Skip to main content
All CollectionsGet StartedLevels and Settings
Building Level and Building Settings
Building Level and Building Settings

Exploring Building Level and Building Settings

Updated over a week ago

The Building Level is for creating/removing floors in the building. On the navigation bar, it is shown by the name of the selected building. If you’re on the World Level, you will just see “Select Building” here. When you click on it, it will show a dropdown list with the names of all the buildings in the design. Click on the building you want to switch to, and you will be taken to the Building Level for that particular building.

Building Name

To change the name of a building, go to the Building Level for that particular building. Click on the Building icon in the Global Preferences and Settings bar in the bottom left. Change the name of the building in the Name field.

Move Building

To move the building on the terrain, click on the Building icon in the Global Preferences and Settings bar in the bottom left, while on Building Level. Enter the value by which you want to shift the building to the right(your right while looking at the screen) in the Shift Right field, the value by which you want to shift the building upwards(towards the top of the screen) in the Shift Up field, and press Enter to apply changes.

Add, Copy or Delete Floors

Add Floor

To add a floor to a building, click on the Building icon in the Global Preferences and Settings bar in the bottom left, while on the Building Level. Then go to the Add Floor option in the panel.

1. From Blank

To create a blank floor, click on New Blank Floor.

2. Copy Specific Floor

To copy a specific floor, click on Copy Specific Floor. Then click on the name of the floor you want to copy in the panel.

Delete Floor

To delete a floor, click on the Building icon in the Global Preferences and Settings bar in the bottom left, while on Building Level. Then click on Delete Floor in the panel. In the new panel, click on the name of the floor you want to delete.

Did this answer your question?