform handles hardware positioning on shutters and shutter reductions as built-in features for modular furniture.
- How profile handles default to top on base units and bottom on wall unitsLearn where a profile handle sits by default on base and wall unit shutters and when the handle placement property overrides it.
- How shutters are treated as external or internalLearn how the shutter system property treats shutters as external by default and what changes when you mark one as internal.
- Model a pocket door systemModel a pocket door system in the software, noting that its slide animation is not automated.
- Modify shutters, handles, drawers and materials from the property tabChange shutters, handles, drawers and materials from the property tab and see each change apply in a click.
- Open and close all shutters on a 3 Door Sliding Shutter systemSlide every door of a 3 Door Sliding Shutter system open or back from the Shutter System panel's Construction tab.
- Open and close drawers and shutters in a designOpen a drawer or shutter to see it move and stay that way when the design is reopened.
- Open construction to reach shutter profilesOpen construction to reach shutter profiles such as non-handle and handle profiles.
- 从PU门板和内部抽屉移除封边条从PU门板或内部抽屉移除已映射的封边条,使这些部件上不再显示封边。
- Restore a deleted shutter systemRe-add a removed shutter system by selecting the partition and using Add Shutter System, or bring it back with Ctrl+Z straight after the removal.
- Rotate a handle only when its SKU has a left/right optionFlip or rotate a shutter handle only if its SKU offers a left/right orientation option, then set it horizontal or vertical.
- Set handle position on selected shutters after Modify HandleApply a handle to several selected cabinets or wardrobes through Modify Handle, then set the handle position for the selected shutters.
- 将百叶窗系统设为内置并切换开启方向内置百叶窗的工作原理与外置式相同。
- Set the shutter reduction for a J profile drawerSet the shutter reduction to 30 when you use a J profile drawer.
- Snap lofts carcass-to-carcass, not shutter-to-shutterAlign loft units by their carcasses rather than their shutters, since shutters carry a 2 mm gap between them.
- Understand handle carousel categories and handle coloursLearn how the handle carousel groups Gola Handles, Handles and Profile Handles, and why each handle colour appears as its own card.
- Understand the fixed main partition in a rolling shutter moduleLearn that a rolling shutter module's main partition is fixed and cannot be adjusted through the reduction parameters.
- Understand what the shutter back gap setting affectsLearn that the shutter back gap setting only changes 3D visualization and leaves cut lists and production data unchanged.
- Understand which parts can be animatedLearn that animation in the platform is restricted to shutter and drawer systems only.
- Use a shutterless box behind a unit for support panelsUse a shutterless box behind a unit to provide the support structure without a visible shutter.
抽屉和抽屉系统108
- 更改抽屉高度,并更换抽屉内件,如拉篮或餐具托盘调整抽屉的高度,更换其类型,并添加钢丝拉篮或PVC餐具托盘等内件。
- 在抽屉层级编辑抽屉高度和深度选择抽屉以设置其高度和深度,可一次调整多个抽屉,并用Bottom Elevation将抽屉下移。
- 从隔板添加抽屉组和附加抽屉在隔板层级添加抽屉组,然后添加额外抽屉,并分别设置每个抽屉的面板高度和盒体高度。
- 通过隔板层级和抽屉组为柜体添加抽屉从柜体的隔板层级在柜体内部插入抽屉,然后设置其高度,如有需要可在下方添加层板。
- Create external wardrobe drawers by removing shutters and adding a shelf zoneRemove the existing shutters and add a shelf zone so you can create external drawers in a wardrobe.
- 了解盒式抽屉结构及其高度偏移See how box drawers hang from the top with explicit heights and per-drawer offsets, and how box height relates to fascia height.
显示全部(108)
- Add drawers,使用普通箱式抽屉或抽屉组Add drawers 可作为普通(箱式)抽屉并指定抽屉数量,也可作为抽屉组,并为抽屉单元设置高度和深度。
- 切换到盒式抽屉后重新检查抽屉设置将抽屉从普通类型改为盒式类型后,请重新核对抽屉级设置,以确保高度、偏移量和面板细节保持正确。
- 通过 Customize 和槽道控制抽屉深度为抽屉设置槽道深度,并用合适的板件厚度和填充件将其装入柜体。
- 修复高度大于开口的抽屉盒减小大于抽屉开口的抽屉盒高度,使抽屉能够装入。
- How drawer systems work in cabinetsLearn how drawer systems are configured at the drawer level, including choosing mechanism types and mixing hardware per drawer.
- Add and configure internal drawers in a wardrobeAdd an internal drawer to a wardrobe by defining the partition height, setting the drawer to internal and box type, and aligning fillers with the shutter thickness.
- Configure external drawer sets with one, two or three drawersAdd external drawers from the subcategory and warehouse, then adjust drawer height, box height and bottom panel offset.
- How drawer-set fillers workLearn how fillers are added to tandem and wooden drawer sets and how each side can be changed on its own.
- Use add drawer set for production-ready wardrobe drawersAdd production-ready drawers inside a wardrobe or cabinet by using the add drawer set option and setting the partition height to fit it.
- Add and size accessory objects in drawersAdd baskets, tandem boxes and other drawer hardware, then size and position them by turning auto-scale on or off.
- Add an internal tandem drawer set and recess it with an offsetAdd a Draw Set to a partition, clear a blocking hinge with a left filler, and recess the drawer by setting its offset from the front.
- Add extra drawers via drawer system customizationAdd more drawers to a cabinet by setting the number of additional drawers in the drawer system customization option.
- Add or change drawer fillers from Drawer System construction settingsAdd left or right fillers to a drawer, set their width, and remove the one that clashes in sliding-shutter units.
- Choose a drawer filler typePick between both-side, left-side and right-side filler when you add drawers.
- Configure drawer channel via draw level customizationSet the drawer channel from the draw level in the channel library, then adjust its width and depth.
- Convert a drawer to a wire basket or add a cutlery tray insertChange a drawer into a wire basket or add a cutlery tray insert, choosing sizes that match the cabinet.
- Convert a full-height shutter into drawersTurn a full-height shutter into drawers by removing it from the shutter system and adding drawers at partition level.
- Create an internal drawer by turning off fascia and extending shutterAdd a normal drawer, turn off its fascia so it has no front, then extend the shutter fascia above it to cover the opening.
- Fix drawer height errors and drawers that hit the carcassUnfix affected drawers so the system recalculates, and reduce box height when a drawer collides with the carcass.
- Make a drawer internal and box type in drawer systemsConvert a newly added external drawer into an internal drawer and size the space it sits in to match the drawer height.
- Set a custom drawer depth with a channel fittedUse the Depth Reduction in the drawer's Other Parameters to make a drawer shallower than the cabinet while a channel stays fitted.
- Set and change a filler's width on the drawer systemAdd a left or right filler from the cabinet's drawer system and set how much space it takes by editing its Filler Width.
- Set box drawer parameters and channelsSet the bottom panel offset and default drawer depth per wardrobe, and add a channel matching the drawer depth.
- Size tandem drawers and box drawersLet the tandem brand/model specification set the bottom and back panel sizes, and know where drawer depth is editable.
- Tell internal and external drawers apart by placementLearn how internal and external drawers differ by where they sit, and how drawers can be added with both-side, left-side or right-side fillers depending on the wardrobe type.
- Work out drawer depth from the selected channelTrace how the drawer depth follows the channel depth minus the Depth Reduction, and why the channel is chosen manually.
- Add a drawer set from the partition's quick access menuAdd external or internal drawers to a partition and place LHS and RHS drawer sets side by side correctly.
- Add a handle at drawer level with the drawer handle selectorAssign a handle to a single drawer, or to several cabinets at once, without touching placement or orientation settings.
- Add a telescopic channel to a drawerAdd a telescopic runner to a drawer by choosing the telescopic option from the channel list in the cabinet's customize middle section.
- Add drawers by selecting the partition, not by undoingAdd one or more drawers to a unit by selecting the partition where each drawer should sit and entering the quantity.
- Add drawers individually or as drawer setsAdd drawers one at a time or as pre-measured drawer sets, created in Admin under Furniture > Drawer Sets.
- Add drawers on both sides of a unitAdd a vertical panel first, then add the drawers on each side so drawers can sit on both sides of the unit.
- Add fillers to a drawer system with hinged shuttersAdd fillers to a drawer system used with hinged shutters so the parts do not collide, then trim the default three panels to suit.
- Add or re-add drawer accessories at drawer levelOpen the drawer system and drawer construction at drawer level to add accessories such as tandem hardware.
- Add or remove drawers from drawer system customizationAdd extra drawers at system level or remove a single drawer at drawer level.
- Apply a channel at drawer-system or drawer levelChoose whether a channel applies to every drawer in a system or to a single drawer, and re-check widths on drawers modelled without channels.
- Assign a drawer channel from the drawer channel dropdownChoose the drawer channel for a cabinet from the drawer channel dropdown in the drawer settings.
- Build drawer and basket units at partition levelAdd drawers and baskets at the internal partition level and size them to match the partition.
- Change drawer depth from 450 to 400Change the default drawer depth in the cabinet design module to 400 depending on the channel used.
- Choose drawer filler options on the shutter sideWhen configuring a drawer, choose fillers on both sides, a left-side filler or a right-side filler.
- Edit drawer depth in box and other drawer constructionsChange the drawer depth in box drawer construction through the editable Default Drawer Depth value, while other constructions keep the Drawer Depth field disabled.
- Position the drawer and fascia with offsetsSet the offset to a specific value and place the fascia where you want it rather than only at the bottom.
- Set drawer heights, front panel reduction and carcass 1mm reductionConfigure the drawer settings structure and drawer-level construction with the required heights, then set the front panel reduction at drawer level.
- Add drawer sets to sliding wardrobesConfigure drawer sets for a sliding wardrobe in your design.
- Add or remove drawers from a partition via drawer system controlsAdd drawers to a partition from the partition section and remove them from the drawer system, while also adding shelves or vertical partitions.
- Apply and remove drawer handles per drawerConfigure each drawer with its own handle instead of one common handle for the whole unit.
- Apply a shelf reveal of 20 or 25 to the shutter spaceApply a shelf reveal of 20 or 25 to the shutter space so the shelves and partitions are set before you add a drawer set.
- Create side-by-side drawers by insetting the vertical panelSplit a section into halves with a fixed shelf and vertical, assign a drawer set to each half, then hide the vertical by moving the panel inward.
