Render
指南:38 · 分类:6
渲染积分和套餐4
灯光和材料16
- Adjust multiple light sources in one fixtureGive each light source in a single fixture its own position, light type, intensity and color, and add strip lights inside cabinets and on ceilings.
- Make strip lights glow without adding light sourcesLet strip lights glow from their material emissive intensity instead of adding a separate light source for them.
- Add props and custom materials to make spaces lived-inPlace props and custom materials in your scene to make spaces feel lived-in, then adjust each prop's dimensions after placement.
- Adjust material properties for realistic renderingTune texture, specular, roughness, metalness and transmission on a material so it renders more realistically.
- Check and adjust material settings for textures and reflectionsOpen a material's settings panel to see whether it is a texture or a colour, check the texture's width and height, and adjust reflection-related parameters.
- 选择与场景匹配的环境贴图并调整其强度选择适合您场景的环境贴图,调整其强度,并调整太阳,使其从您想要的一侧照亮场景。
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- Choose between a spotlight and a point lightLearn how a spotlight's defined beam angle differs from a point light that emits light in all directions.
- Copy one spotlight after adjusting to avoid editing each individuallyUse the copy/array tool to set the distance between copies or a fixed number of copies, and use a base point for placement.
- 编辑材质并将其应用到设计中的所有实例在设计中的 Material Editor 中编辑材质,并仅将其应用到本设计中使用该材质的所有对象;需要时再将其重置为目录属性。
- How editing a material updates all objects sharing itLearn how changing a material's properties automatically updates every object that uses the same material.
- Point and spot light settings for design lightsLearn which settings Point Light and Spot Light expose, including the Advanced options that only spot lights have.
- Read a light's intensity value at the current heightSee the intensity value of the selected light at the current position or height in the panel.
- Replace window glass with plain library glass for outside visibilityControl any 3D object's materials by replacing them with custom materials, and change props' material and colour to match the design theme.
- Set specular, roughness and metal values per surface typeSet the right specular, roughness and metal values for each surface type before you render.
- 在使用 Enhance with AI 之前设置灯光请先设置好灯光,以便 Enhance with AI 将您的渲染图转换为照片级真实图像,且几何形状不会偏移。
- Set window glass transmission to 0.8 and apply to all instancesSet the window glass transmission value to 0.8 and apply it to every instance of the material so the glass behaves consistently across the whole model.
截图和 AI 增强6
- 使用 3D 视图截图选项捕获静态图像在 3D 视图中点击截图选项,将当前视图捕获为图像,可直接使用或用 AI 增强。
- 使用 Screenshot AI Enhancement 捕获视角捕获准确的视角并立即获得 AI 增强的视觉效果,无需运行完整的 HD 渲染流程。
- 使用截图作为 AI 增强的来源截取屏幕截图并将其作为参考传入,增强结果会像其他增强一样排入 Rendered Images 标签页。
- How AI Enhance works and when the button appearsLearn what the AI Enhance pass does to a completed still render, when its button is offered, and what it costs.
- 增强输出分辨率的工作方式了解 AI 增强如何始终交付长边为 3840 像素的 4K JPEG,无论源渲染质量如何。
- Understand the Fire Render dialog's render options and timingsLearn what the Fire Render modal offers, which options are marked Free or New, and where the only timings appear.
后期处理和图像调整3
360° renders and tours4
- 创建 360° 渲染并将其转换为可分享的漫游放置 360° 相机,进行渲染,并将图库项目转换为可通过网页链接分享的漫游。
- Understand queue rank and ETA on queued rendersLearn what the Queue Rank and ETA on an In Queue render card mean and why an ETA sometimes doesn't appear.
- Understand render quality options, queue behaviour and hidden rendersLearn how the Fire Render quality and 360 buttons queue jobs, what the Gallery shows while a render is pending, and what deleting a render actually does.
- Understand render statuses: In Queue, In Progress, completed, failed, retryingLearn what each render status means and why retrying and multiple attempts are normal automatic recovery rather than a broken render.
渲染问题和修复5
- 修复室外光线漏入室内渲染图的问题为您正在渲染的楼层添加或取消隐藏天花板楼板,以消除室内发白、异常明亮的问题;如果开放顶部的效果是有意为之,则降低 Map Intensity 和太阳强度。
- 通过重新增强或外部 AI 修复默认渲染中的开槽问题通过重新增强默认渲染或使用外部 AI 工具处理图像,修正可见的开槽或伪影。
- 修复设计分支上的 RENDERING_DISABLED_FOR_DESIGN_BRANCH了解某个设计分支上的渲染为何被拒绝,以及如何重新启用渲染。
- 出现伪影时重试 AI 增强当 AI 增强的渲染图出现不需要的添加或修改时,请使用相同或不同的设置再次运行 AI 增强。
- 为什么旧设计在打开后渲染出的光照更亮了解旧设计保存的环境贴图为何会静默回退到 Sky,以及如何发现并修复此问题。