Refire a render against the current design
Re-shoot an old Gallery render from its original camera and settings so later design edits appear in the new image.
The Refire option on a Gallery render re-uses the original render's camera position and target and lets the user pick a new quality (typically re-shooting an HD test as 4K).
For ordinary renders it also re-uses the original environment map and intensity, aspect ratio and viewing scope.
For screenshot-type renders, which do not store those full render settings, refire re-shoots at the stored camera using the current scene settings instead.
Anything modified since the original render - moved furniture, changed materials, added or removed lights, deleted walls - shows up in the refired image from the exact same camera angle.
To reproduce an old render faithfully, the design must still be in (or be restored to) the state it had when the original was fired.
Re-enhance, by contrast, reprocesses the already-rendered image through the enhancement step without re-rendering the scene, so it cannot pick up design changes.
A render contains exactly what is visible at fire time. The viewing scope (world / building / floor / room) actively toggles element visibility: in floor scope, other floors are made invisible; in room scope, walls not bounding the room, elements outside the room polygon, and all roofs of that floor are hidden. Layer hiding stacks on top of this. When a render is fired, the design is saved with that hidden state and the current scope is sent along with the render job - so a client scoped to Floor 1 gets a render where Floor 2 is simply missing, with no warning or error. This is the single most common cause of 'furniture / a whole floor disappeared in my render' tickets. Refiring an old render preserves the original render's scope (it is re-attached to the new job), but renders against the current design version. Fix: before firing, switch to the scope that should appear (building or world scope for exteriors), unhide any hidden layers, and confirm the modal's 'Basic 3D View' preview shows everything expected - the preview reflects the same hidden state the render will use.