- Customize drawer height, channel and bottom panel thicknessAdjust the drawer height, channel settings and bottom panel thickness so the drawer construction matches the required dimensions.
- Drawer bottom elevation is 12 and construction setting is 20Connectors are already present in the construction.
- How drawer depth is derived from the constructionLearn why the drawer channel properties show Channel Depth, Channel Width and partition depth but no drawer depth field, and where drawer depth comes from instead.
- How drawer fronts behave over a split verticalLearn how a drawer front spans a vertical when a drawer set sits in one half of a split section, and how it changes once the other half gets one.
- How drawers default to internal or externalLearn which drawers are internal or external by default and how to switch a drawer between the two.
- How the drawer bottom panel is grooved into the drawer sidesLearn how Infurnia grooves the drawer bottom panel into the drawer sides, including the four-sided grooving used in wooden drawer construction.
- Set left and right filler widths for box-type drawer constructionSet an editable Left Filler Width and Right Filler Width alongside the filler gap in the drawer-system construction area, and these fillers and widths apply to box-type drawer construction as well.
- Set the section height for a drawer above a shutterAdd a shelf at partition level and set the section height so the drawer above a shutter comes out at the height you want.
- Add side-by-side drawers with a vertical partitionCreate side-by-side drawers by placing one vertical partition between them and sizing it to the drawer height.
- Compare tandem box and none drawer panel constructionSee which wooden panels a tandem box drawer has and which a none drawer has.
- Configure tandem drawer system and set box heightCreate a one-drawer drawer set, switch it to a tandem internal drawer, and set its facial and box height at drawer level.
- Control drawer front position with offset valuesSet the offset values to control how the drawer front sits relative to the cabinet opening.
- Convert a drawer into a keyboard tray by turning off fasciaTurn off the fascia option in the drawer level settings so the drawer front is removed and the unit reads as an open keyboard tray.
- Position a drawer box with bottom elevation and bottom panel offsetRaise the drawer box above the shutter bottom with bottom elevation and fine-tune the bottom panel with its offset, remembering that the offset reduces the drawer box height.
- Set drawer tandem hardware at drawer levelChoose the tandem or drawer hardware for a drawer unit from the drawer level, using the SKUs configured in the catalogue.
- Size a drawer to fit a carcass with a back panelWork out the usable internal depth of a carcass so a drawer fits without hitting the back panel.
- Understand default 1 mm cabinet reductionsLearn how every cabinet is reduced by 1 mm on all four sides under drawer-level construction by default.
- Work out usable drawer depth in a wardrobeSize a wardrobe drawer by subtracting the shelf reveal, back panel offset, back panel thickness and drawer fascia thickness from the cabinet depth.
- Add Drawers vs Drawer Set, and normal vs box type drawersLearn how Add Drawers spreads drawers equally within a partition and how normal drawers adjust to partition height.
- Apply box construction with channels to a drawer systemCreate a drawer set with channels on the admin portal, then switch the construction dropdown to Box Type at drawer level.
- Change drawer channels in the design portal with multi-selectSelect multiple items in the design portal and change their drawer channels in one go.
- 从抽屉面板更改抽屉饰面设计从抽屉面板选择其他抽屉饰面设计。
- Clone a configured drawer to replicate its settingsUse cloning to copy a configured drawer's construction, channel, accessories and settings across a drawer system.
- Create a handleless drawer using a finger groove cutApply a profile or gola handle from the handle options when you want a handle instead of a finger groove cut.
- Create side-by-side drawers manually with a vertical partitionBuild side-by-side drawers by adding a shelf and a vertical partition, then placing a drawer on each side.
- Drawer heights auto-fit within available clear heightDrawer heights auto-fit to the available clear height of the cabinet opening.
- Find TV base and TV drawer units in multi-purpose modular furnitureLocate TV base and TV drawer units, in single or double door and short, 450 or 600 heights, under the multi-purpose modular furniture section.
- How changing a drawer accessory type rebuilds the drawerLearn what happens to a drawer when you change its accessory type, including how fascia reduction values and tandem changes are handled.
- See which drawer inputs a channel or tandem item locksFind out which drawer inputs become read-only once a channel or tandem box item declares its own dimensions.
- Set front panel and bottom panel extensionsSet the front panel extension and per-side bottom panel extension in the drawer construction preferences.
- Set per-drawer top and bottom reductions in drawer modulesConfigure drawer modules with individual top and bottom reduction values for each drawer instead of one value for the whole module.
- Set the drawer system deduction to 2 mm for more clearanceIncrease the drawer system deduction from its 1 mm default to 2 mm so the drawer gets more clearance and moves more easily.
- Toggle drawer side panels on or off via panel visibility settingsShow or hide a drawer's side panels by selecting the drawer and using its panel visibility options.
- Understand tandem drawer bottom thickness and drillingTandem drawer bottom panels are handled automatically at the standard 18mm thickness, and applying a tandem drawer system generates its drilling automatically.
- Add a basket to a drawer in an insert collectionAdd the drawer first, then apply the basket option, keeping in mind that a basket cannot be combined with tandem box drawers in the same insert collection.
- Add a drawer by attaching it to a shelf in the space partitionPlace a drawer inside a compartment by first adding a shelf at the required height and then attaching the drawer to that shelf in the space partition.
- Add a drawer insert such as PVC cutlery from drawer levelAdd an insert like a PVC cutlery tray to a drawer by picking its type and the size closest to the drawer.
- Add drawers at any height in a wardrobeAdd a drawer at the top of a wardrobe without being limited by the module's height.
- Add internal drawers behind wardrobe shuttersAdd drawers on a partition and switch the new Drawer System's Properties > Type to Internal so the drawers sit behind the shutters.
- Adjust non-standard drawer sizes with an extension valueFit drawers to non-standard openings by applying an extension value to match the client's requirements.
- Adjust panel-level reduction to resize an external drawerChange the panel-level reduction parameter with a minus value to make an external drawer larger.
- Bulk edit drawer carcass thickness and set defaultSet the drawer carcass thickness for all drawers at once, knowing individual drawers can still be overridden later if a different thickness is needed.
- Change drawer facial configuration in drawer system settingsOpen the drawer system settings and change the facial configuration there to update a drawer.
- Change drawer runners to ball-bearing via drawer-level CustomizeSelect an individual drawer, go to the drawer level and use Customize to change its channel to another runner type such as ball-bearing.
- Choose between normal and box drawers in a drawer systemLearn how a normal drawer auto-calculates its balance space and how to switch a drawer type back to normal.
- How pull-out drawer width is reduced by channel widthLearn how a pull-out drawer's width is reduced by twice its Default Channel Width, and how tandem box drawers take their side gap from the tandem box instead.
- Restore a drawer's 1:1 ratio by setting height back to autoSwitch a drawer's height from fixed back to auto-calculated to return it to the original 1:1 ratio.
- 选择一个抽屉以更改其内嵌件、拉篮或高度请选择抽屉组件本身,以显示其内嵌件、拉篮和高度的目录选项。
- Set default drawer height and channel lengthConfigure a standard drawer height default with its matching internal drawer body, and set the default drawer channel length in the admin hardware drawer sets.
- Switch a drawer back to auto-sizing to free the fixed-height constraintTurn off a drawer's fixed-height switch so it returns to auto-sizing and another drawer can take a fixed height.
- Understand the standard cabinet drawer division ratioLearn the drawer division ratio used for a standard cabinet with a normal handle.
- Understand the three editable drawer levelsLearn how a drawer is split into the drawer system level, the drawer level and the panel level, each editable on its own.
- Understand what a two-drawer medium unit providesLearn what a two-drawer medium unit gives you in kitchen drawer units.
- Use drawer sets instead of manual construction for side-by-side drawersBuild side-by-side drawer layouts with the drawer sets feature so channels and components stay consistent.
搁板、隔板和内部结构87
- 使用隔板、层板和抽屉系统构建衣柜内部在衣柜的隔板内添加Add shelves、抽屉系统和结构选项,以构建其内部。
- Build a wardrobe internal with shelves, drawers and hanger rodsAdd a shelf, drawer, vertical, hanger rod and pull-out hanger rod in the right order to build a wardrobe internal.
- Change partition dimension instead of translating a shelfAdjust a cabinet by manipulating partition levels, add a shutter system at the partition level, and avoid translating a shelf so the shelf still matches the partition layout.
- Add drawers, shutters and shelves at partition levelAdd a drawer set, shutter system or shelf at partition level and set each drawer's height and accessory type and the shutter mechanism.
- Add wardrobe internals, drawer sets and mirrorsComplete a wardrobe interior by adding vertical partitions, shelves, hanging accessories, drawer sets and shutter mirrors.
- Adjust shelf reveal at partition or panel levelChange the shelf reveal at partition level or move a single shelf's front edge at panel level so internal shelves clear a clash.
显示全部(87)
- Set shelf reveal to zero for external shutters and drawersSet the shelf reveal to zero so external shutters and drawers are not offset by the internal shelf spacing.
- Set wardrobe shelf and hinge reveals larger than 5 mmChoose a shelf reveal large enough that wardrobe shelves and hinges do not collide, then check it against the hinge positions.
- Add shelves in a partition and set shelf reveal to zeroAdd shelves to a selected partition space and set the shelf reveal to zero so there is no gap from the front side.
- Build wardrobe internals yourself from an empty carcassPlace a wardrobe option from the catalogue and build its internals yourself using shelves and vertical panels or a ready-made partition configuration.
- Set drawer fascia height by adjusting partition dimension with a negative offsetSee how the partition height shown is the full height minus the panel thickness when you set drawer fascia height with a negative offset.
- Add a vertical partition and drawers on either sideChoose which side a vertical partition goes on, then add and configure drawers on each side once the vertical and shelves are in place.
- Align a shelf between a shutter and a drawerLearn where a shelf sits by default between a shutter and a drawer and how to shift its alignment by adjusting the extension.
- Lock a partition section and set its heightSwitch a partition section to fixed, give it exact dimensions and add fixed shelves at that level.
- Set shelf reveal and front gap to zero for flush shelvesEdit the shelf reveal and the front gap in the shelf/panel construction settings on the left-hand panel to make shelves sit flush.
- Set shelves above and below drawers as fixedSet the shelves above and below the drawers in a wardrobe as fixed rather than adjustable.
- Set shelves as fixed or adjustableChoose Fixed Shelf or Adjustable Shelf per shelf panel and mix fixed and adjustable shelves in one unit.
- Use pre-made internal configurations that auto-resize to the wardrobeAdd internal wardrobe configurations through the customize option and adjust one shelf height to let the remaining shelves resize automatically.
- Work with separate partitions in a wardrobeSelect each partition of a divided wardrobe on its own so you can add a shutter to just one zone or change its shelves without touching the others.
- Add shelves and hanging space by clicking on partitionsClick a partition to add shelves and hanging space inside a wardrobe, and plan around drawers at the bottom.
- Configure hinge dimensions for hinge-shelf collision detectionConfigure the dimensions for every hinge type individually so hinge-shelf collisions can be detected.
- Customize wardrobe partitions, shelves and zonesArrange partitions, shelves and zones to match the customer's requirement, including long hanging space or a drawer configuration.
- Manually change wardrobe construction and turn off back skirtingCustomize a wardrobe by manually changing its construction and turning off the back skirting for a sliding wardrobe.
- Set fixed height to control partition division and add drawersDivide a cabinet partition with a shelf or vertical partition, set a fixed height on a section to size it, then add a hanging rod or shelf.
- Set shelf reveal on partitionsSet the partition-level shelf reveal distance and control how it applies to nested and SKU partitions.
- Split an L-corner partition into Front Major or Side MajorSplit the L-corner partition, add shelves to each section and align the panel dimensions.
- Understand partitions and add shelves, panels or drawers inside a cabinetLearn what a partition is in Infurnia and add shelves, vertical panels or drawers at the partition level.
- Why a shelf or partition cannot be deletedLearn why a shelf or partition panel may be protected from deletion and how to work around it.
- Add a hanging route via construction customizeAdd a hanging route to a wardrobe by opening construction customization on the top, selecting the hanging route option and picking it from the catalogue.
- Add partitions and glass inside a cabinet zoneSplit a cabinet interior equally by adding a partition in the empty space inside the cabinet zone.
- Add shelves, shutters and hangers at partition levelAdd components to a selected partition so they apply only to that portion of the cabinet.
- Build the internal layout partition by partitionAdd shelves, vertical partitions, drawers and accessories on a partition basis in the right order.
- Change a shelf from adjustable to fixedShelves added at partition level start out adjustable, and you can make one fixed by changing its type at panel level.
- Choose a predefined partition configurationPick a ready-made layout whose filler side matches the requirement instead of dropping individual units.
- Choose fixed or adjustable shelves in shelf panel settingsDecide whether each shelf stays permanently in position or can be removed and repositioned, and set shelves as fixed for a clean drawer look.
- Choose how to add shelves so halves stay independent or equally dividedLearn how adding shelves one at a time versus all at once changes whether sections stay independent or re-adjust equally when you edit them.
- Create and reuse fixed wardrobe module layoutsSet up wardrobe modules as fixed layouts so their arrangement stays the same across drawings.
- Dimension internal cabinet partitions with skeleton modeTurn on skeleton mode to add internal partition dimensions, or dimension partitions by hand instead.
- Divide shelf and vertical spaces equally or by exact dimensionAdd shelves and verticals that split space equally by default, or select a space and enter an exact dimension to divide it unequally.
- Edit wardrobe width, height and depthChange a wardrobe's width, height and depth and let the internal layout adjust automatically.
- Find wardrobe hangers for a hanging sectionLocate wardrobe hangers as an accessory under the partition level in the hanging section, where non-branded hangers are already available in the store.
- Handle back panels and bulk shelf revealTurn off an oversized carcass back panel and apply one shelf reveal across several wardrobes.
- How adjustable shelves are sized differently from fixed shelvesLearn why adjustable shelves are made slightly narrower than fixed shelves and how that changes when a shelf is set to fixed.
- How partition sections are auto-sized and lockedUnderstand how auto and fixed partition sections share space and why one section always stays auto.
- How the default shelf reveal distance worksLearn what the shelf reveal distance is set to by default and why you note it when creating catalogue entries.
- 使用 Front shift 将隔断和图案从墙面向前偏移设置从墙面向前偏移的距离,使隔断、椽条和绘制的图案位于您想要的距离处。
- Remove vertical partition before adding a shelf in the structurePlace a shelf where a vertical partition currently sits by removing the partition first, adding the shelf, then returning to the vertical partition step.
- Set a partition to fixed height to change its heightMake one partition taller or shorter by switching it to fixed height and entering the height you need.
- Set custom partition sizes using fixed width or fixed heightGive a partition its own size by switching it from equal division to a fixed width or fixed height and entering the value you need.
- Set partition width and height using internal-to-internal measurementSet a wardrobe partition's width or height by its internal-to-internal measurement so you control the clear opening between panels.
- Set the partition offset distance inside a carcassLearn what the partition offset value means when you add a partition inside a carcass, so you inset the partition by a distance instead of setting its thickness.
- Split top and bottom panels per vertical partitionSplit a cabinet's top and bottom panels into one piece per vertical section so each piece follows its section width and edge pieces extend over the sides automatically.
- Use quick presets to add standard internal layoutsPick a ready-made internal layout preset and add fillers on either side of it.
- Add a hanger rod via the customize button, not quick accessAdd a hanger rod to your design by choosing it and using the house button.
- Add a ready-made internal layout to a cabinet partitionGive a client ready-made internal options by adding a pre-made layout to a cabinet partition, then fine-tune individual panels.
- Add a shelf above a shutter by hiding the appliance and using the partitionAdd the shelf at the partition level so it matches the arrangement used in similar units.
- Add a shell and verticals to an empty wardrobe carcassAdd a shell and verticals to an empty wardrobe carcass, then find the partition options in the selection tree on the left-hand side.
- Add base and loft shelves via partition dimensions using clear heightSet the base shelf from clear height and add a second shelf to divide the loft and fix its height from the top partition dimensions.
- Add fixed shelves at partition level using switch to fixedAdd a fixed shelf at a partition level with a specific height by using 'Switch to Fixed Height' on the partition section rather than on the shelf panel.
- Add hanger rod and pull-out rod via partition-level customizationOpen partition-level customization for a wardrobe section and add a hanger rod and pull-out rod to its internals.
- Add hanger rods and props to cabinetsAdd hanger rods through partition-level customization and add props so they become part of the cabinet.
- Add partition configuration for double-shutter wardrobes with both-side fillerAdd a partition configuration from partition level under construction for a double-shutter wardrobe, choosing from default configurations such as left-side, right-side and both-side filler.
- Adjust panel front thickness at shelf or individual panel levelSet shelf and panel reveals in millimetres to position shelves and panels precisely from the carcass front.
- Change drawer channels and drawer sets across several unitsLearn where a wardrobe partition's Quick Access sections sit, how to edit partition drawer settings in bulk, and how to swap drawer channels on several units at once.
- Configure shelves through preferencesSet shelf settings in preferences so newly created designs already have them applied and need no manual shelf setup.
- Control sub-partition ratios explicitlySwitch a partition to auto-adjusted height and turn sub-partition ratio on or off, knowing that clearing ratios needs your consent.
- Create a slot in a full-height wardrobe via custom wardrobesSet the column configuration so the wardrobe geometry changes to create the slot you need.
- Delete a parent partition to remove all its child shelves at onceDelete a parent partition and the system removes its top and bottom partitions and their child partitions together.
- Edit cabinet partitions from the bottom so the top partition auto-adjustsEdit the lower cabinet partitions and let the remaining height be calculated automatically for the top partition.
- Find wardrobe modules in partition internals on the admin portalLocate the wardrobe modules that are available under partition internals in the admin portal.
- How wardrobe internals sit under the parent partitionLearn how the parent partition sits at the top of a wardrobe and holds every sub-partition, shelf, drawer system and other internal beneath it in the hierarchy.
- Load a saved partition configuration onto a partitionOpen the 'Partition Configuration' dropdown on a partition and apply a saved configuration, checking it fits the section.
- Make inside shelf fixed and set shutter materialSet the inside shelf of a cabinet as a fixed panel and reduce it 20 mm from the front.
- Place a single vertical partition at the centre of a unitAdd one vertical panel to a unit and it positions at the centre automatically, then adjust the distance manually if the placement is slightly off.
- Position a partition panel using partition height, depth and shelf revealPlace a horizontal partition panel by adding a custom panel, rotating it, and setting its left-right dimension and X and Y positions.
- Read a previously set loft height from the top partition's parent partitionRecover a forgotten loft height by opening the top partition of the reference wardrobe and checking its parent partition.
- Read the blue highlight to know your working level in a cabinetLearn what the blue highlight in the 3D view tells you about the partition level you are currently working on.
- Set a standard wardrobe height of 2100 mmUse 2100 mm as the standard height when you design a wardrobe.
- Set sub-partition ratio on the immediate parent to equalise childrenGive child partitions equal heights by setting the sub-partition ratio on their immediate parent partition.
- 搁板标注默认在骨架视图中显示搁板标注默认在骨架视图中标记可调搁板、固定搁板和玻璃搁板,您可以在左侧属性面板中关闭它们。
- Shelves and partitions do not accept negative sizing valuesShelves and partitions in the design module cannot be given negative sizing values.
- Split a cabinet back panel using construction default partition settingsSelect a cabinet and use its construction default partition options to split the back panel or add a vertical divider.
- Understand fixed and adjustable shelf dimensionsSee how a fixed shelf runs end to end while an adjustable shelf is reduced on both sides.
- Understand how parent partition numbers are assignedLearn why parent partition numbering in a wardrobe shifts depending on which partition or shelf you click.
- Understand partition selection levels in a cabinetSee how clicking a partition highlights the clicked part and its parent level so you can tell which level of the cabinet you selected.
- Understand what a wardrobe partition isLearn how the empty internal space of a wardrobe carcass is divided into parts and what the blue area represents.
- Use an invisible shelf to adjust partition height for drawersAdd a shelf, hide it, and use it to set partition height for drawer systems without a physical shelf.
台面、踢脚线和面板199
- 控制封边条的选择、关联和可见性了解封边条如何按规则自动选择、如何关联到饰面、如何被型材移除,以及如何在 3D 模型上显示。
- 在应用饰面之前为板材设置封边条在目录中创建封边条条目,为每块板材或门板逐边指定封边条,并在板材级设置中更改单条边的饰面。
- 在板件级别设置可见与不可见封边值为板件的前边和其余各边分别设置封边值,使每一边都按预期完成封边。
- 了解柜体宽度、深度和高度不包含哪些部分了解门板、台面和踢脚板等部件是如何在输入尺寸之外单独添加的。
- 在Materials > Edgeband下按角色选择柜体封边条在Materials > Edgeband下按角色选择每条封边条,并设置Edgeband Linking,使柜体和门板跟随Internal Finish或External Finish。
- 将板件延伸到目标深度、后部或前部输入正确的延伸量,使板件达到目标深度、延伸到后部或伸出柜体。
显示全部(199)
- 在板件层级覆盖单个门板为单个门板单独设置设计和饰面,而不影响柜体的其余部分。
- 在柜体上设置并检查背板偏移在柜体层级设置背板偏移,并算出背板后方留出的净空。
- 在板件层级编辑板件,以更改背板厚度在板件层级编辑该单块板件,即可让背板采用更厚的柜体厚度,例如岛台厨房使用 18 mm。
- 添加一块封板,使其在柜体之外采用门板属性为柜体添加一块封板,使可见的成品侧板位于柜体之外,并采用门板的属性。
- 在柜体设置中配置柜体踢脚线在柜体配置中找到柜体踢脚线选项。
- 使用延伸参数延长或缩短板件边缘使用四个方向的延伸字段来加长或缩短板件边缘,包括输入负值。
- 使用玻璃门板,无需额外的目录单元将门板切换为玻璃,并将层板设为玻璃,而无需为每种玻璃类型创建单独的目录单元。
- Apply one edge band to every panel in a cabinetAdd an edge band at the cabinet level so it is applied to every panel in that cabinet.
- Create a curved cabinet with a custom panel and panel design editsBuild a curved cabinet by adding a custom panel at cabinet level, sizing it from carcass parameters, and adjusting its offsets so it sits correctly.
- Make a panel follow the shutter finishPoint a panel's external finish source at Shutter External so it updates with the shutter colour.
- 在单元上设置踢脚线类型和高度按单元选择木质或非木质踢脚线,并在构造选项中设置踢脚线高度。
- Handle skirting buffer, curved panels and shutter depthAbsorb the site buffer at the skirting, model a curved corner as one panel and cover the front including shutter thickness.
- How back panel groove offset and extension are configuredLearn how a grooved back panel's offset from the panel edge and its extension depth are defined and where to set them.
- How hinge quantities are generated for carcass and shutter panelsLearn why hinges are counted from the interaction between a carcass panel and a shutter panel, and what happens when the carcass panel is turned off.
- 为柜板添加射灯或灯带并设置其光源为柜板添加灯带或射灯,为射灯指定光源并调整其位置,并在不再需要时移除任一灯具。
- Add grooving to custom and other panelsLearn where grooving is added automatically and how to specify it for custom panels and change back panel grooving across all units at once.
- Apply edge bands from the design portalApply edge bands to your cabinets from the design portal.
- Create a construction style to apply the same edge band across panelsCreate a construction style so the same edge band applies across different panels, then fine-tune it per element.
- Create curved panel edges with fillet and panel thickness cutGive a panel a curved edge with the fillet tool, set cuts to panel thickness cut, and mirror the treatment to the opposite side.
- Add custom support panels and set back panel offset and groovingAdd a support panel with its own core material, finish and label, and configure the back panel offset and grooving depth in the extension parameters.
- Add hardware to custom panels with rules and connectorsCover custom panels with hardware rules, or add connectors manually where rules do not reach.
- Add strip lights at panel levelAdd a strip light to the bottom panel and set its reference, then repeat for other panels such as the left one.
- Add strip light to a wall unit panel and set its colourLight a wall unit by adding a strip light to its panel, choosing front or back, and setting the colour in the design's Lights preferences.
- Clone and modify filler panels for both sides of a cabinetClone a filler panel and modify it so each side of a cabinet gets its own filler.
- Create a cutout in a shutter via panel-level edit panel designCut a shape out of a shutter by drawing it in panel-level edit panel design and setting it to cut through the panel thickness.
- Cut shapes into a panel using Cut instead of ExtrudeDraw a shape on a panel face and use Cut instead of Extrude to make a cut-out or groove at the depth you need.
- Extend a panel down to the floor instead of skirtingMake a panel continue to the floor instead of showing skirting by using the extension parameters in its construction settings.
- Extend a panel using the construction tabGrow a panel on its left, right, front or back side by entering an extension value in the construction tab.
- Model curved cabinetry with curved custom panelsLearn how curved custom panels let you model curved cabinetry cases, and why standard carcass panels cannot be curved.
- Replace a countertop finish using the Replace buttonChange the finish of a countertop by selecting its units and picking a new option from the Replace list.
- Set the default back panel groove to 5 mmSet the default back panel grooving to 5 mm so back panels are grooved at that depth by default.
- Apply a shaped edge or beading profile via Edit Panel DesignOpen the panel's Edit Panel Design option and change its profile to apply a shaped edge or beading profile.
- Change skirting finish independently of shutterGive the skirting of a skirting wardrobe its own finish instead of the shutter's default.
- Change skirting height by changing the hardwareChange a unit's skirting height by swapping the fixed-height PVC skirting hardware, commonly 100 mm or 150 mm.
- Create a cut in a panel using edit panel design and offset rectangleCut a panel by drawing the cut shape and moving its edge with the offset rectangle while keeping the panel outline intact.
- Drive panel extensions and offsets with parametersBind extension, offset and cutout values to design parameters so panels update automatically when the model changes.
- Match partition shelf reveal to SKUs and drawersRead how partition configuration SKUs and drawer placement depend on the partition shelf reveal value.
- Rotate grain orientation on individual panels in designControl the grain direction on specific panels by setting the grain orientation on the panel in the design module and rotating the grain on each panel as needed.
- Round a panel corner via panel-level construction edit shapeGive a panel or shelf a rounded corner by selecting it, choosing edit shape in panel-level construction, picking the sides to curve and entering a radius.
- Understand sink unit rails and skirting optionsLearn how sink units are built with top and back rails and how to turn skirting on or off from the cabinet skirting options.
- Add side fillers and extend panels to alignAlign a panel by checking its front side at panel level construction and setting the front depth extension to the shutter panel thickness.
- Add strip light and spotlight to wall cabinet bottom panelLight a wall cabinet by adding a strip light and a spotlight to its bottom panel.
- Add strip lights to a panel and set reference and positionAdd a strip light to a panel, set its Reference and Position offset, and repeat for each panel or add more lights to the same panel.
- Apply one countertop to several units with Modify CountertopSelect several cabinets and set their countertop thickness and material together in one pop-up.
- Change countertop material and thickness from the Countertop menuPick the countertop material and set its thickness, either following the material SKU or entering a value yourself.
- Changing countertop thickness does not auto-change the top panelLearn why the top panel of a kitchen base unit stays a rail panel when you change the countertop thickness.
- Create a custom panel with cutouts using construction edit panel designAdd a vertical panel with its height, width and core material thickness set, draw the cutout geometry in construction edit panel design, and assign the cut to the panel.
- Extend the back panel at Construction levelNavigate to the Construction level to extend the back panel.
- Find a through cut on the face it was made onFlip to the face where a cut was created to see or edit it, since each panel face is handled independently and through cuts otherwise show only in the 3D view.
- Fix skirting height so panels adjust automaticallyChange the skirting height value so the overall height re-applies and the panel adjusts without manual edits.
- Inset back skirting between side panels or side skirtingAdd a back skirting so it sits inset between the side panels or side skirting, letting the side panels close the skirting ends.
- Modify countertop and handles from the properties panelSelect units to change their countertop material and thickness or swap their handles from the properties panel.
- 使用轴线和台面层级放置灶具和水槽组件在灶具的家具/灯具单元层级使用 XYZ 轴定位灶具,并在台面层级使用 Sink 选项添加水槽。
- Remove or switch off panels on a single cabinetChange a unit's construction carcass settings so unneeded panels are removed only for that placement.
- Resize cabinet end panel at design panel level, not admin portalChange a cabinet end panel's depth in the design phase at the panel level so the change applies only to the cabinet you are working on.
- See a panel's type in the design portalSelect a panel and open its info option to see the panel name and panel type.
- Set end panel depth to carcass level for open unitsStop the end panel at carcass level on a top unit that has no shutter so it aligns with the carcass.
- Set strip light position per panel to avoid collisionDefine the strip light position on each panel as a distance from the front or back edge so lights avoid collisions.
- Add a horizontal custom panel at cabinet level and rotate itAdd a top panel to a cabinet using cabinet-level custom panel, then add a horizontal custom panel and place it anywhere.
- Add custom panels to a drawer system and map them as carcass materialAdd custom panels at the drawer system level and set their material at any panel level to map them as carcass material.
- Add profiles to a shelf via panel section constructionPut a profile on a shelf by adding it from the panel section's construction/top settings on the required side.
- Add strip lights to a panel and set their side, orientation and positionAdd a strip light from the selected panel's panel options, then move it to the other face, choose Horizontal or Vertical, and shift it along the panel.
- Apply multiple laminates on one panel using Edit Panel DesignGive a single panel more than one laminate or material by adding shapes over the areas that need a different finish.
- Change construction options that affect production and pricingAdjust how carcass panels extend, connect and rail so the construction tab changes carry through to production outputs and pricing.
- Change countertop material via selection tree or unitChange a countertop's material by selecting the unit or using the selection tree, then choosing a subcategory and a specific material or colour.
- Control wardrobe side panel visibilityControl whether the side panels of a wardrobe are shown.
- Create custom panel designs with extrude, offset move, fillet and cutDraw and shape a custom panel design, round its corners and cut a through opening.
- Create trim and groove designs on a shutter with Extrude and CutPull a drawn region forward with Extrude or recess it by a cut depth to build trim and groove-style designs on a shutter.
- Customise a panel via Edit Shape or Edit Panel DesignChange the outer shape of a panel, for example from a rectangle to a circle or ellipse, or add edge curves.
- Edge banding and materials for cut shapes in Edit Panel DesignLearn how cut shapes in Edit Panel Design can carry edge banding and take a material for the intended finish.
- Edit panel design to add cutouts and rotate panelsCreate cutouts such as back-panel grooving and rotate panels when needed by editing the panel design.
- Extend a panel side using the R handleExtend a panel by a specified amount, such as 100 mm, using the R handle.
- Extend the bottom panel to cover a gap where the skirting breaksSelect the panel and extend it to cover the gap where a separate skirting would otherwise break.
- Fix a panel dimension so it stops resizing with the unitSet a panel length, depth or height to a fixed value so resizing the cabinet or wardrobe leaves that panel size unchanged.
- How custom panels are listed under cabinetsLearn which cabinet a custom panel is listed under depending on where you add it.
- Link back panel core material to carcass core materialLink each back core material to its matching carcass core material in cabinet preferences so the back panel core applies by default across all cabinets.
- Make a backlit panel using a box-type filler behind a plain panelBuild a backlit panel by adding a box-type filler behind a plain front panel and placing strip lights inside it.
- Offset a cabinet bottom panel inward using carcass panel thicknessRaise a bottom panel by one panel thickness so it sits inside the carcass instead of below the side panels.
- Reduce skirting size using negative back extension on skirting panelShrink a skirting run and fit side panels around the skirting by applying negative extensions in the panel editor.
- Set an exposed side panel on a unitOpen the unit at panel level and change the panel to an exposed panel, since it cannot be set as a unit-level default.
- Set recessed skirting using depth offset in skirting optionsRecess the skirting from the front shutter by entering a depth offset value in the skirting options.
- Understand front and side panels in wardrobe skirting constructionLearn how the front panel and the side panel are built in wardrobe skirting construction.
- 了解面板延伸方向 L、R、B 和 F了解四个延伸方向 L、R、B 和 F 的工作方式,以及某一侧的负值如何从该侧缩小面板。
- Understand the automatic 7 mm back panel grooveThe back panel groove is always 7 mm and comes correctly in the design without any manual change.
- Why skirting and pelmet options depend on base or wall unitsLearn how a cabinet's mounting plane sets it as a base or wall unit and which skirting, pelmet, cornice and rail options that unlocks.
- Add a backsplash from countertop level settingsAdd a backsplash as a countertop-level modification, set its height and shift it up, and keep it from running behind the tiles.
- Add a custom ply panel using custom panel furniture optionPlace a custom ply panel on the floor, size it, and check it in 3D view.
- Add a groove to a panel and set its CAM operation typeEdit a panel's shape to add a groove with a specified depth, then include it in the CAM section to set its operation type, such as routing.
- Add a hob to a countertopSelect the countertop and pick a hob from the library to place it at countertop level.
- Add a parametric custom panel inside a unit via constructionAdd a horizontal top panel inside a unit and drive its size and position with parametric formulas.
- Add a vertical gola profile between two cabinetsSelect both cabinets and open the properties menu on the left side to add a vertical gola profile between them.
- Add countertop drops and extensions per sideExtend the countertop on chosen sides and switch on drops with a height so the extension aligns with the design.
- Add custom horizontal or vertical panels from the furnish optionFill gaps such as the space between loft and wall units with custom add-on panels sized and placed using the axis controls.
- Add grooves, cuts and extrusions to panelsUse the Edit Panel Design tool to draw a shape on a door or panel and cut or extrude it into aesthetic patterns or custom cutouts.
- Add handles and profiles to panel hardwareAdd handles under the handle section and select the required profile from the list.
- Add or remove an end panel from cabinet constructionAdd or remove a left or right end panel on a selected unit from its cabinet construction settings.
- Apply bulk changes to multiple selected unitsSelect only the units that should share a change, then edit their common properties once so the change applies to every selected unit.
- Apply handle profiles and add fillersApply handle profiles and add fillers to customize your panels.
- 更改面板灯带的方向打开添加灯带的面板,并在该面板的灯带设置中切换其方向(水平或垂直)。
- Change edge binding for skirting at panel levelGive a skirting area its own edge binding, different from the shutter, by changing it at panel level.
- Check strip light placement on a panel against its depth and heightConfirm that the configured depth and height values are correct as entered so a strip light sits on top of a panel regardless of depth.
- Create a center cutout in a panelDraw the cutout shape, position it with click-and-move, then set the panel to cut through at panel thickness.
- Create drawer cutouts via panel design with parametric formulasDraw a rectangle on a carcass panel in panel design and drive its edges with parameters so drawer openings update automatically.
- Create grooves using offset copy with cut propertySet the groove depth and mark it as a cut so the software recognises the depth in the final design.
- Cut shapes into a panel with a closed boundaryDraw a closed boundary shape, mark it as a cut and set the cut depth so the software knows where to cut the panel.
- Edit a panel's shape with Change Length, Shift Edge and OffsetReshape a panel outline in Edit Shape and use Offset in Edit Panel Design to add a frame inside it.
- Edit countertop accessories at furniture levelAccessories added onto a countertop, such as a hob or sink, are handled at the Furniture/Light Unit level rather than cabinet level.
- Edit panel designs in the construction sectionEdit panel designs in the construction section to reduce panel sizes and add custom shapes or cutouts defined as cuts with specified dimensions.
- 为踢脚板启用手动标注尺寸在首选项中开启手动标注尺寸,以便为踢脚板标注尺寸。
- 启用面板以使用 Annotate Align 进行手动标注尺寸开启相应偏好设置,使面板可以使用 Annotate Align,从而在设计上手动放置尺寸。
- Find the countertop brightness and glossiness settingsSelect the countertop to open its level and see which controls it offers.
- Hide or delete carcass panels via panel-level visibilitySwitch off a single carcass panel from the cabinet's Construction > Carcass > Carcass Panels Visibility.
- How extrusion and cut differ on a panelLearn how extrusion projects outward from a panel surface while a cut carves into it, either as a through cutout or to a set depth.
- How wardrobe side panels reach the floorLearn how wardrobe side panels run full length to the floor and why a cutout is made for the front skirting.
- How wardrobe width affects the top panelLearn when a wardrobe uses a single top panel and when its width splits the top panel into two SKUs.
- Identify a selected panel by its Panel IDWhen you select a panel, the left panel shows several identifiers, and the Panel ID is the last one shown.
- Match countertop shift-up value to its heightKeep a countertop or backsplash at the right elevation by setting its shift-up to match its height.
- Offset an extruded face with front shiftShift the front face of an extruded shape by a distance to offset a panel relative to another layer.
- Offset a panel boundary by a set distanceOffset a panel boundary from the outer edges to get a uniform margin on all sides without measuring manually.
- Place a sink on a counter, not a slanted panelPlace sinks only on counters such as granite, and use a manually inserted plumbing fixture when you need one on a slanted or angled panel.
- Place plants on countertops manuallyPlace appliances like hobs on the countertop, but replace or position a plant manually.
- Read entered vs cutlist panel dimensionsSee why a panel's editable dimension can differ from the value that goes to the cutlist and board layout.
- Set a custom cabinet panel to a curved shapeGive a custom horizontal panel a curved shape and set its flat lengths, radius and arc angle so its width follows the expanded length.
- Set a wardrobe's skirting optionsSet the skirting for a wardrobe unit with its Skirting Options, choosing which planks show and how tall the skirting is.
- Set groove depth tolerance from the admin portalAdjust the depth of a groove without changing the panel width by adding a groove depth tolerance in the admin portal.
- Trim a side panel to match an angled top using Edit panel designAdjust a side panel so it matches the angle of a custom angled top panel using Edit panel design or Edit shape.
- Understand how panel extension is measuredLearn that panel extension is calculated from carcass depth plus shutter thickness, with the default system keeping a 2 mm gap between the carcass and the shutter.
- Understand the controls on a selected door's left panelLearn what each control on a selected door's left panel does, from size and shift to flipping sides and hinges.
- Understand why edgeband colour is hidden by defaultLearn why edgeband colour is never visible in an Infurnia design by default, keeping designs with many panels light.
- Use drops as a floor drop or backsplash and raise the countertopSet a drop's height and shift so it reaches the floor, covers the tiling, or lifts the countertop to the required level.
- Add a custom end panel to a cabinetAdd a custom end panel to a cabinet and it extends on whichever side you add it.
- Add a custom horizontal panel sized from carcass width and thicknessAdd a horizontal custom panel inside a cabinet and size it from the carcass width, depth and panel thickness so it aligns correctly.
- 为斜顶添加自定义倾斜面板计算所需的倾斜度,并相应增加面板尺寸,以为斜顶添加自定义倾斜面板。
- 为非标准尺寸添加自定义面板当搁板或隔板需要标准尺寸参数无法生成的尺寸或位置时,请添加自定义面板。
- Add a custom vertical panel via Furnish > Panels and apply a laminate finishCreate a custom vertical panel by choosing its material and finish, then setting its dimensions.
- Add and size a custom panel on a cabinetAdd a custom panel from a cabinet's Construction tab, then set its shape, dimensions and position, using expressions of unit parameters when the panel sits inside a unit.
- Add bottom support panels under a wardrobeSet the count and height of bottom support panels from the cabinet's Carcass options and check them in the cutlist.
- Add countertop ply under graniteAdd a ply support panel under the countertop with its own thickness and materials, and remove it again when not needed.
- Add custom panels for non-standard rails and supportsAdd, copy and shape custom panels inside a cabinet to place rails and supports where the standard structure provides none.
- Add horizontal or vertical panels and shelves with custom panelUse the custom panel option to place a horizontal or vertical panel and turn it into a shelf inside the cabinet.
- Add skirting and extra end panels from cabinet constructionConfigure skirting on a unit and add an extra left or right end panel from the cabinet's Construction tab.
- Add stability rails to a cabinet and let the system space themSelect a cabinet, add the number of stability rails your standards call for, and let the system space them evenly across the back.
- Assign panel types to split skirting segmentsGive split skirting segments the panel types that let hardware and connector rules tell them apart from unsplit skirting.
- Calculate the finished elevation of a cabinetAdd cabinet height, skirting height and countertop thickness to get the total elevation for aligning elements.
- Change a filler panel's type and dimensions from its propertiesCorrect a filler panel by editing its dimension in its properties or by replacing it with a filler of the right type.
- Change construction and shutter options at unit levelApply construction and shutter changes to a single unit and see the difference on its panels.
- Change internal and external color of a storage boxSet a storage box's carcass color and external finish independently using the relevant color controls.
- Check oversized panels by downloading the oversized-panel PDFFind panels that exceed the board size and correct each one in the design.
- Check that panel sizes match the built carcass structureMake sure panel sizes are computed from the carcass configuration actually built and adjust them when it differs.
- Choose between single and top chimney panelsPick the chimney panel variant that gives you just the front or both the front and the top.
- Close a skirting gap with extension parametersClose a gap at the skirting by applying extension parameters to the skirting component.
- Configure front and back skirting on a wardrobeChoose whether a wardrobe has front and back skirting.
- Confirm the half-top panel is false for a full topCheck the half-top panel setting so a full top is built correctly.
- Convert an end panel to an upright from its Construction tabConvert an end panel's own panel on the Construction tab to an upright so it stays in place and gains shelf connector sets and drill holes like an upright.
- Create a headboard design as a custom panel inside a cabinetTurn a cabinet into a headboard by keeping one back panel and adding a tilted custom panel you shape, finish and save.
- Extrude or cut grooves on a panel via Edit Panel DesignCreate grooves or raised shapes on a panel by adding a shape in Edit Panel Design and applying it.
- Fillet or chamfer countertop cornersGive each of the four countertop corners its own rounded or chamfered edge with an entered value.
- Filter panels by type to bulk-select shelves and partitionsFilter the panels list by unit SK name and panel type so you can select many shelves or partitions at once and change their finish in one action.
- Fix laminate that does not resize with panel heightLearn why a manually pasted laminate or colour rectangle stays at a fixed position and size when the panel height changes.
- Fix skirting panels inheriting unexpected materialsWhen a skirting panel picks up the wrong material in every new design, check whether an admin skirting preference is overriding the component's configured inheritance.
- Give stacked panels a front shift equal to the lower panel thicknessGive the upper panel a front shift equal to the thickness of the panel below it so the two surfaces do not overlap.
- Hide carcass panels you do not needToggle panel visibility to hide the carcass panels you do not need.
- How a countertop backsplash changes the slab's back extensionLearn how switching on a countertop's Back drop sets Extension Options > Back to 40 and how to bring the slab edge back to the unit's back.
- How a countertop side's Extension Options value includes its Countertop DropLearn how a side's Countertop Drop is added to its Extension Options value while the slab itself still runs only the set amount past the unit.
- How back and front panel extensions are set in preferencesLearn how the back, front and drawer bottom extensions are configured separately in preferences.
- 五金钻孔如何落在拆分后的顶板和底板上了解当柜体的顶板和底板拆分为各分区部件时,开合机构五金钻孔是如何放置的。
- How L-shaped custom panel thickness is derivedLearn which dimensions of an L-shaped custom panel you can set and why its thickness is fixed.
- L 形转角板和五边形转角板上的灯带如何工作为 L 形转角或五边形转角单元添加一条灯带后,它会变成两条相连的灯带,分别沿 L 的两条边延伸。
- Inset a shelf from left and right using construction offsetsMake a shelf shorter than the full carcass width by entering negative left and right construction offsets.
- Know what applying, removing or replacing a configuration clearsLearn which parts of a partition survive a configuration change and which are removed with it.
- Model rounded forms with the architecture slab toolModel the shape in the architecture slab tool so it stays as modelled and is not treated as a standard cabinet.
- Move a single stability rail or set rail dimensionsOffset one rail to a specific height with Translate Panel and set rail dimensions from the cabinet's construction options.
- Order filler panels wider than the leftover site gapEnter a filler panel width larger than the actual gap in the design, because the panel is produced at the size you enter.
- Place a handle and set its heightPlace a handle of a particular size and specify the height at which it sits.
- Place a separate filler at the side of a unitPlace a separate filler at the side of the unit, where the top panel does not extend to cover it.
- Position a countertop drop and backsplash on the countertopLearn how a countertop drop hangs from the underside of the countertop slab and how to set the shift so a backsplash stands exactly on the countertop.
- Read the yellow and blue bounding boxes when selecting a unitLearn what the yellow and blue bounding boxes mean when you select a unit and what the box measures.
- Remove a shelf from a designSelect the shelf, open its panel-level menu and use the "Delete Shelf" entry, which is greyed out when the shelf is protected by the disallow-deletion setting.
- Remove back panel behind appliances at cabinet levelAppliance units normally have no back panel by default, so no extra step is needed for them.
- Resize or remove sinks and hobs from the selection treeSelect a sink or hob in the selection tree to resize or delete it, since built-in appliances are managed at the countertop level.
- Select a panel profile for a panelOnce profiles are configured, select from the available options for the panel you are designing.
- Set a shelf panel to the Adjustable shelf type with a glass coreSet a shelf panel to the Adjustable shelf type and give it a glass core material such as a tinted glass of a given thickness.
- Set carcass back rail for a rail-based back panelMake a cabinet back panel rail-based instead of a full panel by setting the carcass back rail option.
- Set skirting joint order and remove skirting from pricingChoose which panel sits on top at the skirting joints and exclude any skirting you remove from the pricing quotation and BOQ.
- Set the bottom panel offset to raise the bottom panelSet the bottom panel offset to control the clear gap below the bottom panel and raise it by the side panel height when needed.
- Set up blind corner units and the dummy panelBuild a blind corner unit with a dummy panel between the shutter and non-shutter front panel and set its depth.
- Target the right panel in panel-type conditionsNarrow broad carcass panel conditions to the specific panel so connectors land only where intended.
- Understand built-in carcass thickness parametersLearn which carcass thickness parameters the software creates automatically and which ones you add yourself.
- Understand how a furniture light's panel lists its light sourcesLearn how a furniture light's panel lists each light source by position and what its properties and multi-selection behaviour are.
- Understand sink unit back panels and railsLearn that sink units default to rails at the back instead of a full back panel.
- Use formulas so extensions follow skirting height automaticallyDrive an extension's value with a formula referencing the skirting height so it updates on its own when that height changes.
- Use reduction options to adjust panel left, right, top and bottomSet reductions on the left, right, top and bottom of a panel in the construction panel settings, where the number you enter reduces that panel dimension.
- Use the cutting tool on ceilings, panelling and wardrobe panelsApply the cutting tool to ceilings, panelling and wardrobe panels, not just one surface type.
五金、连接件和规则72
- Add accessory drilling to a panel via panel hardwarePlace an accessory such as a lock on a panel as panel hardware, position it relative to the panel size, and check the drill positions in 2D CAM mode.
- Attach site hardware per cabinet via hardware rulesCreate hardware rules that attach the right hardware to each cabinet and wardrobe, then clean up and activate the rule to set up hinges.
- 更改设计的铰链品牌在设计内设置铰链品牌,以便铰链规则和连接件卡片解析出正确的铰链变体。
- Add a multi-purpose lock from panel hardwareAdd a multi-purpose lock to a cabinet panel and adjust its position afterwards.
- Add corner unit accessories through the shutter systemFix a magic corner or similar accessory to the shutter and get it into the hardware list.
- Edit a connector card to change the whole design and future cabinetsEdit the original connector so the whole design and future cabinets are modified.
显示全部(72)
- Add connectors by admin-portal rules or manuallyAdd connectors either by defining a rule in the admin portal so matching imported cabinets get the rule's connectors automatically, or by adding them manually.
- Add locks, grills and other fittings with Panel HardwareAdd fittings such as locks, ventilation grills, stiffeners and hooks to a selected panel through Panel Hardware instead of separate commands.
- Auto-solve hinge and shelf collisions from the violations listUse the auto-solve option when the violations check reports a collision such as a hinge placed at the same position as a fixed shelf.
- Replace a hinge connector card to use a different hinge typeSelect a different hinge type even when no connector card exists for it.
- 从违规面板或手动解决钻头碰撞从违规列表中解决已报告的钻头碰撞,如果碰撞仍然存在,再自行调整偏移量。
- 将五金件作为连接件添加到设计中将五金件作为连接件添加到设计中,而不是作为独立的目录项;当其来源不明确时,请在 QC 模式的 hardware 选项卡中检查。
- Change hardware across multiple cabinets with the modify functionChange hardware such as drawer types on several cabinets at once instead of editing each cabinet individually.
- 在生产前检查并解决五金件碰撞在将项目发送到生产之前,使用碰撞过滤器检查五金件碰撞,然后解决发现的任何碰撞。
- Check hardware and materials in QC ModeUse QC Mode to verify each unit's hardware and materials against the design-wide raw materials list before production.
- Choose cabinet-level or global connector scenario changesDecide whether a connector scenario change should affect only the selected cabinets or the whole project by choosing where you open the connector settings.
- How automation rules work: applicability, conditions and actionsLearn how one rule engine with applicability, conditions and actions powers design constraints, hardware rules, manufacturing rules and design automation.
- How hinge count and position change with cabinet heightLearn how hardware rules set hinge count and placement by cabinet height range and update them automatically when height changes.
- Link the correct SKU and set quantity and type for connectorsWhen editing connector properties, link the correct SKU within the hardware category and set the quantity and type, such as nylon sockets or double twisters.
- Set and edit hinge positions within defined rangesConfigure hinge positions in the admin portal, then adjust them within the defined ranges in the connector card editor.
- Understand how scenarios list carcass and meeting panelsLearn how a scenario names the carcass panel first and the panel it meets second, with the meeting side given as a face.
- Use a panel type condition to differentiate shutter variants in hardware rulesGive a special shutter variant its own panel type so a hardware rule can tell it apart without the shutter design tag.
- Use X-ray mode to inspect internal hardware componentsSwitch on X-ray mode to make internal hardware such as minifix components visible so you can check and verify them during construction review.
- Apply and change handles on unitsApply gola or profile handles through Modify Handle and change handles on several units at once.
- Bulk-edit hinge positions across multiple shutters via scenario viewUse the scenario view flow to bulk-edit hinge positions across multiple shutters, and apply the same flow to replace one hinge type with another.
- Check which hardware rules apply to a cabinet via admin portalFind the hardware rules that apply to a cabinet and look up their conditions and the hardware they add.
- Clear panel collisions with Solve CollisionsUse the Solve Collisions option to automatically clear many panel collisions.
- Clone a connector card for existing cabinets onlyClone a connector card to create a modified version that applies only to existing cabinets.
- Create a hinge custom scenario between an internal panel and shutterSet the connector source to manual, then create the scenario connector and add the relevant connector card, such as a blind corner connector.
- Edit connector card spacing per cabinet in single unit panel cam modeChange the connector card spacing for one cabinet only, without affecting any other cabinet.
- Find hardware from hardware rules in outputs and BOQLearn where the hardware your org's hardware rules give a cabinet is listed, and what decides which rules reach a custom panel.
- How carcass connectors are identified and adjusted automaticallyLearn how the cabinet software identifies carcass connectors for you and adjusts their position and quantity as panel variables change.
- How default hinge configuration assigns hingesLearn how the system automatically assigns hinges when the designer does not explicitly specify them.
- How hinge scenario length is calculatedLearn that a hinge scenario's length is the common intersected length between the two panels it connects.
- 条形灯定价和自动五金规则如何使用展开长度了解条形灯如何按展开长度定价,以及自动五金规则如何按 SKU 汇总它们。
- Remove all existing connectors before adding a new connector scenarioEnable the option to remove all existing connectors on the affected panels before adding the required connector, so the new scenario defines the panel's connector set cleanly.
- Remove connectors such as legs from a single cabinetRemove connectors such as legs from one cabinet in its Connectors and Scenarios settings, then correct other units with the same configuration individually or through the default rules.
- Replace unwanted connectors across a design via Connector and ScenariosLearn how changes made in the admin portal apply only to projects created after the change.
- Set a custom panel's panel type so rules applyGive a custom panel the right panel type so panel-type rules and their connectors reach it.
- Set connector placement with rangesSet where connectors go by adding one or more ranges, adding another range when two different ranges are needed, and choosing connector types such as dowel and hinge.
- 在组件编辑器的钻孔操作中设置钻孔深度和直径将组件上的钻孔定义为钻孔操作,并设置其深度和直径字段。
- Use filter and solve collisions automatically in single unit modeResolve collisions in single unit mode by running collision detection, filtering to violations and solving them from the right-bottom options.
- Add connector ranges by editing connector and setting size bandsSet a start/end gap and add or subtract an offset within each connector range so the connector is placed correctly for that size band.
- Add connector scenarios to a cabinet panel via bulk restructureAttach hardware connector scenarios to a cabinet panel by importing them from styles through Bulk Restructure.
- Add suspension rail hardware for wall cabinetsAdd suspension rail hardware at the volume level or the scenario level in your design so wall cabinets can be hung.
- 仅将更改应用到所选场景将设计更改限制在您当前工作的场景中,使其他场景保持不变。
- Apply connectors design-wide via preferences or per cabinetApply connectors such as dowels to the whole design from the design preferences, using the connector options that come from the admin portal.
- Attach utility hardware manually at panel level in designAttach utility hardware to a panel by selecting it and adding the item from the panel hardware list.
- Bulk-check missing connectors via cam connectors scenariosSpot junctions with missing connections by finding scenarios that show zero connectors.
- Change a non-standard fitting in the designChange a fitting that differs from the common standard, such as a shelf support instead of a VB fitting, through the Connectors and Scenarios settings so the design carries the right fitting.
- Check connectors and collisions in 3D using X-ray and single unit C modeSpot collisions in X-ray mode and handle exceptions in a single cabinet with single unit C mode.
- Check panel-to-panel connections in single unit cam modeSee every connection scenario between a cabinet's panels, which connector cards each one uses, and the actual drills.
- Create and apply custom connector logic for hardware in bulkReplace or add hardware connectors across a design from the Connectors settings in Manufacturing Settings.
- Find which hardware rule is applied to a cabinetOpen the cabinet and check Construction > Automation History to see which hardware rule added each hardware item.
- Fix rules that miss or overreach on panelsCheck panel type, dimensions and material classification when hardware appears in the wrong place or goes missing.
- 五金件孔位仅显示在应用该五金件的面板上了解五金件孔位在柜体中显示的位置,以及预期孔位可能缺失的原因。
- 自动碰撞处理如何解决五金件冲突了解软件如何通过添加少量额外偏移来解决与其他元素冲突的五金件位置。
- How automation rules run per unit and re-applyLearn how automation rules are evaluated per unit, reset and re-applied on every run, and which units and panels are skipped.
- 设计师输入如何决定触发哪些自动化规则了解存储在每个柜体和转角单元上的设计师输入答案如何控制适用于它的自动化和制造规则。
- How hardware rules fire on custom panelsLearn how a hardware rule targeting a custom panel type fires depending on how the panel is placed and which component and subcomponent conditions you set.
- How panel drill details show connector, hardware SKU and ruleSelecting a panel's drill in a design shows the connector, hardware SKU, applied rule and drill dimensions, and those values can be changed in the admin portal.
- How skirting hardware rules aggregate skirting length per SKULearn how the system totals skirting length per skirting SKU across the whole floor for automatic hardware rules.
- 指槽拉手高度如何设置了解指槽拉手的高度来自哪里,以及缺失时会发生什么。
- Know which dimensions each item type is checked againstLearn which measurements each hardware type compares against its limits when the carousel filters items.
- Place connectors automatically via scenariosSome connectors are placed automatically based on the panel type defined in scenarios.
- Select hardware individually or as a multi-selectApply hardware to a cabinet by selecting items one at a time or several at once.
- Set hardware connector range and quantity in manufacturing settingsAdd multiple range entries, each with its own quantity, so the connector is applied correctly across different panel sizes.
- Trace where hardware comes from in QC mode hardware tabOpen QC mode and use the hardware tab to see which hardware is applied to the design and how each item was added.
- Understand which panel is panel two in hardware drillingLearn which panel is classified as panel two when a drill falls on its edge band.
- Understand why profiles get no drillingsLearn that the system generates drillings only for wooden parts, so profiles never receive drillings.
- Why an automated component rule does not runAn automated rule in the component editor only executes when the geometry it depends on is present in the SKU.
- Why a none shutter mechanism creates no connector scenariosLearn why setting the shutter mechanism to none stops the software from auto-creating connector scenarios.
立面图、尺寸和标注41
- Generate multi-cabinet elevations and change finishes in bulkOpen a cabinet's 2D Drawings to generate elevations covering several cabinets, then group-select cabinets to change their materials and finishes in one action.
- Understand what elevation auto dimensioning coversSee which cabinet and surrounding elements auto dimensioning measures and which it leaves out.
- Create elevations from a 3D wall and toggle rich or skeleton viewGenerate an elevation from a wall in the 3D view, then switch between rich view and skeleton view and other display modes.
- 了解立面视图包含哪些内容以及如何修复缺失的元素Learn how elevation views auto-close cabinet shutters and doors, which elements they include, and how to bring back anything missing.
- Auto dimensioning: per-view behavior and the visible render layer errorLearn how auto dimensioning behaves in elevation and floor plan views, how to add and remove it, and how to fix the visible render layer error.
- Generate internal and external elevations with dimensionsGenerate internal and external elevations that carry dimensions, with skeleton mode and duplicate elevations available while you work.
显示全部(41)
- Show cabinet labels clearly in the floor planEach cabinet shows its number label in the floor plan, and you can add a custom leader-style label when text overlaps other elements.
- 检查立面偏好设置中是否已启用手动标注板材尺寸确认用于启用手动标注尺寸板材的选项默认已开启,并了解它如何影响背板和柜体板。
- 为橱柜和岛台厨房选择正确的立面选择与您的厨房布局相匹配的立面方法,然后在图纸上添加尺寸。
- Dimension units in an elevation with Align DimensionPick a unit's carcass, partitions and shutters by their edges and chain dimensions along the same direction in an elevation.
- Enable shutter and countertop dimensioning in preferencesTurn on the dimension preference for shutters and countertops so those parts become selectable and can be dimensioned.
- 点击墙面生成立面图点击墙面即可自动生成其立面图,可选择黑白或彩色。
- 使用添加按钮生成立面图使用添加按钮生成立面图,系统会自动创建该视图。
- How opening an elevation view switches your active levelLearn what happens to your active level, version history and view position when you open an elevation view from the views bar.
- How unique labels (C10, P2, S/F prefixes) are assignedLearn how every production-relevant element gets a unique label with a type prefix and how those labels are numbered and used.
- Return to an elevation after leaving itGet back to an elevation you left by switching to 3D or floor plan, either from the wall in 3D or from the list beside 3D.
- 在立面偏好设置中切换百叶方向、单元标注和搁板标注在立面偏好设置中开启或关闭百叶方向、单元标注和搁板标注,以控制显示哪些立面标注。
- Add a custom cabinet label and center it in 3DTurn off the default labels, add your own multileader label with a small arrow head, and place it at the center of the cabinet.
- Colour-code dimensions and annotationsGive dimensions and annotations colours so drawings are easier to read and important items stand out.
- Control which panels manual dimensioning snaps toChoose which panel types manual dimensioning snaps to in elevations by selecting them in the 'Enable panels for manual dimensioning' setting.
- Create and open a wall section elevation from a wall face in 3DClick a wall's face in 3D to select that wall section, then add an elevation of that face and open it from the Wall Section Elevation list.
- Create an electrical drawing view with legible electrical pointsCreate a new elevation and a view from it, then hide furniture or lighten its layer colour so electrical point annotations and measurements stay legible.
- Generate a 3D model from your 2D cabinet layoutPlace cabinets in the 2D design view and switch to 3D to get the 3D model generated automatically from your layout.
- Run auto dimensioning on a locked elevation viewAdd automatic dimensions to a locked elevation view and fill in anything the automation misses by hand.
- Set the default wall elevation view distance for your organisationSet the distance used when opening a wall elevation view once as an organisation-wide default instead of changing it per view.
- Show material colours on elevations with Rich ViewSwitch an elevation to Rich View so the cabinets display the actual materials applied to them.
- Add a reference level in an elevation viewOpen an elevation view and place a reference level at the height you want, then rename it or change its elevation.
- Configure panel and box labels, fields and logo placementSet which per-panel fields print on panel labels and where the organization logo sits on box labels.
- Create a locked section view and add annotationsGenerate a section with the elevation tool, lock it as a view, and add text from the annotate option.
- Create custom or sectional elevations starting from a cabinetStart an elevation from a specific cabinet to create a custom or sectional elevation.
- 在流程平面图中标注百叶窗和台面的尺寸在流程平面图中,百叶窗和台面的尺寸标注可采用点对点或线对线方式,推荐使用线对线。
- Fix incorrect or missing auto dimensionsCheck the dimensioning settings and pick points carefully when auto dimensions come out wrong or absent.
- Get elevation and plan lines generated by defaultLet the design module generate elevation and plan lines so you do not have to draw them from scratch.
- Handle resizing, extensions, and why custom sizes reset when switching handlesOverride a placed handle's width, height and depth, add left/right extensions on profile handles, and see why swapping the handle item resets your customizations.
- Know which View options are enabled in each viewCheck which View menu options are available in the 2D floor plan, in an elevation view and outside an elevation.
- Set slab elevation from the ground floorPlace a slab at the height you want above the ground floor using the Elevation field in the slab tool.
- Show cabinet internals with Skeleton mode in an elevation viewTurn on Skeleton mode in an elevation view to hide the shutters and reveal the cabinet's internal partitions and carcass so you can dimension them directly.
- Switch an elevation from non-rich to rich viewBy default the elevation opens in non-rich (black-and-white) view, and you can switch rich view on.
- 了解立面相机命名和设置了解新立面相机如何按其类型命名,以及其左侧面板和 View 工具栏提供哪些控件。
- Use electrical and plumbing markings and version trackingLearn that electrical and plumbing markings and version tracking are available in the platform.
- Use plane elevation for side, back or section-style viewsPlace a plane elevation symbol on the floor plan to create side, back or section-style views.
输出、质检和生产18
- Which panels are silently excluded from cutlist and production outputsLearn which panels drop out of cutlists, board layouts and production outputs while staying in the 3D design, and how to switch them off deliberately.
- 使用生产设计副本,将设计变更与生产变更分开使用单独的生产设计副本,让设计团队和生产团队可以工作而不会互相覆盖。
- 将切割厚度设为面板厚度并包含在 CAM 中在面板上创建切割,使其厚度与面板匹配,并打开 include in CAM 选项,以便切割进入 CAM 输出。
- Check violations before generating outputsRun the violation checks that flag sizing, SKU and design-rule problems before pricing, production files and schedules are generated.
- 锁定设计以将其冻结,然后在质检后批准从 Project Hub 锁定设计,以便在检查期间不进行任何更改,然后在质检完成后批准该设计。
- Check a design for violationsSee whether the Violations option reports anything for your design, since a clean design shows no violations.
显示全部(18)
- Check manually added hardware in the BOQ, CAM and 3D viewManually added hardware appears in the BOQ but may not affect the CAM output or the 3D view.
- 使用 SU 快捷键进入 Single Unit CAM Mode在生产设计中,使用 SU 键盘快捷键为面板打开 Single Unit CAM Mode。
- Export 3D 几何图形导出为 glTF,立面图导出为 DWG将墙体、门和窗导出为 glTF 3D 模型,DWG 仅用于立面图。
- Export elevations as DWG/DXF and 3D as GLTFExport an elevation as DWG, DXF or DXB at a chosen Acad version, and export 3D views as GLTF with KHR extensions.
- Exploded View 输出 PDF 的生成方式了解 Exploded View 输出会生成哪些内容,以及每个单元的示意图、标注和部件表如何排布。
- Export 3D 模型为 glTF,然后转换为 sk 格式通过将 3D 模型导出为 glTF、转换为 sk 格式并导入目标应用程序,可将模型移出平台。
- 修复管理员偏好设置导致的输出下载受阻问题三项管理员偏好设置可能会阻止设计师下载输出,当违规是原因时,管理员可以授予按设计分支的豁免。
- Reassign modular units to renumber cabinet elevationsRenumber cabinet elevations by reassigning modular units in output settings, shifting the sequence so labels run in order.
- 在 Outputs 设置中重新分配单元和面板标注使用两种模式之一重新编号输出中的单元和面板标签,请先确认,因为此更改无法撤销。
- Remove software-generated operations in panel 2D CAMLearn why some operations in panel 2D CAM cannot be deleted directly and how to remove them by reverting the shape.
- 了解渲染和生产输出中的层级范围了解渲染如何遵循触发时所在的层级范围,而生产输出始终覆盖完整设计。
- 了解明细表、组合 BOQ 和明细表模板了解基于明细表的输出如何处理隐藏元素和 workscope 排除的元素、柜体组合 BOQ 如何打印,以及如何保存和导出明细表。
定价和报价5
- Choose a pricing quotation layout templatePick the template that groups and orders the rows of the printed quote the way you want.
- 分摊费用如何计入物料价格了解设计层面的分摊费用如何分摊到报价物料上,以及为什么单价随后会高于目录价格。
- How quotation discounts are calculatedLearn how discounts on a quotation are configured per item type and applied successively after SKU-level discounts are reserved.
- How quotation row overrides apply across a designLearn which quotation row changes apply to every row of the same SKU and which stay per design item.
- How per-set SKU quantities are rounded in schedulesUnderstand why per-set hardware quantities round up once at the design level while per-cabinet listings show consumed base quantities.
偏好设置、协作和管理28
- Lock a design and unlock it as a project managerLock a design so no changes can be made until a project manager unlocks it, either from the admin portal or after a request.
- What locking a design blocks and what it still allowsLocking a design stops changes from being saved while anyone with access can still open, view and generate cut lists and board layouts from it.
- 批准、锁定和解锁设计使用软件中的控件批准设计、防止其被进一步编辑,并在需要更改时再次解锁。
- How cloud designs save and stay visible to the adminLearn how cloud-based designs save automatically, who can see them, and how to clone one within a project.
- Fix a reconnecting popup and avoid losing unsaved changesWhen the reconnecting popup appears, reloading warns that some changes may not be saved and loses anything made after the connection became unstable.
- Undo a change without removing connectorsUse undo after a change to return the design to its previous state.
显示全部(28)
- 协同设计:协作者保存时未保存的更改会丢失了解在协同设计期间协作者保存时,您未保存的更改会发生什么,以及如何避免丢失工作。
- Control whether designers see construction optionsFind out what decides whether a designer can see construction-related options such as changing construction or item parameters.
- 从管理门户授予自己访问设计师设计的权限使用管理门户的 Design Hub,授予自己访问设计师尚未手动共享的设计的权限。
- Hide unedited LHS and RHS fillers instead of deleting themHide left-hand-side and right-hand-side fillers that have not been edited directly in the design rather than deleting them.
- Keep offline design changes by leaving the design space openKeep the design space open until the connection returns so your pending changes are saved.
- Refresh cache and replace cabinets after SKU structure changesAfter changing the SKU structure in the catalogue, refresh the cache and replace the cabinets in the design portal so the SKUs reflect the admin change.
- Activate or deactivate an automation ruleSet a rule's Rule Activation to True or False to control whether it is applied to the design when rules run.
- 通过管理门户批量操作更改抽屉底板偏移通过管理门户使用批量操作和面板级编辑设置抽屉底板偏移,并选择适合材料的厚度。
- Feature flags cannot be scoped to shutters onlyFeature flags can be enabled, disabled, or disabled for designers, but they apply to a whole feature area rather than a single part such as shutters.
- Find and set size limits on catalogue modelsOpen a hardware catalogue item to see the exact limits enforced and set the allowed range designers can use.
- Find the lock warning alert for a locked designLearn where the warning that changes to a locked design will not be saved appears on screen.
- Fix SKU structure rules in a design with bulk editMake the SKUs or cabinets in a design follow the SKU structure rules by selecting all and running the bulk edit SKU structure action.
- 保存未完成时如何防护重新加载、后退和前进了解平台如何在保存仍在进行时于重新加载、后退或前进前向您发出警告,以及为何绝不会强制您重新加载。
- 在重新加载后保持导航栏中选中的房间了解导航栏的房间选择如何随设计一起保存,以及如何清除该选择或安全地重新加载。
- 以设计师身份预览,从设计师视角验证配置为团队配置设计参数时,使用 'preview as designer' 选项,即可查看配置在设计师眼中的显示效果。
- Recover lost active sales channel via PreferencesRecover the active sales channel for a design that shows it has been lost by selecting the correct channel in Preferences.
- 系统更新后刷新设计缓存系统更新后刷新设计缓存,以便最新设置和更改在设计环境中正确显示。
- 仅在不需要后续工作时才恢复版本仅在不再需要该版本之后完成的工作时,才恢复较早的版本;或者先将当前状态保存为一个版本。
- See which catalogue items are hidden and whyFind out how the carousel filters items by size and read the exact limit and your current dimension for each hidden item.
- Use bulk editing to apply changes across a whole categoryApply a change to an entire category at once instead of editing units one by one.
- Use ready-made internal configuration options for client discussionsUse ready-made internal configuration options to hold quick design discussions with a client.
- Why handles are hidden in the catalog pickerLearn why handle, gola and profile-handle items disappear from the picker for a shutter and where to find them.
设计工作区故障排除19
- 将面板和抽屉构造偏移量归零以修正抽屉高度通过检查抽屉高度值并将影响它的面板和底部偏移量归零,修正高度或贴合度错误的抽屉。
- Make drawers in a set share the same heightSwitch off Fixed Height on each drawer so the system sizes them equally, and fix shelves above drawers.
- Fix a drawer that protrudes past the back panelCorrect a drawer sticking out past the back panel by choosing a channel whose depth matches the usable cabinet depth.
- Fix a drawer that crosses the cabinet frontCheck the Drawer Back Gap on an external drawer so the drawer stops crossing the cabinet front.
- 获取 SketchUp 导入的门板的加工详情门板设计可以通过上传 SketchUp (.skp) 文件导入 Infurnia,但导入的门板不会生成加工详情。
- 阅读画布顶部的状态栏横幅了解画布顶部每个横幅的含义,以及如何清除它所报告的状态。
显示全部(19)
- Fix a disabled wall tool when drawing wallsSwitch to the floor level and 2D floor plan so the wall tool becomes available again.
- Set laminate grain direction manuallySet or correct the grain direction of a laminate manually with the manual edit option.
- 为什么在 3D 模式下工具显示为灰色了解为什么切换到 3D 模式后,设计工具栏中的某些工具会显示为灰色。
- Find the What's New entry in the property panelScroll up in the property panel box on the left to reveal the blue What's New entry, which sits in the same panel as viewport navigation, global preferences and settings.
- 修复无法加载的 3D 场景如果 3D 场景无法加载,并且出现错误提示要求 WebGL 2.0 和 GPU 硬件加速,则说明您的浏览器无法渲染该设计。
- Fix a panel's internal finish that will not changeWhen a panel's internal finish will not change in any output, an automation rule may be overriding it.
- Move internal drawers back and shorten fillers in a drawer systemSet Drawer Offset(from front) to push an internal drawer set's boxes and fascias back, and Fillers Depth Reduction to shorten the fillers from the front.
- Set X offset to zero at filler panel levelSet the X offset to zero when working at the filler panel level so the placement is correct.
- 切换轮廓方向以纠正已创建轮廓的方向在铺贴和切割工具中选择墙体和顶部形状,然后翻转方向错误的已创建轮廓。
- Understand cabinet boundary box colours when snappingLearn what a red boundary box means while you place cabinets.
- Understand why filler cabinets show a carcass box in floorplanLearn why a filler cabinet appears as a box in plan and what that box's size reflects.
- Why Flip Sides is greyed out on a two-way doorLearn why Flip Sides cannot be used on a door whose 'Enable 2-way opening' is ticked, while Flip Hinge stays available.
- Why keyboard shortcuts stop responding in the canvasLearn which states intentionally ignore canvas keyboard shortcuts so you know when to wait instead of retrying.